1. Voids Vigil
  2. News

Voids Vigil News

Machina Monday #5

Welcome back Voidseekers to another Machina update!

3 new classes have been added along with the usual achievements...
- Monster Hunter: Who hunts for mega bots.
- Bunker Buster: For boomy good times.
- Orbilas Kindle: Whose protected by orbitals.

Mega upgraded versions of the Driluim, Boboom, and Sentrion enemies have been added. Mega enemies can now also spawn in any element sector, the chance being based on the run Difficulty.

A new elite enemy has been added called a Gyron who swings around balls of pain that also block your bullets. Unlike regular enemies they can periodically spawn in addition to the usual spawns depending on the Difficulty.

Some changes to the Campaign Reconnexus game mode...
- The Shops now work more like in Rogue Convergence so it will keep track of the empty item slots when you buy an item and only re-fill them when you buy a Re-Roll.
- The level scaling (eg enemy health/upgrades/damage) now take into account the level Element so for example Emeralt levels now have a higher base difficulty than Argon (previously it was just based on how many levels you beat).
- The level's Special can now have the usual Rogue Convergence sector events (eg Manufactorium Zone).

In Rogue Convergence 2 new sector special rooms have been added...
- Beacon: This has 2 variants which can be hacked to lure either a Mega Enemy or a Mine Barge.
- Treasure Chest: Offers a free Passive Item to choose from.

In Survival Function there's now a chance of a Magical Trove spawning instead of a normal Treasure Trove, which when opened allows you to choose which type of shop items it will offer.

Also...
4 new Weapons: Busted Radiatron, Spring Harpoon, Gravitonne Gun, Ceremonial Mace
4 new Weapon Traits: Emission, Snag, Demi, Augment
5 new Passive Items: Exotic Plates, Enormous Eyeball, Inflamous Sphere, Pressurised Pump, Carbonised Steel
4 new Abilities: Ghosts In The Machine, All Eyes, Fortuity Abilitous, Chronos Relapse
1 new Hat: Gyron

Some misc changes...
- Game Over screen: It will now say which enemy killed you.
- Rogue Convergence: The end boss Survival Beacon will now spawn if you have beaten the Difficulties with any class (previously you had to beat them with the current class).
- Survival Function: The Traitum Trove now spawns more consistently.
- Survival Function: Special and Class related Treasure Troves will now say their special name when you're hacking it.
- Survival Function: In Pandorum Difficulty the chance of a random Trove type has been increased.
- Elementalist shop: The Element stats preview will now show if you have an Element Core or Element Chamber for that stat.
- Elementless Weapons now have the same chance of appearing irrespective of Difficulty (previously they had a much higher chance of appearing in low Difficulties over high Difficulties).
- Miasmal Wobble weapon: Their projectiles now create small explosions when destroyed.
- Element Chamber item: The stat bonus is now increased to +50% but only if the weapon is not the same element as the Chamber (to encourage using different element weapon).
- Tome of True Diagrams item: The bonus damage now also applies to Mega Enemies.
- Decypher Key item: This now boosts your Hacking Speed by +100% (instead of instantly hacking them).
- Buzz Droids ability: Their damage is now boosted based on the current level.

And bug fixes...
- Campaign Reconnexus: Playing a non-grey level then going back to the grey level would make it a non-preparatory level.
- Voidworld Challenges: The trial effect that randomises your Drones could cause a crash.
- Element Deposit special room: Hacking it wasn't immediately updating your Body stats.
- Weapons that were sold with a different Element from their default were still using the default when working out the Element stat boost.
- Dreg Grenadier weapon: By default it was using the Rocket Launcher explosion size (instead of the smaller one).
- Mega Enemies weren't fleeing if they were suffering from the Flee status effect.
- Mega Enemies that were fleeing when the exit portal was active could still enter the screen.
- Some of the enemy death effect sprites would show the wrong element colour when fading out.


Enjoy! :]

Patch v4.5

//misc changes
- Settings - Resolution: This will now default to 1280x720.

//bug fixes
- Tutorial: When using a gamepad opening the Status Screen and moving the selector Left/Right when you have no weapon would cause a crash.
- Tutorial: Viewing the Status Screen's Stats page would cause a crash.
- Rogue Convergence - Boss: Going through the Survival portal could cause a crash.
- Rogue Convergence - Boss: The Survival Beacon could show behind the Boss.
- Rogue Convergence - Boss: When playing on Difficulty 7 the Boss background could show incorrectly.
- Rogue Survival: Reaching sector 14+ would cause a crash.

Patch v4.4

//misc changes...
- The CRT screen effect has been improved so there's now a lot less pixel smearing (notably when moving diagonally).
- Status Screen: The Stats page will now show your current Game Mode, Difficulty, and Class.

//bug fixes...
- Vampire Survivor - Gun Runner Shop: Having a level 3 Weapon but no Passive Item could cause a hard freeze.
- Gun Runner Shop: If you had a level 3 Weapon which Difficulty did not have that Element then it could cause a hard freeze.
- Gun Runner Shop: It could offer the Manifold Wand with an Element.

Patch v4.3

//misc changes...
- Voidworld Challenges: The Trial Trait that randomly teleports you now attempts to find a spot a bit further away from enemies and projectiles.

//bug fixes...
- Rogue Convergence: Entering the Rogue Survival mode could cause a crash.
- Rogue Convergence: The Shop's items were being filled immediately upon entering the shopping phase (so would ignore class entry menus that can change your gear - eg Vampire Cards).
- Voidworld Challenges: The Trial Trait that randomises weapons weren't setting them to the default Element.
- Campaign Pilgrimage: When choosing your Starting Weapon pressing Back would go to the Choose Difficulty menu.
- Campaign Pilgrimage: Travelling to the Sanctum Conservator would use up a Fuel Cell.
- Cog Protection item: Cog Pick Ups that weren't being sucked were remaining (instead of being blown away).

Patch v4.2

//misc changes...
- Pressing the Escape key while using a gamepad will no longer set the button tip icons to Keyboard.
- The Status Screen now has a button tip in the top-right for closing the menu.
- Voidworld Challenges: The 'free Mega Ability upgrade' has been changed so it now gives a free random Mega Ability instead.
- Freeze Froster weapon: The brightness of its projectiles has been reduced.

//bug fixes...
- Game Over screen: When playing a Rogue Survival the leaderboard shortcut would bring up the Survival Function game mode.
- Survival Function - Ability Trove: The background for Mega Abilities wasn't showing.
- Survival Function - Treasure Troves: When using a gamepad trying to move your own items would skip the Trove.
- Mimic Mouldmaker class: If you had a lot of items that force a particular shop to appear then it could cause a hard freeze or the shops could go off screen.
- Vampire Survivor class: When playing a Survival Function the cards that spawns Shades and Mega Enemies would remain in effect even after choosing a new card.
- Manifold Wand weapon: When entering a Gun Shop/Trove it would cause a hard freeze if the Wand was at level 3.
- Freeze Froster weapon: The Stable Traitum wasn't having any effect.
- Acoustic Amp weapon: The end of its projectile animation wasn't using the correct Element colour.
- Acoustic Amp weapon: The Stable Traitum wasn't having any effect.
- Blossum enemy: They were showing beneath the darkness layer.