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Voids Vigil News

Patch v11.8

//misc changes
- Improved performance if there's a lot of enemies.
- Campaign Reconnexus - Difficulty 7: The chance of starting near Argon Sectors has been greatly increased (as the starts were often very rough).
- Encrypted Stranger - Distilled Bodiliser: It now shows the stats that will be affected at the bottom.

//bug fixes
- Shops: The Master Baiter, Transmission Router, and Bionica Ripperdoc shops were unable to be On Sale.
- Melee/Gas Weapons and some Mega Weapons weren't benefitting from the Blast/Flux/Voltage traits.

Patch v11.7

//misc changes
- Rogue/Campaign - Difficulty 4 - End Boss - The amount of time the swirling balls remain active has been reduced by 20%.
- Elementless Generator passive item: Its cost has been reduced to 20 (from 25).
- Bionic Ripperdoc: Its item costs are now 10-20 (instead of 10) with the costs partially being based on the Stat boost amount.
- Encrypted Stranger - Exotical Nanisseur: Its cost has been reduced to 10-20 (from 20-40).

//bug fixes
- Rogue Convergence - Difficulty 7 - End Boss: The length of some attacks were often too short or too long.
- Campaign Reconnexus - Difficulty 3-5 - Map: There was a chance the second Dormant Radar would be inaccessible.
- Campaign Reconnexus - Map: Beating a Dormant Arena would sometimes not activate icons that were diagonally next to it.
- Campaign Reconnexus - Map: After winning a Dormant Arena the sector info text would still show when hovering over the icon.
- Rogue/Campaign - End Boss - Survival Challenge interact: This could show even if that was the first time you had beaten that Difficulty.
- Elementful Exhaust passive item: It wasn't boosting Element stats that don't usually appear in that Difficulty's Elements.
- Elementless Generator passive item: It wasn't boosting Element stats that don't usually appear in that Difficulty's Elements.
- Mega Trigger trait item: Its description text was too long for the screen.
- Medical/Guardum drones: Their auras were too bright if you have a high Drone Alpha visibility setting.
- Booty Hauler: If you were hacking it as the sector exit portal was opening then the hacking text would remain visible.
- Enemies: They could still be killed by status effects if they are offscreen with the sector exit portal open.

Patch v11.6

//misc changes
- Campaign Reconnexus - Map: On larger maps when using the Mouse it now shows a Scroll button tip in the top-left and no longer scrolls by moving the mouse to the sides of the screen.
- Campaign Reconnexus - Shops: The element specific shops will now always show in their respective element shop (eg Master Baiter).
- Shops: When visiting a Shop with a sale on it will now say what the sale is in the top-left.
- Ionic Lazcannon weapon: Its laser beam is now less bright.

//bug fixes
- Shops: Re-rolling the Shop when you have every passive item would cause a hard freeze.
- Campaign Reconnexus - Sanctum Conservator: Killing it could spawn the Campaign Survival beacon.
- Campaign Reconnexus - Map: The Coupon Cracker stranger event wasn't giving Sales.
- Enfeebled Watcher class: This could be unlocked at the end of a sector.
- Bodily Bolster ability: This could be used during Boss fights.
- Ionic Lazcannon weapon: It wasn't benefitting from the Bulge trait.
- Flux weapon trait: The Flux clouds were being almost instantly destroyed.
- Snekouss enemy: Its tail was being treated separately when suffering Curse status.

Patch v11.5

//misc changes
- Campaign Reconnexus - Map: A new event has been added called the Stranger Collective which houses several Encrypted Stranger events (to add more randomness to the lower Difficulties).
- Campaign Reconnexus - Map: Core Dealers now have their own icons (so are easy to keep track of).
- Campaign Reconnexus - Map: The first Dormant Radar now has an extra +25% Cog value (so you have more to spend at the first shop).
- Rogue Survival: Swarm enemies will attempt to push themselves out of each other more (so there's less of a big clump in the middle).

//bug fixes
- Compendium - Bestiary: Killing the Masterorium wasn't updating the Bestiary.
- Campaign Reconnexus - Map: In later Difficulties it sometimes wasn't spawning all of the Core Dealer events.
- When opening the Choose Weapon menu there was a chance of it crashing.
- Booting up the game could cause a crash if you were using a save file from Early Access.
- Shops: They could sometimes not offer a Mega Traitum.
- The game's window title could sometimes change from "Voids Vigil".

Patch v11.4

//misc changes
- Settings - Resolution: 2 new resolutions have been added: 2560x1440, 3840x2160.
- The enemy health reduction in Sector 0 has been increased to 30% (from 25%). In sector 1 they now have a health reduction of 20%, and 10% in sector 2.
- Campaign Reconnexus: If the Elementless Shop Emporium is available but hasn't yet been visited then there's now a tip text saying that Emporiums can be revisited.
- Campaign Reconnexus: If you have 2 Power Cores left and there's an Encrypted Stranger on the map who sells a Power Core then there's now a tip text to tell you.
- Rogue Convergence - Vulium Sector: During the swarm Observums will now spawn instead of Bobooms (so the element feels more distinct).
- Rogue/Campaign Survival: The base weapon damage reduction is now increased based on the Difficulty.
- Special Room - Haul Transmitter: When hacked it will now show a line of text (so you know exactly what it does).

//bug fixes
- Campaign Reconnexus - Difficulty 7: The End Boss map icon could sometimes not spawn.
- Campaign Reconnexus - Difficulty 5/6: You could sometimes be
- Campaign Reconnexus: Shops could sell you a passive item you already have.
- Vampire Survivor class: When offered the Voids Vigil weapon the usual passive item couldn't be given.
- Dronengineer shop: There was a chance of him offering an Element Drone whose Element doesn't appear in that Difficulty.
- Mega Fortify weapon trait: It was giving +1 stat per second (instead of +3).