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HexWind News

HexWind Launches June 12th!

[h2]The storm is officially coming. 🌪️ HexWind Launches June 12th - watch the latest trailer now.[/h2]

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After months of development, testing, and amazing community feedback from you, we’re proud to announce that HexWind will officially release here on SteamVR on June 12.

This is it—the full launch of our magic-fueled, time-bending VR roguelite.

You’ll finally be able to experience the complete campaign, new enemies, massive bosses, new powers, and the most polished and definitive version of HexWind!

[h3]🎯 At launch, you can expect:[/h3]
  • Intense combat with powerful, satisfying magic spells
  • New upgrades, potions, and meta progression systems
  • Unbelievably epic boss battles
  • An amazing new enemy gallery
  • An original heart-pounding soundtrack
  • Lots of polish, performance improvements, and surprises


[h3]Be ready when it hits:[/h3]
👉 If you haven't yet, wishlist HexWind to be notified the moment we go live.
👉 Join our Discord to talk strategy, share builds, and hang with the dev team.
[h3]
One Last Chance for Early Access and all its Benefits (Including getting immortalized in our Hall of Heroes)![/h3]



[h3]Still haven’t picked up HexWind? This is still the best time.[/h3]

Until launch, you can still grab the game in Early Access—and lock in all future content updates. Once we launch, these grandfathered-in future updates will be spirited away.

Most importantly, you’ll be etched in the memory of all future HexWinders by appearing permanently in our Hall of Heroes.

GET HEXWIND TODAY FOR ALL EARLY ACCESS BONUSES

Thanks for being part of this wild ride. We can’t wait to show you everything we’ve been building.
See you in the Rift,

– The Charm Games Team

HexWind Update #27

Hey VR diehards – we’re back with HexWind Update 27, bringing a new class of elemental magic and a new boss - Lord Akuma. Let’s get into it!


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[h2]Earth Magic[/h2]
We’re finally adding the fourth class of elemental magic to HexWind - Earth Magic. In our magic system, each element is strong against another element and weak against a different element. Earth Magic is strong against Fire Magic, giving you a damage bonus when fighting Fire-based enemies, and weak against Storm Magic, incurring a damage penalty when fighting Storm-based enemies. Let’s look at the Earth Magic abilities in this update:

Earth Spike is an offensive ability in the Spell slot that damages enemies by summoning giant spikes from the ground. Each spike will do enough damage to kill most enemies in a single shot, especially if they’re fire-based. Storm-based enemies will take more spikes before dying.

Here’s Earth Spike scales by Tier:
  • Tier 1 - damage one targeted enemy
  • Tier 2 - damage one targeted enemy and up to two nearby enemies
  • Tier 3 - damage all enemies nearby
Earth Guard is a dash-modifying ability for the Bracer slot. Using dash with the Earth Guard ability equipped will leave spikes in your wake and give you 10 seconds of invulnerability to attacks from behind.

[h2]Lord Akuma[/h2]
In this update, Lord Akuma joins the ranks of the undead in HexWind. A disgraced samurai, stripped of title, honor, and life, now forced into eternal subservience to Oblivion. Lord Akuma wields his katana with deadly precision and soulless efficiency.You’ll encounter him in the Chaos Citadel at the end of Act 3 in Campaign Mode.
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We hope you enjoy these updates! Come on over to our Discord server at Discord server to let us know what you think!

The Charm Games Team

HexWind Update #26

Hey VR diehards – we’re back with HexWind Update 26 and our biggest chuck of new content yet! We have a new elemental level, a new boss, plus 12 new and revamped gameplay missions. Let’s get into it.

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[h2]Storm World[/h2]
We’ve previously added Fire, Ice, and Earth magic-themed levels to HexWind, and in this update we’re adding a Storm magic-themed level. You may have noticed that Storm magic is a thematically important alignment in HexWind, so having this world in place is a big step. You’ll also see a new Storm Knight enemy in Storm World and scattered through other missions in the game.

[h2]LochMog the Harrowking[/h2]
This update introduces HexWind’s newest boss - LochMog - a lich and necromancer commanding the legions of the House of Dread. You’ll encounter him in the Chaos Citadel at the end of Act 2 in Campaign Mode. Make sure to stop by one of the revamped stores to optimize your loadout or to replenish health before jumping into the fray.



[h2]New Missions[/h2]
This week brings the first of three missions dumps we’re going to do over the coming weeks. There are 8 new missions – 2 each for Fire, Ice, Storm, and Earth magic – and 4 of the existing missions have had significant overhauls for pacing and difficulty. You’re a lot less likely to see repeat missions now in Daily Run or Campaign Mode.

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We love hearing your feedback, so come on over to our Discord server at Discord server to let us know what you think!

The Charm Games Team

HexWind Update #25

Hey VR diehards - we're back with a retro-post to share more about last week's Update #25, featuring Elemental Enemy Damage, new level and enemy types, and map/UI improvements.

[h2]Elemental Enemy Damage[/h2]
Up til now, your Ability Loadout has determined whether your combat ability offer an advantage when damaging elemental enemies – i.e. a Fire-aligned loadout gives you a bonus to damage caused to Ice-aligned enemies. Now, damage done by enemies to you will also be affected by your loadout. Details on this including the bonuses applied are shown on the loadout screen, and in a new section of the Sarcophagus, explaining in more detail how your loadout aligns to elemental missions.

[h2]Level and Enemy Variants[/h2]
We’ve also added new sections for our Fire Magic-themed levels. This is part of our goal to introduce different and interesting types of enemy encounter environments beyond the open arenas most common in the current missions. We also included another round of updates to the list of weapons enemies can use, especially those aligned to a particular element.

[h2]Map and UI Improvements[/h2]
You'll now notice on the Sarcophagus there's a summary showing your loadout, and how your loadout aligns with elements and missions on the campaign board. The idea here is to give more at-a-glance info about which paths on the board your loadout is best suited to. For example, pick a Fire Magic loadout, and you'll be able to tear through Ice Magic themed missions with less danger than other missions. We'll have future improvements to this as we add content to campaign mode, so stay tuned!

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Come on over to our Discord server at discord.gg/charmgames to let us know what you think!

Hexwind Update #24: Elemental Variants, and a New Enemy!

Hey VR die-hards. We’ve got a smaller Update 24 live now with new elemental enemy weapons, trap variants, and a special new enemy type. Let’s dive in.
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[h2]Elemental Traps and Enemy Weapons[/h2]
Most enemies now have elemental variants for their weapons. You can tell the difference based on color and visual effects treatments. For the current update, this is cosmetic, but in Update 25 the elemental alignment of your loadout will determine which elemental weapons cause you to take the most damage. Keeping a close eye on your loadout will help make sure you’re not especially vulnerable to that flashy flaming sword! Some traps now also have elemental variants which will work the same way. We’re making these changes to reinforce the importance of ability loadout selection, as we get closer to finishing the element system.

[h2]New Enemy! Flying Skulls[/h2]
You’ll definitely notice the newest enemy in our menagerie - Flying Skulls are lower tier enemies who still pack a punch. They’ll fly around before dive-bombing you with explosive damage. Make sure to take them out before they get too close!
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Update 24 was a quick one, setting up some significant board design and element loadout alignment changes coming in Update 25. Come on over to our Discord server at Discord server to let us know what you think!