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Voids Vigil News

Patch v11.9

//misc changes
- Survival Function: When gaining a new sector item/upgrade (eg Blacksmith class) it will now show them in the top left (like how the other game modes do).
- Campaign Reconnexus - Difficulty 7 - Map: The default Element layout has been adjusted so there's more of a natural progression (eg there's now no Elementless sectors near the start).
- Campaign Reconnexus - Difficulty 7 - Map: Elements must now have a normal Sector before it can have an Arena (so less difficulty spikes).
- Encrypted Stranger - Gimme Dat: The chance of him wanting to buy a Traitum item has been greatly reduced (since it was probably blueprinted).
- Abilitum Drones: Their Abilities are now randomised each time they trigger one (instead of being set at the start of the sector).
- Abilitum Drones: The chance for them to trigger an Enemy Lure ability has been reduced by 22%
- Plump Nukem enemy: The speed of the projectiles it creates when destroyed has been reduced.
- Boboom Mk Mega enemy: The speed of the projectiles it creates when destroyed has been reduced.

//bug fixes
- Campaign Reconnexus - Class Heritage shop: It could offer a passive item that you may have already gotten from elsewhere.
- Campaign Reconnexus - Elementalist shop: You could buy multiple different element Cores if you visited multiple shops before buying one.
- Sector event - Extra Darkness: The visual effects from killed enemies were showing above the Darkness layer.
- Abilitary Connoisseur class: Entering the Abilitum Installer shop could cause a crash.
- Buzz Droids ability: Triggering this ability could cause a crash.
- Abilitum Drones: During a boss fight if they attempted to trigger a resource related ability then nothing would trigger.

Patch v11.8

//misc changes
- Improved performance if there's a lot of enemies.
- Campaign Reconnexus - Difficulty 7: The chance of starting near Argon Sectors has been greatly increased (as the starts were often very rough).
- Encrypted Stranger - Distilled Bodiliser: It now shows the stats that will be affected at the bottom.

//bug fixes
- Shops: The Master Baiter, Transmission Router, and Bionica Ripperdoc shops were unable to be On Sale.
- Melee/Gas Weapons and some Mega Weapons weren't benefitting from the Blast/Flux/Voltage traits.

Patch v11.7

//misc changes
- Rogue/Campaign - Difficulty 4 - End Boss - The amount of time the swirling balls remain active has been reduced by 20%.
- Elementless Generator passive item: Its cost has been reduced to 20 (from 25).
- Bionic Ripperdoc: Its item costs are now 10-20 (instead of 10) with the costs partially being based on the Stat boost amount.
- Encrypted Stranger - Exotical Nanisseur: Its cost has been reduced to 10-20 (from 20-40).

//bug fixes
- Rogue Convergence - Difficulty 7 - End Boss: The length of some attacks were often too short or too long.
- Campaign Reconnexus - Difficulty 3-5 - Map: There was a chance the second Dormant Radar would be inaccessible.
- Campaign Reconnexus - Map: Beating a Dormant Arena would sometimes not activate icons that were diagonally next to it.
- Campaign Reconnexus - Map: After winning a Dormant Arena the sector info text would still show when hovering over the icon.
- Rogue/Campaign - End Boss - Survival Challenge interact: This could show even if that was the first time you had beaten that Difficulty.
- Elementful Exhaust passive item: It wasn't boosting Element stats that don't usually appear in that Difficulty's Elements.
- Elementless Generator passive item: It wasn't boosting Element stats that don't usually appear in that Difficulty's Elements.
- Mega Trigger trait item: Its description text was too long for the screen.
- Medical/Guardum drones: Their auras were too bright if you have a high Drone Alpha visibility setting.
- Booty Hauler: If you were hacking it as the sector exit portal was opening then the hacking text would remain visible.
- Enemies: They could still be killed by status effects if they are offscreen with the sector exit portal open.

Patch v11.6

//misc changes
- Campaign Reconnexus - Map: On larger maps when using the Mouse it now shows a Scroll button tip in the top-left and no longer scrolls by moving the mouse to the sides of the screen.
- Campaign Reconnexus - Shops: The element specific shops will now always show in their respective element shop (eg Master Baiter).
- Shops: When visiting a Shop with a sale on it will now say what the sale is in the top-left.
- Ionic Lazcannon weapon: Its laser beam is now less bright.

//bug fixes
- Shops: Re-rolling the Shop when you have every passive item would cause a hard freeze.
- Campaign Reconnexus - Sanctum Conservator: Killing it could spawn the Campaign Survival beacon.
- Campaign Reconnexus - Map: The Coupon Cracker stranger event wasn't giving Sales.
- Enfeebled Watcher class: This could be unlocked at the end of a sector.
- Bodily Bolster ability: This could be used during Boss fights.
- Ionic Lazcannon weapon: It wasn't benefitting from the Bulge trait.
- Flux weapon trait: The Flux clouds were being almost instantly destroyed.
- Snekouss enemy: Its tail was being treated separately when suffering Curse status.

Patch v11.5

//misc changes
- Campaign Reconnexus - Map: A new event has been added called the Stranger Collective which houses several Encrypted Stranger events (to add more randomness to the lower Difficulties).
- Campaign Reconnexus - Map: Core Dealers now have their own icons (so are easy to keep track of).
- Campaign Reconnexus - Map: The first Dormant Radar now has an extra +25% Cog value (so you have more to spend at the first shop).
- Rogue Survival: Swarm enemies will attempt to push themselves out of each other more (so there's less of a big clump in the middle).

//bug fixes
- Compendium - Bestiary: Killing the Masterorium wasn't updating the Bestiary.
- Campaign Reconnexus - Map: In later Difficulties it sometimes wasn't spawning all of the Core Dealer events.
- When opening the Choose Weapon menu there was a chance of it crashing.
- Booting up the game could cause a crash if you were using a save file from Early Access.
- Shops: They could sometimes not offer a Mega Traitum.
- The game's window title could sometimes change from "Voids Vigil".