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Crime Simulator News

1.19d patch notes

[p]1.19d:[/p][p]- Fixed radar not working[/p][p]- Improvements to AI[/p][p]- Patrolling policeman has received a new model[/p][p]- Patrolling policeman no longer has a taser, instead he uses a baton[/p][p]- AC Gas reaches the basement of 101 now[/p]

1.19c Patch notes

[p]1.19c:[/p][p]- Policeman takes a bit longer to call for backup when chasing you[/p][p]- Policeman backup call system improved; added delay so you can't stack 3 stars just from running away[/p][p]- Police drone leaves when you have 3 stars (helicopter is enough of a headache)[/p][p]- Further difficulty improvements[/p][p]- Pro difficulty toned down slightly[/p][p]- Police helicopter can miss shots[/p][p]- Slightly decreased policemen run speed[/p][p]- Fixed Gaming PC not counting as VIP item[/p]

1.19b Patch notes

[p]1.19b:[/p][p]- Military receiver is no longer chance based (always works)[/p][p]- Added visible map borders[/p][p]- Police difficulty improvements[/p][p]- Security level for location is increased only if you have at least 2 police stars[/p][p]- Police drone will spawn only on Pro and Master difficulty[/p][p]- NPCs get tired and move slower after a longer chase[/p][p]- Base player run speed increased (1.9 to 1.95)[/p][p]- Removed XeSS since it makes performance worse for some reason[/p][p]- 'Complete on difficulty' challenges are now also completed when difficulty is higher than the specified one[/p][p]- Rebinding the same keys to multiple actions is now allowed[/p]

1.19a Patch notes

[p]1.19a:[/p][p]- Toned down police difficulty[/p][p]- Patrolling policeman will only attack if a crime was reported[/p]

1.19 - Police drones, improvements and fixes

[p]Big update tonight.[/p][p][/p][p]1.19:[/p][p]- Added a game version checker to prevent mismatch during online play[/p][p]- Added police drones (they spawn at 2 stars or when location security level is raised)[/p][p]- Enlarged drop off boxes (for real this time)[/p][p]- Fixed 105 gate sound being too loud[/p][p]- Fixed bug when winning completionist mode and at the same time returning to the hideout, which ruined the game save[/p][p]- Items dropped at death are now marked[/p][p]- Improved fence climbing at an angle[/p][p]- Removed cash penalty for police being called. Instead, general awareness of NPCs is increased for a few in-game hours[/p][p]- Police sweeps a larger area during searches, based on where you were last seen[/p][p]- When NPCs are searching and are in their 'stand and look around' phase, their sight is enhanced[/p][p]- Decreased stamina drain while running during a police chase[/p][p]- Increased hacking minigame symbol change timer[/p][p]- You are harder to hit with a taser while moving around[/p][p]- Added an effect when attacking various objects[/p][p]- Stamina cooldown is much faster when you're not moving[/p][p]- Added a keybinding for rotating the lock (lockpicking minigame)[/p][p]- Increased XP received after a successful night[/p][p]- Increased delivery drone speed[/p][p]- Possibly fixed the bug when host is stuck on "waiting for other players" while other players can move around[/p][p]- Re-added FSR 3.1, added XeSS[/p][p][/p][p]Important: to play online ensure all players have the same game version.[/p]