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Voids Vigil News

Patch v11.14

//misc changes
- Mineire enemy: The exploding Emeralt variant that doesn't move now ignores the Knockback trait (as it looked weird).

//bug fixes
- Status Screen - Gear: The button to change Stash Page was the same as used to Salvage an item or change a Weapon's Element via Atom.
- Orbilas Kindle class: It could be offered the Aggressive Kindle passive item.
- Eggcellent Eggy class: When randomising your weapon it was ignoring the Chemistry Traitum.
- Ethereal Eternal class: Its unlock text was wrongly saying it could only be unlocked in Rogue Convergence.
- Occultist Drone: If a Boss was within its aura then it would keep creating the smoke effect.
- Cursed Shard ability: If a Boss was within its aura then it would keep creating the smoke effect.
- Store Restockments passive item: When re-stocking a weapon it was ignoring the Chemistry Traitum.
- Mineire enemy: In Emeralt sectors the hazard version could sometimes not be the exploding variant.

Patch v11.13

//misc changes
- Campaign Reconnexus - Difficulty 7: It now has an extra 4 Dormant Sectors (to give a bit more choice when leveling up).
- Orbilas Kindle class: Its class items now have more explanative descriptions.
- Gun Runner Shop: The cost of weapon upgrades has been reduced to 20 (from 25).
- Store Restockments passive item: When buying a weapon upgrade the chance for the restocked item to also be an upgrade has been reduced to 50% (from 66%).
- Voidal Snap ability: Its icon has changed as it was too similar to Chronos Relapse.

//bug fixes
- Campaign Reconnexus - Map: There was a chance for some map icons to change position if you've reached beyond Sector 13 or have a lot of Drones.
- Campaign Reconnexus - Difficulty 6: It was possible to elementally cut off the Vulium region and some Argon icons.
- Campaign Reconnexus - Dormant Arena: It wasn't creating a Treasure Chest room if you had the Ruinous Runner passive item or was playing as the Salvage Stripper class.
- Dark Metaman class: When working out its starting boosts it was only counting Wins for the same Difficulty once.
- Gun Runner shop: There was a rare chance of a crash when entering it.
- Gun Runner shop: If you could be offered more than 2 Mega weapons then it would just offer the same two.
- Schematic Engraver shop: You could still buy a Mega Trait upgrade if you don't currently have the weapon.
- Ruinous Runner passive item: When fighting a Vulium End Boss the Darkness layer would look funky.
- Pristine Traitum - Gun Runner shop: Upgrades for Mega Weapons were showing as empty slots.

Patch v11.12

//misc changes
- Campaign Reconnexus: Dormant Radars will now always show on the map (to give you something to work towards).
- Campaign Reconnexus: The Sanctum Conservator Bosses now drop Cogs upon their death (so there's a reason to kill them earlier on).
- Campaign Reconnexus - Difficulty 7: In the Argon map region one of the regular Stranger events has been replaced with a Dormant Sector (to make the start easier).
- Campaign Reconnexus - Difficulty 7: You now start with +1 Power Core but there's now one less Core Seller on the Map (to give extra cogs).

//bug fixes
- Campaign Reconnexus - Map - Gun Runner Shop: You could only be offered the Voids Vigil weapon in one Shop at a time.
- Schematic Engraver shop: You could Seal/Banish Mega Trait upgrades.
- Sealmentus Staff passive item: When sealing items in the Device Repository it could sometimes offer the wrong item in the next Shop.
- Encrypted Stranger - Gimme Dat: Selling some items could create issues and wasn't immediately updating variables and stat modifiers.

Patch v11.11

//misc changes
- All weapons now have +20% vision range during Boss fights (so you don't have to be quite so close to attack).
- Gun Runner Shop: This will now always show if the Sector number is less than 3 (as not being offered weapons early on was annoying).
- Campaign Reconnexus - Difficulty 7: There's now an extra Green or Blue Sector (so you have a bit more options before heading to the end sectors).
- Campaign Reconnexus - Difficulty 7 - Map: The first Dormant Radar now has bit extra Cog value (since the start can be very rough depending on the map).
- Campaign Reconnexus - Map: Dormant Radars must now always be connected in a cardinal direction to an icon of the same Element (so can't be elementally cut off).
- Campaign Reconnexus - Map: The cost of the 'X Marks The Spot' Stranger event has been reduced to 11-33 (from 69). The Treasure Sector's Cog value has increased by +11% and Score Value has increased by +22%.
- Shops: When not using Mouse Input the selected Shop border colour is now brighter (so easier to see).

//bug fixes
- Campaign Reconnexus - Map: Visiting multiple different Shop Emporiums could allow you to bypass the Mega/Giga weapon limit.
- Campaign Reconnexus - End Boss: A part of the body and debris could be the wrong colour.
- Campaign Reconnexus - Dodgy Networker class: Re-entering a Shop Emporium wouldn't have a Contract Dealer.
- Campaign Reconnexus - Dodgy Networker class: If the Contract Dealer triggered a Coupon Cracker event then the Shops in that Emporium wouldn't have sales.
- Campaign Reconnexus - Dodgy Networker class: Regular Encrypted Strangers couldn't have a Contact Broker or Trojan Signal event.
- Campaign Reconnexus - Shops: The Weapon/Ability/Drone Fortuity Shipment items weren't being offered.
- Campaign Reconnexus: Encrypted Stranger - Triggering a Coupon Cracker event could cause a crash.
- Astro Starstorm weapons: It could have a reduced vision range during Boss fights.
- Bodily Bolster / Data Overload abilities: They could be triggered during Boss fights.

Patch v11.10

//misc changes
- Campaign Reconnexus - Map: The different element Shop Emporiums now have their own separate re-roll cost (so every Shop is useful).
- Campaign Reconnexus - Map: Dormant Radars will now always connect to nearby icons (so they can't be elementally cut-off).
- Dodgy Networker class: He now gets 3-6 Cogs for each successful Hack.
- Vampire Survivor class: The HUD now shows an icon in the bottom right if a Techarcana Card is active (mainly just of use in the Survival Function game mode).
- Snekouss Mk1 enemy: The speed of the projectiles it creates when destroyed has been reduced.
- Lure Nukem/Glider/Balliston abilities: The amount of enemies they spawn has been reduced to 2-4 (from 3-6) and their cost reduced to 30 (from 35).
- Sawblade Whirler passive item: It's sprite is now a bit bigger and looks better.

//bug fixes
- Element Bearer class: If they played a Difficulty that doesn't contain its Element then they couldn't be offered a Core that was.
- Pussy Purrer class: They could be offered the Medical Servo drone, Healing Winds and Data Overload abilities (which don't really work with the class).
- Data Sync passive item: Hacking into the End Boss's Survival Beacon would trigger this item.
- Lure Lazumi ability: Its description was wrong.
- Droneous Eggling mega ability: It was spawning a Level 1 drone (instead of Level 3).