Patch v11.9
//misc changes
- Survival Function: When gaining a new sector item/upgrade (eg Blacksmith class) it will now show them in the top left (like how the other game modes do).
- Campaign Reconnexus - Difficulty 7 - Map: The default Element layout has been adjusted so there's more of a natural progression (eg there's now no Elementless sectors near the start).
- Campaign Reconnexus - Difficulty 7 - Map: Elements must now have a normal Sector before it can have an Arena (so less difficulty spikes).
- Encrypted Stranger - Gimme Dat: The chance of him wanting to buy a Traitum item has been greatly reduced (since it was probably blueprinted).
- Abilitum Drones: Their Abilities are now randomised each time they trigger one (instead of being set at the start of the sector).
- Abilitum Drones: The chance for them to trigger an Enemy Lure ability has been reduced by 22%
- Plump Nukem enemy: The speed of the projectiles it creates when destroyed has been reduced.
- Boboom Mk Mega enemy: The speed of the projectiles it creates when destroyed has been reduced.
//bug fixes
- Campaign Reconnexus - Class Heritage shop: It could offer a passive item that you may have already gotten from elsewhere.
- Campaign Reconnexus - Elementalist shop: You could buy multiple different element Cores if you visited multiple shops before buying one.
- Sector event - Extra Darkness: The visual effects from killed enemies were showing above the Darkness layer.
- Abilitary Connoisseur class: Entering the Abilitum Installer shop could cause a crash.
- Buzz Droids ability: Triggering this ability could cause a crash.
- Abilitum Drones: During a boss fight if they attempted to trigger a resource related ability then nothing would trigger.
- Survival Function: When gaining a new sector item/upgrade (eg Blacksmith class) it will now show them in the top left (like how the other game modes do).
- Campaign Reconnexus - Difficulty 7 - Map: The default Element layout has been adjusted so there's more of a natural progression (eg there's now no Elementless sectors near the start).
- Campaign Reconnexus - Difficulty 7 - Map: Elements must now have a normal Sector before it can have an Arena (so less difficulty spikes).
- Encrypted Stranger - Gimme Dat: The chance of him wanting to buy a Traitum item has been greatly reduced (since it was probably blueprinted).
- Abilitum Drones: Their Abilities are now randomised each time they trigger one (instead of being set at the start of the sector).
- Abilitum Drones: The chance for them to trigger an Enemy Lure ability has been reduced by 22%
- Plump Nukem enemy: The speed of the projectiles it creates when destroyed has been reduced.
- Boboom Mk Mega enemy: The speed of the projectiles it creates when destroyed has been reduced.
//bug fixes
- Campaign Reconnexus - Class Heritage shop: It could offer a passive item that you may have already gotten from elsewhere.
- Campaign Reconnexus - Elementalist shop: You could buy multiple different element Cores if you visited multiple shops before buying one.
- Sector event - Extra Darkness: The visual effects from killed enemies were showing above the Darkness layer.
- Abilitary Connoisseur class: Entering the Abilitum Installer shop could cause a crash.
- Buzz Droids ability: Triggering this ability could cause a crash.
- Abilitum Drones: During a boss fight if they attempted to trigger a resource related ability then nothing would trigger.