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  3. Devlog #2 - Interrogating NPCs, new minigames

Devlog #2 - Interrogating NPCs, new minigames

[p]Hi everyone,[/p][p]I'm still hard at work on the 1.2 update and I wanna share some new mechanics with you. There are some really interesting ones.[/p][p][/p][h3]Interrogation[/h3][p]Once you’ve tied someone up, you’ll be able to interrogate them to uncover safe and keypad codes, locate traps, and more. This requires a brand-new skill, so plan your builds carefully if you want to make the most of it.[/p][p][/p][h3]Electronic safe & new hotwiring minigame[/h3][p]A brand-new electronic safe has been added to the game. You can open it in one of two ways:[/p]
  • [p]Learn the code through interrogation[/p]
  • [p]Or crack it yourself with a Level 2 Electronics skill[/p]
[p][/p][p]The hotwiring minigame has also received an overhaul - more engaging, and inspired by the TS2 minigame.[/p][p][/p][h3]Radar improvement[/h3][p]Previously, you could only flag one item on the radar. Now, you can flag up to 3 objects, and unflag them with the right click.[/p][p][/p][h3]Magic lever and police jammer[/h3][p]Two new furniture items are making their debut:[/p]
  • [p]Magic Lever - Instantly transports loot from your truck straight to the delivery box in your hideout.[/p]
  • [p]Police Jammer - Slows down police calls and delays their arrival, buying you more time.[/p]
[p][/p][h3]New map sneak peek[/h3][p]I'm focusing on the new map now. Here's a small showcase.[/p][p][/p][p]Other Notable Changes[/p]
  • [p]Tied-up NPCs now have a visible timer before they break free.[/p]
  • [p]10 new achievements to unlock.[/p]
  • [p]If your health is above 120, you won’t be instantly taken down by a taser.[/p]
[p]Stay tuned for more. ːsteamthisː[/p]