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Crime Simulator News

Crime Simulator Devlog #1 - Back to basics

Hi, I'd like to share some progress I made on Crime Sim over the past week - I'd say it's looking far more promising than whatever was in the prologue.

I've been working mostly on the UI, player animations and inventory. I'm going with the Slots inventory style - you get 5 slots for items, and can expand that with upgrades up to 9 slots.


I think the UI is kinda nice, I tried to make it as clean as possible, without needless obstructions.

Other than that, I've made progress with player animations and the overall feel of movement.
To your delight, you will have legs visible in first person view! Just like in TS2 - for immersion purposes, and if someone likes legs.




So far I rate the development process a 8/10 - I've not lost my mind yet.

Make sure to follow the game for any future devlogs! ːsteamhappyː

Crime Simulator will be fully remade

Hi everyone,

first of all, I want to thank everyone for participating in the prologue, reporting all bugs and feedback, as well as completing the survey. Your help is most important in the process of making this game a better, and a more fun experience.

I want to announce I will be remaking Crime Simulator fully, from ground up, considering all feedback. I want to make sure the full release will be a good experience for players all around the globe.

Main points I will be adressing while working on the project:
  1. We will be moving to a new, up-to-date multiplayer solution (Photon Fusion)
  2. The gameplay loop will be completely remade, inspired slightly by Lethal Company
  3. The player will receive his own hideout which can be decorated / furnished
  4. Improving the movement / fluidity of gameplay
  5. Improved stealth system / more emphasis on stealth gameplay
  6. Larger locations with more varied loot to steal
  7. Improving the networking and region solutions
Playtests and demo

As soon as we have something playable, we will be rolling out a playtest for all users for free, in order to check the state of networking, and gather all reports on bugs.

Once we have that and all is well, as far as bugs and networking is concerned, the game will receive new screenshots, a better banner and a 30 minute demo (possibly with co-op).

Devlogs


I will try to upload devlogs about the progress at least once a month / two months - I'd like gamers to participate in the whole process right from the start, until the end. After all, happy gamers is what I want the most.

Here's a small ragdoll mechanic sneak peak - I'm making it possible to trigger your own ragdoll at any time (for fun), but also for dying purposes.



Full release


Full release might take a while - I want to make sure the game is as good as it can be before indicating any release date. We will gather all the feedback from the upcoming playtests and the demo in order to make the full game great. We all have to be patient though ːsteamhappyː