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HexWind Update #25

Hey VR diehards - we're back with a retro-post to share more about last week's Update #25, featuring Elemental Enemy Damage, new level and enemy types, and map/UI improvements.

[h2]Elemental Enemy Damage[/h2]
Up til now, your Ability Loadout has determined whether your combat ability offer an advantage when damaging elemental enemies – i.e. a Fire-aligned loadout gives you a bonus to damage caused to Ice-aligned enemies. Now, damage done by enemies to you will also be affected by your loadout. Details on this including the bonuses applied are shown on the loadout screen, and in a new section of the Sarcophagus, explaining in more detail how your loadout aligns to elemental missions.

[h2]Level and Enemy Variants[/h2]
We’ve also added new sections for our Fire Magic-themed levels. This is part of our goal to introduce different and interesting types of enemy encounter environments beyond the open arenas most common in the current missions. We also included another round of updates to the list of weapons enemies can use, especially those aligned to a particular element.

[h2]Map and UI Improvements[/h2]
You'll now notice on the Sarcophagus there's a summary showing your loadout, and how your loadout aligns with elements and missions on the campaign board. The idea here is to give more at-a-glance info about which paths on the board your loadout is best suited to. For example, pick a Fire Magic loadout, and you'll be able to tear through Ice Magic themed missions with less danger than other missions. We'll have future improvements to this as we add content to campaign mode, so stay tuned!

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Come on over to our Discord server at discord.gg/charmgames to let us know what you think!