Machina Monday #10
Welcome back Voidseekers to another Machina update!
In the Compendium an Achievements menu has been added so you can now keep track of all the achievements you do and don't have whilst ingame.
In the settings you can now choose to delete save data: either all unlocks, all settings, or all achievements.
Each of the Starting Weapons can now be upgraded up to level 3. To do this you just need to win a run whilst carrying that weapon which upgrades it by +1. The Gun Runner shop will now also mention if you have a particular offered weapon not unlocked as a starting weapon or fully upgraded. There's also a new achievement for fully upgrading a starting weapon.
The Schematic Engraver shop can now offer Mega Traits. Each weapon can upgrade their starting trait to a Mega Trait which greatly boosts its effect so each weapon feels a bit more unique. There's also an achievement for getting hold of a Mega Trait.
In the starting shops a new Class Heritage envoy will show where you can choose a free item. These offered items are specific to each class so the different classes can be tailored a bit (though the top offered item is random to spice things up). In the Survival Function the Envoy Trove will appear at the end of the first sector. There's also an achievement for approaching an Envoy with all offered items unlocked.
In Rogue Convergence during the shopping phase the background colour now changes to reflect the Sector's Element colour, which also affects what special event will show. For example the Scav Junker shop will now always appear in Emeralt sectors and won't appear in any other Elements, so you get different shopping experiences as you travel through the elements. In Argon sectors a new shop has been added called the Master Baiter who specialises in the various enemy luring Abilities. In Zenon sectors a new shop called the Bionica Ripperdoc will show who can boost your Body stats at the expense of Element stats.
A bigger version of the Blobby has been added called the Bigly Blobby which are used in Blob Containment sector interactables and the Blob Breeder Pools special sector. A bigger version of the Nightmare Mode's Skullion has also been added called the Voidmare Skullion who can show up in later sectors.
The Elementless and Elementful weaponry has been expanded. There's 2 new normal Elementful weapons, the Blobe Globe which can turn enemies into Blobbies, and the Alchemiser Staff which can turn Cogs into Gold Cogs. There's a new Elementful Mega Weapon called the Astro Starstorm which Trait allows you to manually change a weapon's Element Affinity. A new Elementless weapon has been added called the Quirksome Compiler which Trait gives weapons a bunch of random Traits. And there's now also Exhaust/Dynamo items for both the Elementful and Elementless weapons in case you want to specialise in either of them.
Some Campaign Reconnexus game mode stuff...
- Map Screen: There's now Radar Navigator sectors that need to be beaten to reveal more of the map (the first sector is now a Radar so the first Shop is easily found).
- Map Screen - Shops: The special shop events will now show up (eg Scav Junker shop).
- Map Screen: The background colour now changes to reflect the Difficulty Element colour (and changes when visiting shops).
- Map Screen - Difficulty 3: The screen now scrolls (so the bottom text doesn't completely cover map icons).
Some other Rogue Convergence game mode stuff...
- If the Sector Exit Portal is open then any Cog pickups being sucked to you will now be sucked faster.
- Gun Runner shop: There's now a chance of weapons coming with free upgrades based on the sector (so it's easier to swap weapons late on).
- Schematic Engraver shop: The amount of Blueprints that will be offered per visit is now random and capped to 3 (so you'll always be offered regular items).
- Abilitum Installer shop: The amount of Enemy Lure abilities that can be offered per visit is now capped to 1-2 (in case they aren't your thing).
- Scav Junker shop: After each item name it now says the type of item it is.
Other miscellaneous changes...
- Fullscreen: The game no longer uses exclusive fullscreen (which helps with compatibility especially when tabbing in/out or dealing with screensavers).
- The Menu Console that appears at the bottom that shows info (eg item text) now has a transparent background (so you can still see stuff behind it).
- Elite/Mega enemies now have less chance of spawning in sectors 1-2.
- Beacon Transmitter sector interactable: This now has a chance of being a Crate variant which spawns Cog Crates (instead of Spawn Beacons).
- Gravitonne Gun weapon: Its projectiles are now slightly transparent (so stuff can be seen below them).
- Spook weapon trait: This will now spawn the Shade at the same position as the dead enemy. Shade enemies are now immune from this trait.
