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Void Sols News

Void Sols 100% Speed Run Challenge

Hey Triangles!

Are you ready for a challenge? 👀

Today we're running our first ever 100% Speed Run Competition! If you think you've got what it takes to soar through the demo the fastest then be sure to enter for a chance to have YOUR name carved into the game's history!

The event will run until 11AM GMT on April 30th! This is also when the demo will officially come to an end, so it's the perfect excuse for you get in on the Void Sols action.

How to enter:
To enter, please share the ending screenshot that shows the time and number of items collected in the #community-events channel over on our official Void Sols Discord!

Make sure we can see the whole Stats box in the screenshot!



Our top 5 speediest competitors will have their names commemorated in the 'Hall of Heroes', an in-game room designed to pay homage to the world's mightiest heroes and their accomplishments.



Best of luck triangles, we can't wait to be blown away by your impeccable speed!

As always, big thank you for all your support and If you have any feedback about the game, cool new ideas or stumble across any pesky bugs, then be sure to drop them in the Discord, your feedback is very much appreciated! 🔺



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Void Sols Patch 1.2.5.5

Hello Triangles!

We just rolled out our first patch 1.2.5.5 for Void Sols! It should be available now for you to enjoy, just make sure to update your game.

Full patch notes, see below:

Gameplay Updates:
  • Ruby Phial recharges when stunning bosses as well
  • Shield no longer blocks status effects
  • Overall improved hit registration on primary weapons
  • Added quick restart option on death screen after you have died at least once, allowing you to respawn outside of the checkpoint menu
Fixes:
  • Fixed softlock if player dies next to light spark with enough Sols to level up (as seen on PirateSoftware!)
  • Preventing soft locks caused by pausing after the player has died
  • Preventing soft locks by exiting the game while viewing the map
  • Fixing player deflecting thrown projectiles back at themselves
  • Resetting scrollbar when switching tabs in settings
  • Fixed broken sprite on patch notes button
  • Replaced mentions of "Kindling" with "Potions"
  • Improved contrast of keyboard icons
  • Fixed crafted Sols crystals being spent on only one loadout. These should give you an extra stat point across all loadouts
  • Fixed being able to remap lock on on keyboard
  • Minor improvements to lock on behaviour
  • Throwing dagger should not spawn on other side of small enemies if thrown right next to them
  • Preventing players from launching into broken states by pressing multiple buttons on the main menu
  • Fixed Watchers disappearing in Supermax prison
UI:
  • Improved UI for Switch Pro Controller
  • Improved readability of locked nox trials levels
  • Improved readability of mobility tutorial
  • Fixed some UI not reacting when control rebinds are reset
  • Fixed not being able to see light sparks on supermax prison map

Thank you again for all your support! 🔺

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Void Sols | Thank You for playing!

Hello Triangles!

A huge thank you to everyone that downloaded the Void Sols demo.

We hope you've been enjoying battling it out through the shadows and uncovering the many hidden passageways. Of course, our players are the driving force of what we do so now we want to hear from you!

Be sure to fill out our survey (click banner below) and let us know what you think so you can help us shape the future of Void Sols. 🔻



Don't forget You can also come hang out with us and the rest of the community over on the official Void Sols Discord server. We've also got lots more to share with you soon, so it's the best place to keep up to date.



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This 2D minimalist soulslike perfectly understands why the genre works

Since Dark Souls exploded, adding a whole new chapter to the RPG playbook in 2011, soulslikes have been a dime a dozen. Every man and his dog has taken a swing at the formula - where the game world's friction goes against the player any way it can, with no care for how they'll react - and quite a few games have done a decent job. Lords of the Fallen, Nioh, and Lies of P are just some of the bigger examples. But when we talk about soulslikes, we're almost always looking at them through a lens of third-person action roleplaying games. So what would happen if we removed an entire dimension from the genre: how would it play, and would it even work? This is a question Void Sols wants to answer, and it's the most unique spin on soulslikes I've ever played.


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Exciting, unique new indie soulslike game launches free Steam demo

Void Sols is an atmospheric and highly customisable Soulslike for people who are rubbish at Soulslikes

You know me and Soulslikes. We're not particularly best buddies most of the time. We've had a couple of successful outings over the years with the likes of Death's Door and Hollow Knight and company, but anything with pure FromSoft blood running through its veins has always left me cold. Void Sols, however, is an upcoming Soulslike that feels like it might be able to satisfy both sides of the 'git gud' camp, appealing to nervous dodge-rollers like myself while also giving hardened Elden Ringers a run for their money. It's all down to its plentiful supply of approachable customisation options, allowing you to ratchet up the difficulty if you're finding things a bit easy, or knock it down, reapply your stat points, and even create whole new loadouts - each with their own individual stat combinations - to win the day. It's all wonderfully considerate, and having played the free demo that's just launched on Steam, I'd strongly recommend giving it a go if you're feeling in need of a little training ahead of Elden Ring: Shadow Of The Erdtree coming out.


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