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HexWind Update #27

Hey VR diehards – we’re back with HexWind Update 27, bringing a new class of elemental magic and a new boss - Lord Akuma. Let’s get into it!


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[h2]Earth Magic[/h2]
We’re finally adding the fourth class of elemental magic to HexWind - Earth Magic. In our magic system, each element is strong against another element and weak against a different element. Earth Magic is strong against Fire Magic, giving you a damage bonus when fighting Fire-based enemies, and weak against Storm Magic, incurring a damage penalty when fighting Storm-based enemies. Let’s look at the Earth Magic abilities in this update:

Earth Spike is an offensive ability in the Spell slot that damages enemies by summoning giant spikes from the ground. Each spike will do enough damage to kill most enemies in a single shot, especially if they’re fire-based. Storm-based enemies will take more spikes before dying.

Here’s Earth Spike scales by Tier:
  • Tier 1 - damage one targeted enemy
  • Tier 2 - damage one targeted enemy and up to two nearby enemies
  • Tier 3 - damage all enemies nearby
Earth Guard is a dash-modifying ability for the Bracer slot. Using dash with the Earth Guard ability equipped will leave spikes in your wake and give you 10 seconds of invulnerability to attacks from behind.

[h2]Lord Akuma[/h2]
In this update, Lord Akuma joins the ranks of the undead in HexWind. A disgraced samurai, stripped of title, honor, and life, now forced into eternal subservience to Oblivion. Lord Akuma wields his katana with deadly precision and soulless efficiency.You’ll encounter him in the Chaos Citadel at the end of Act 3 in Campaign Mode.
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We hope you enjoy these updates! Come on over to our Discord server at Discord server to let us know what you think!

The Charm Games Team