- Chronos Relapse ability: Its Cool Down has been reduced to 50 seconds (from 69). Its cost has been reduced to 30 (from 40).
- Cursed Shard ability: Its cost has been reduced to 33 (from 66).
- Humongous Cogs ability: Its cost has been reduced to 30 (from 40).
- Cog Sucker ability: Its cost has been reduced to 30 (from 40).
- Elitiliser Build ability: Its cost has been reduced to 40 (from 50).
- Element Mists ability: Their costs have been reduced to 25 (30).
- Bodily Mists ability: Its cost has been reduced to 20 (from 25).
- Trojan Doll passive item: Its bonus Damage now also affects Cursed enemies.
- Runner Supplies passive item: When upgrading Gun Runner weapons it no longer increases their cost.
- Scav Junker shop: The chance for it to offer non-passive items has been increased.
- Whirling Ball hazard: They now start closer to their base position (as you could enter the sector touching it).
And bug fixes...
- Campaign Reconnexus - End Boss: Killing the Boss while enemies were spawning could cause a crash.
- Weapon Trait Icon: The icon would loop if the weapon has more than 5 Traits.
- Straima Ninja class: His head was scuffed when playing the Hurt animation.
- Dodgy Networker class: He could be offered the Broker Insider passive item.
- Guild Merchant class - Guilded Loyalty item: Its description was wrong.
- Guild Merchant class: He could be offered a Loyalty Card passive item.
- Lure Hauler Ability: It could be used during Boss fights.
- Gravitonne Gun weapon: Its projectile colour wasn't conforming with Element colours if the weapon had changed Element.
- Ionic Lascannon weapon: It would sometimes slowly turn its laser towards a new target after firing (instead of snapping to it).
- Dismantle trait: This was only working if you had the Bounce Trait.
- Amp trait: This wasn't working if you had the Cogise Traitum item.
- Scav Junker shop: If you had already filled your Abilities and attempted to buy a shop Ability then it would remove it from the shop.
- Dronengineer shop: When offered a Mega Drone it could require the scrapping of one of your Mega Drones.
Enjoy! :]
In the Compendium an Achievements menu has been added so you can now keep track of all the achievements you do and don't have whilst ingame.
In the settings you can now choose to delete save data: either all unlocks, all settings, or all achievements.
Each of the Starting Weapons can now be upgraded up to level 3. To do this you just need to win a run whilst carrying that weapon which upgrades it by +1. The Gun Runner shop will now also mention if you have a particular offered weapon not unlocked as a starting weapon or fully upgraded. There's also a new achievement for fully upgrading a starting weapon.
The Schematic Engraver shop can now offer Mega Traits. Each weapon can upgrade their starting trait to a Mega Trait which greatly boosts its effect so each weapon feels a bit more unique. There's also an achievement for getting hold of a Mega Trait.
In the starting shops a new Class Heritage envoy will show where you can choose a free item. These offered items are specific to each class so the different classes can be tailored a bit (though the top offered item is random to spice things up). In the Survival Function the Envoy Trove will appear at the end of the first sector. There's also an achievement for approaching an Envoy with all offered items unlocked.
In Rogue Convergence during the shopping phase the background colour now changes to reflect the Sector's Element colour, which also affects what special event will show. For example the Scav Junker shop will now always appear in Emeralt sectors and won't appear in any other Elements, so you get different shopping experiences as you travel through the elements. In Argon sectors a new shop has been added called the Master Baiter who specialises in the various enemy luring Abilities. In Zenon sectors a new shop called the Bionica Ripperdoc will show who can boost your Body stats at the expense of Element stats.
A bigger version of the Blobby has been added called the Bigly Blobby which are used in Blob Containment sector interactables and the Blob Breeder Pools special sector. A bigger version of the Nightmare Mode's Skullion has also been added called the Voidmare Skullion who can show up in later sectors.
The Elementless and Elementful weaponry has been expanded. There's 2 new normal Elementful weapons, the Blobe Globe which can turn enemies into Blobbies, and the Alchemiser Staff which can turn Cogs into Gold Cogs. There's a new Elementful Mega Weapon called the Astro Starstorm which Trait allows you to manually change a weapon's Element Affinity. A new Elementless weapon has been added called the Quirksome Compiler which Trait gives weapons a bunch of random Traits. And there's now also Exhaust/Dynamo items for both the Elementful and Elementless weapons in case you want to specialise in either of them.
