Patch v10.4
//misc changes
- Campaign Reconnexus - Map: when using a gamepad you can now move the selector over gaps (instead of having to move around them).
- Campaign Reconnexus - Map: The Masterorium icon will now always show if you've killed the Conservator.
- Campaign Reconnexus - Map: The Trade Emporium's icon will now retain some of its colour after you've visited (so you know what Element it is).
- Campaign Reconnexus - Map: The Emeralt and Serenos regions now have 1 Trade Emporium (instead of 2).
//bug fixes
- Alchemiser Staff weapon: Having both the Bulge Traitum and Carbonised Steel item could cause a crash when it attacks.
- Campaign Reconnexus: When playing a Sector the usual Cog value reduction based on how many Cogs you already picked up that Sector wasn't being applied.
- Campaign Reconnexus - Map - Trade Emporium: Restarting the game mode wasn't resetting the Shop Re-Roll cost.
- Campaign Reconnexus - Map: The travel button tip wouldn't show for the Trade Emporium and Encrypted Stranger after you've visited them.
- Campaign Reconnexus - Map: The starting Trade Emporium could offer the wrong special shop.
- Psycho Possessed class: In Rogue Convergence some items that are triggered at the start of the sector weren't having an effect (eg Element Generators).
- Psycho Possessed class: In Rogue Convergence choosing the Vampire Survivor wasn't immediately creating the Choose Card screen.
- Gun Runner shop: When selecting one of your own weapons its Trait icon could be wrong if you had a lot of Traitums.
- Bionica Ripperdoc shop: The Element descriptions for Speed/Defence Surgeries wasn't correct.
- Bionica Ripperdoc shop: When buying an item the Element modifier wasn't correct if you were carrying a Class item that affected your Element stats by a percentage.
- Fluxtula Emitter weapon: The fluxon matter being destroyed was creating a shockwave effect of the wrong colour.
- Mega Traitful trait: Its Pristine/Shield/Cogise/Amp/Prism/Augment traits weren't working.
- Blast Traitum: This would prevent some weapon traits affecting enemies (eg DOOM).
- Atom Traitum: If you changed a weapon's Element Affinity mid-level then it wasn't immediately updating the weapon object.
- Campaign Reconnexus - Map: when using a gamepad you can now move the selector over gaps (instead of having to move around them).
- Campaign Reconnexus - Map: The Masterorium icon will now always show if you've killed the Conservator.
- Campaign Reconnexus - Map: The Trade Emporium's icon will now retain some of its colour after you've visited (so you know what Element it is).
- Campaign Reconnexus - Map: The Emeralt and Serenos regions now have 1 Trade Emporium (instead of 2).
//bug fixes
- Alchemiser Staff weapon: Having both the Bulge Traitum and Carbonised Steel item could cause a crash when it attacks.
- Campaign Reconnexus: When playing a Sector the usual Cog value reduction based on how many Cogs you already picked up that Sector wasn't being applied.
- Campaign Reconnexus - Map - Trade Emporium: Restarting the game mode wasn't resetting the Shop Re-Roll cost.
- Campaign Reconnexus - Map: The travel button tip wouldn't show for the Trade Emporium and Encrypted Stranger after you've visited them.
- Campaign Reconnexus - Map: The starting Trade Emporium could offer the wrong special shop.
- Psycho Possessed class: In Rogue Convergence some items that are triggered at the start of the sector weren't having an effect (eg Element Generators).
- Psycho Possessed class: In Rogue Convergence choosing the Vampire Survivor wasn't immediately creating the Choose Card screen.
- Gun Runner shop: When selecting one of your own weapons its Trait icon could be wrong if you had a lot of Traitums.
- Bionica Ripperdoc shop: The Element descriptions for Speed/Defence Surgeries wasn't correct.
- Bionica Ripperdoc shop: When buying an item the Element modifier wasn't correct if you were carrying a Class item that affected your Element stats by a percentage.
- Fluxtula Emitter weapon: The fluxon matter being destroyed was creating a shockwave effect of the wrong colour.
- Mega Traitful trait: Its Pristine/Shield/Cogise/Amp/Prism/Augment traits weren't working.
- Blast Traitum: This would prevent some weapon traits affecting enemies (eg DOOM).
- Atom Traitum: If you changed a weapon's Element Affinity mid-level then it wasn't immediately updating the weapon object.