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Voids Vigil News

Patch v11.20

[p]//misc changes
- Campaign Reconnexus game mode: When playing on Argon Difficulty for the first time there's now an intro text (to better explain the game mode's mechanics).
- Campaign Reconnexus game mode: The Core Dealer icon now has a bit of colour (so it's easy to see if a Core is available).

//bug fixes
- Choose Game Mode: The Win Gems for the Survival Function and Campaign Reconnexus game modes were switched around.
- Choose Difficulty - Nightmare Mode: If you had Nightmare mode turned on for the Survival Function game mode in a previous version of the game then updated the game then it could have Nightmare mode turned on in the Campaign Reconnexus game mode despite it being locked (leaving with you no way to turn it off until you unlocked it).
- Shops: When restocking a weapon that was a free upgrade the restocked item could also be offered for free.
- Shops: When restocking a weapon it could offer an upgrade that the shop is already selling (which could take it above level 3).
- Classious Heirloom stranger: It could offer a Mega Element class item that was useless in that Difficulty.
- Balliston Belcher enemy: It was ignoring the Flee status effect (it will now despawn when offscreen).[/p]

Patch v11.19

//misc changes
- The smallest font has had some tweaks (so is easier to read).
- Settings - Fullscaling: Its resolution can now go up to x14 (from x7).
- Menus: The borders on currently selected icons have been brightened (so it's more obvious when not using mouse input).
- Choose Game Mode menu: The Survival Function and Campaign Reconnexus game modes have swapped places (so the unlock process has less of a Difficulty spike).
- Rogue Convergence: A Class Heritage shop will now also show just before the Boss (to create a bit more difference between classes).
- Survival Function / Campaign Reconnexus - Difficulty 1 Bosses: Their starting Health have been slightly reduced (since they need to be beaten to unlock other game modes).
- Campaign Reconnexus: A Class Heritage shop will now also show in the end Element shops (to create a bit more difference between classes).
- Campaign Reconnexus - Difficulty 1 - Boss: The amount of attacks he fires has been tuned down slightly, especially when he has more than 50% Health (so less of a Difficulty spike).
- Compendium - Bestiary: The Systemous Masterorium bosses now have bigger example sprites (so look cooler than the regular Custodian boss).
- Star Devourer weapon: Their projectile will no longer do damage until it's fully grown (otherwise it can look like it doesn't spawn at all if it spawns on a powerful enemy).
- Eggcellent Eggy class: He will no longer randomise your Voids Vigil weapon (since would be pointless buying them).
- Player Drones: Their default blue colours have been tweaked (so they look less like you for better visibility).
- Guardum Drone: Their blue shield bubble colour has been tweaked (so they look less like regular interact bubbles for better visibility).
- Voidmare Skullion enemy: When destroyed they now spawn 1-3 regular Skullions.

//bug fixes
- Choose Difficulty menu: The hover sprite was incorrect if you haven't yet beaten that Difficulty.
- Lure Mineus: If the current theme is Emeralt then they would also spawn a background sprite (which would look messy in long Survival runs).
- Lazumi Missileer enemy: There was a chance its laser attack could remain even after it was destroyed.

Patch v11.18

//misc changes
- Voidworld Trials: You now start with a special Stash item which when hovered over shows the current Trial Traits (so they can be seen mid-run).
- Rogue Convergence - Encrypted Stranger - Malware Environeer: This event can now appear just before the End Boss.
- If you were killed by King Gigald then it now says "pounded by" (instead of "killed by").

//bug fixes
- Rogue Convergence - Difficulty 6 - End Boss: A few of the Mini Eyes were in the slightly wrong position.
- Rogue Convergence - Difficulty 6 - End Boss: The laser beam that was mirrored off the screen was doing a lot more damage than the base laser.
- Campaign Reconnexus - Difficulty 1 - Map: There was a rare chance for part of the map to be inaccessible.
- Campaign Reconnexus - Difficulty 6 - End Boss: The laser beam that was mirrored off the screen was doing a lot more damage than the base laser.
- Campaign Reconnexus - Map Screen: There was a rare chance that the path to a Dormant Radar may be cut off (they now can't spawn at the very edge of a map).
- Voidworld Trials: After beating the End Boss in a Rogue/Campaign it could spawn the Survival Beacon.
- Voidworld Trials: In a Rogue Convergence the special rooms in each successive level could often be the same.
- Voidworld Trials: Some trials that give a random bonus at the start of a level weren't being consistent between runs.
- Mega Spawn Beacon: Its spawn message was wrongly calling it a "Giga Spawn Beacon".
- Stable weapon trait: Some attack life spans were lasting forever (instead of twice as long).
- Snekouss enemy: Its tail Elementful/Elementless status effect sometimes wasn't consistent with its head.

Patch v11.17

//misc changes
- There's now a "Voids Vigil 100%" achievement for getting all other achievements (in case you want to show it off on your profile).
- Mental Alchemistal class unlock: Elementless and Elementful weapons now count for purposes of having the 5 different element weapons.

//bug fixes
- Game Over - Compendium - Campaign Survival: When viewing the leaderboard it wasn't showing any scores.
- Compendium - Leaderboards - Campaign Reconnexus: The Campaign Survival button wasn't being shown.
- Nightmare Mode: Some enemies that spawned during Boss fights were giving Score.
- Campaign Reconnexus - Nightmare Mode: During the end Boss fight in some Difficulties the spawn gate could endlessly spawn enemies.
- Dark Metaman - In Survival Function his Metaman Cog Data class item description could show a decimal amount.

Patch v11.16

//misc changes
- The game has been updated to the latest version of GameMaker (v2024.13).
- Campaign Reconnexus game mode - Map Screen: If you hover over an icon that's revealed but you can't yet reach then it now says "path required" where the travel tip usually is.
- Shops: If you don't have enough Cogs to buy an item then its cost is now shown in red.
- Shops Screen: When using a gamepad the Re-roll panel border now uses a brighter version (so it's the same as the Shop borders).
- Blacksmith Forger class: His class trait now allows him to upgrade Weapons/Abilities/Drones into the appropriate Mega item.
- Mimic Mouldmaker class: They will no longer be offered the Mega Element weapon class items if that weapon's element wouldn't show in the Difficulty (as they are useless).

//bug fixes
- Choose Game Mode menu: The Campaign Reconnexus gems for beating the game mode weren't showing.
- Shops Screen: When using a gamepad if all Shops were removed due to Corrupted Signals then the selector was scuffed.
- Shops Screen: When using a gamepad with the Re-roll currently selected then you couldn't press Down to go to Continue.
- Shops Screen: When using a gamepad if a temporary Shop is removed then the bottom text wasn't immediately updating.
- Dodgy Networker class: In a Campaign Reconnexus the Contract Dealer could trigger a Contact Broker or Trojan Signal event.
- Specialous Sectorium passive item: There was a chance it wouldn't add the extra special room if it was a special sector.
- Gunineer Servomegatron drone: There was a chance of it having a normal weapon if you had any Elementless weapons.
- Gunineer Servomegatron drone: There was a rare chance of it having a Voids Vigil weapon.
- Abilitum Installer shop: The Mega Ability background panel looked scuffed if you had more than 5 Mega Abilities.
- Encrypted Stranger - Abilitious Specialty: In a Campaign Reconnexus he could give a Mega Ability you already have.