Some Campaign Reconnexus game mode stuff...
- Map Screen: There's now Radar Navigator sectors that need to be beaten to reveal more of the map (the first sector is now a Radar so the first Shop is easily found).
- Map Screen - Shops: The special shop events will now show up (eg Scav Junker shop).
- Map Screen: The background colour now changes to reflect the Difficulty Element colour (and changes when visiting shops).
- Map Screen - Difficulty 3: The screen now scrolls (so the bottom text doesn't completely cover map icons).
Some other Rogue Convergence game mode stuff...
- If the Sector Exit Portal is open then any Cog pickups being sucked to you will now be sucked faster.
- Gun Runner shop: There's now a chance of weapons coming with free upgrades based on the sector (so it's easier to swap weapons late on).
- Schematic Engraver shop: The amount of Blueprints that will be offered per visit is now random and capped to 3 (so you'll always be offered regular items).
- Abilitum Installer shop: The amount of Enemy Lure abilities that can be offered per visit is now capped to 1-2 (in case they aren't your thing).
- Scav Junker shop: After each item name it now says the type of item it is.
Other miscellaneous changes...
- Fullscreen: The game no longer uses exclusive fullscreen (which helps with compatibility especially when tabbing in/out or dealing with screensavers).
- The Menu Console that appears at the bottom that shows info (eg item text) now has a transparent background (so you can still see stuff behind it).
- Elite/Mega enemies now have less chance of spawning in sectors 1-2.
- Beacon Transmitter sector interactable: This now has a chance of being a Crate variant which spawns Cog Crates (instead of Spawn Beacons).
- Gravitonne Gun weapon: Its projectiles are now slightly transparent (so stuff can be seen below them).
- Spook weapon trait: This will now spawn the Shade at the same position as the dead enemy. Shade enemies are now immune from this trait.
- Chronos Relapse ability: Its Cool Down has been reduced to 50 seconds (from 69). Its cost has been reduced to 30 (from 40).
- Cursed Shard ability: Its cost has been reduced to 33 (from 66).
- Humongous Cogs ability: Its cost has been reduced to 30 (from 40).
- Cog Sucker ability: Its cost has been reduced to 30 (from 40).
- Elitiliser Build ability: Its cost has been reduced to 40 (from 50).
- Element Mists ability: Their costs have been reduced to 25 (30).
- Bodily Mists ability: Its cost has been reduced to 20 (from 25).
- Trojan Doll passive item: Its bonus Damage now also affects Cursed enemies.
- Runner Supplies passive item: When upgrading Gun Runner weapons it no longer increases their cost.
- Scav Junker shop: The chance for it to offer non-passive items has been increased.
- Whirling Ball hazard: They now start closer to their base position (as you could enter the sector touching it).
And bug fixes...
- Campaign Reconnexus - End Boss: Killing the Boss while enemies were spawning could cause a crash.
- Weapon Trait Icon: The icon would loop if the weapon has more than 5 Traits.
- Straima Ninja class: His head was scuffed when playing the Hurt animation.
- Dodgy Networker class: He could be offered the Broker Insider passive item.
- Guild Merchant class - Guilded Loyalty item: Its description was wrong.
- Guild Merchant class: He could be offered a Loyalty Card passive item.
- Lure Hauler Ability: It could be used during Boss fights.
- Gravitonne Gun weapon: Its projectile colour wasn't conforming with Element colours if the weapon had changed Element.
- Ionic Lascannon weapon: It would sometimes slowly turn its laser towards a new target after firing (instead of snapping to it).
- Dismantle trait: This was only working if you had the Bounce Trait.
- Amp trait: This wasn't working if you had the Cogise Traitum item.
- Scav Junker shop: If you had already filled your Abilities and attempted to buy a shop Ability then it would remove it from the shop.
- Dronengineer shop: When offered a Mega Drone it could require the scrapping of one of your Mega Drones.
Enjoy! :]