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Voids Vigil News

Release Date Announcement

Welcome back Voidseekers to another Machina upda.. oh wait that's not quite right. Machina Monday will have to wait this time, instead the content update will be coming next Monday (10th) along with the Voids Vigil full release.

The full release will contain the complete Campaign mode, new classes, an ultimate giga weapon, as well as all the usual Machina bits and bobs and bug fixes including some long awaited Clashful Cards upgrades.

So not long to wait now until the Void shall fully gape for you.. and if you have any feedback, bug reports, or bright ideas for neat gameplay stuff you might want to mention it now and I might be able to sneak it in this week. And feel free to go nuts breaking the game as the Leaderboards will be wiped for the full release.

. .. the void pauses to consider your fate .. .

Patch v10.4

//misc changes
- Campaign Reconnexus - Map: when using a gamepad you can now move the selector over gaps (instead of having to move around them).
- Campaign Reconnexus - Map: The Masterorium icon will now always show if you've killed the Conservator.
- Campaign Reconnexus - Map: The Trade Emporium's icon will now retain some of its colour after you've visited (so you know what Element it is).
- Campaign Reconnexus - Map: The Emeralt and Serenos regions now have 1 Trade Emporium (instead of 2).


//bug fixes
- Alchemiser Staff weapon: Having both the Bulge Traitum and Carbonised Steel item could cause a crash when it attacks.
- Campaign Reconnexus: When playing a Sector the usual Cog value reduction based on how many Cogs you already picked up that Sector wasn't being applied.
- Campaign Reconnexus - Map - Trade Emporium: Restarting the game mode wasn't resetting the Shop Re-Roll cost.
- Campaign Reconnexus - Map: The travel button tip wouldn't show for the Trade Emporium and Encrypted Stranger after you've visited them.
- Campaign Reconnexus - Map: The starting Trade Emporium could offer the wrong special shop.
- Psycho Possessed class: In Rogue Convergence some items that are triggered at the start of the sector weren't having an effect (eg Element Generators).
- Psycho Possessed class: In Rogue Convergence choosing the Vampire Survivor wasn't immediately creating the Choose Card screen.
- Gun Runner shop: When selecting one of your own weapons its Trait icon could be wrong if you had a lot of Traitums.
- Bionica Ripperdoc shop: The Element descriptions for Speed/Defence Surgeries wasn't correct.
- Bionica Ripperdoc shop: When buying an item the Element modifier wasn't correct if you were carrying a Class item that affected your Element stats by a percentage.
- Fluxtula Emitter weapon: The fluxon matter being destroyed was creating a shockwave effect of the wrong colour.
- Mega Traitful trait: Its Pristine/Shield/Cogise/Amp/Prism/Augment traits weren't working.
- Blast Traitum: This would prevent some weapon traits affecting enemies (eg DOOM).
- Atom Traitum: If you changed a weapon's Element Affinity mid-level then it wasn't immediately updating the weapon object.

Patch v10.3

//misc changes
- Settings - General: A "(laptop)" suffix has been added after the 1366x768 resolution.
- Atom Traitum: If the weapon's original Affinity was Elementless then you can now turn it back to that if changed.
- Rogue Convergence - Mineorium Barge Dock special sector: It will now always have at least 1 Mine Barge Lure special room.

//bug fixes
- Tutorial: When using a gamepad if you open the Status Screen before receiving a weapon then it would cause a crash.
- Survival Function - Traitum Trove: Closing the Trove could cause a crash.
- Settings - General: The Steam Deck resolution option wasn't showing correctly.
- Status Screen: On the Config screen the bottom menu option wasn't showing correctly.
- Status Screen: When using a gamepad on the Stats screen the Defence/Speed highlight colour was the wrong way around.
- Campaign Reconnexus: Sanctum Conservator: The entry text colour could be wrong.
- End Boss: If all Boss Eyes were killed then his big ball attack could remain active.
- Errant Knight class: He wasn't being offered the Alchemiser Staff.
- Ion Lazer weapon: It could have trouble hitting very close enemies.
- Busted Radiatron weapon: Its projectile particle colour wasn't correct if it had an Elementful Affinity.
- Mega Atom Trait: It wasn't allowing you to turn the weapon into Elementless.
- Mega Syphon Trait: Its text was too long.
- Sealmentus Staff passive item: In a Survival Function's Trove the Seal button tip could be hidden behind the top left text.

Patch v10.2

//misc changes
- Snekouss Mk Mega enemy: Its Health has been reduced to 1500 (from 1800).
- Campaign Reconnexus: The first Radar sector now has a Data Dump spawn and 150% Cog Value.

//bug fixes
- Compendium - Achievements: When using a gamepad you couldn't scroll beyond page 2.
- Compendium - Achievements: When using a gamepad you couldn't move to the last 3 enemies.
- Game Over screen: Some "Killed By" enemy names would be too long to fit.
- Abilitum Installer shop: You weren't able to sell non-Lure abilities.
- Campaign Reconnexus - Difficulty 3: The HUD wasn't showing the Final Boss's health.
- Campaign Reconnexus - Map: The first Trade Emporium wasn't unlocking.
- Campaign Reconnexus - Map: You couldn't re-enter a Shop or Encrypted Stranger once you pressed Back.
- Campaign Reconnexus - Map: Selecting the Radar Navigator wasn't showing the Fuel tip.
- Campaign Reconnexus - Map - Encrypted Stranger/Shop: When moving the mouse it could play unintended sound effects.
- Campaign Reconnexus: Some items and Stranger events weren't being reset between sectors (eg Element Fluids, Hex Sector).
- Campaign Reconnexus: Some shop related passive item effects weren't being triggered (eg Five Finger Function).
- Campaign Reconnexus: Some Stranger events weren't working correctly (eg Coupon Cracker).
- Dismantle weapon trait: This could spawn Cogs during a Boss fight.
- Fixed a rogue "it's" typo.

Patch v10.1

//bug fixes
- Gun Runner shop: When using a gamepad, if you buy the bottom item then move to Your Weapons then back to Sale Items then it causes a crash.
- Compendium - Itemography - Elementals: Moving to the second page would cause a crash.
- Rogue Convergence - Difficulty 7: When entering the Shopping Phase it was re-randomising the sector Element (instead of using the previous sector's Element).