1.19h - Fixed multiplayer, new content
[p]Hi everyone,[/p][p]since morning I've been trying to fix the authentication bug and it seems to be gone with this update. Sorry about the problem.[/p][p]Along with that, there's some new content and fixes.[/p][h3][/h3][p]1.19h:[/p][p]- Tied up NPCs have an indicator showing how much time is left before they break free[/p][p]- You can flag up to 3 objects on the radar, instead of one[/p][p]- You can unflag radar objects by pressing right mouse buton[/p][p]- New item requests category: Vehicle parts[/p][p]- New furniture piece: Magic lever. Moves loot from the truck to the delivery box in the hideout[/p][p]- New furniture piece: Police jammer. NPCs take longer to call for help, police takes longer to arrive[/p][p]- New object: Electronic safe. Requires a code, can be broken into if you have a certain skill[/p][p]- You can interrogate tied up NPCs and find out keypad codes, where traps are etc. (after learing a certain skill)[/p][p]- If you have over 120 health, you don't go down instantly after being tased[/p][p]- Fixed bug when the 'package to plant' would be marked as an item to steal in the timed job[/p][p]- Fixed the undestroyable 103 and 211 bathroom door[/p][p]- Alarm is triggered when a door with alarm is destroyed[/p][p]- Fixed dark screen upon loading and pausing the game[/p][p]- Fixed sidewalk collider issue near 204[/p][p]- NPCs collision is disabled if you kill them[/p][p]- Added door key to 103[/p][p]- Improved input mapping with a controller[/p][p]- Added max distance to alarms in keypads etc. NPCs beyond that range won't hear them[/p][p]- Stolen keys are saved on Endless mode (previously they respawned all the time)[/p][p]- New morning ambience in the hideout[/p]