1. HexWind
  2. News
  3. HexWind Update 17 - Mission Revamp Part IV

HexWind Update 17 - Mission Revamp Part IV

HexWind Update 17: Missions Revamp Part IV


Hey VR die-hards. Update 17 is live with even more changes as part of our current work deepening mission variety and the overall game flow. Let's go!

[h2]Campaign Progression[/h2]
The big update to missions and the game board this week introduces a campaign structure where you will experience multiple maps with tons of mission variety in a single gameplay run. This week, that includes two maps with randomly generated missions. We're building up to a 5-Act structured campaign, where maps will ramp up in difficulty and variety along the way. Right now, the visual feedback for progressing through the campaign is fairly straightforward, but we're improving that for Update 18 along with other work.

[h2]More Enemy Variants![/h2]
We have almost the entire family of elemental enemy variants now, as of this week's update. Again we're building up to having a ton of dynamic variation between enemies both in terms of which elemental family they're associated with and which weapons and behavior they use. Check out the new Earth Knight in the Earth Rift:


———————————————-


Update 18 will include big changes to the game board layout and still more refinement of mission variety and the map generation system. Plus live leaderboards!

We love hearing strong feelings so come on over to our Discord server at discord.gg/charmgames to let us know what you think!