[0.6.7] - 2025-11-10
Added
- Training table now shows relations of jockeys, trainers and stablehands with the horse
- In standings add a times category, where for each distance the top 100 times are shown
- When going to own stable horse profile, you can now change horse profiles with Q and E
- Three simulation stop toggles moved to Settings > Gameplay: Stop at Own Race, Stop at Own Auction, and Stop at Important Email. These work with any simulation method chosen
- Best Sire and Best Dam yearly awards, awarded to the sire/dam with the best average offspring earnings (minimum 3 racing offspring). Shows total offspring earnings, average earnings, and top 3 offspring performers
Improved
- If the horses have health risk, they get more sick and injured now, health risk effect was kinda minimal before this. Let's see how this feels, and if we need to adjust it up or down.
- We have created our own Godot native parameter audio system/simple DAW (similar to FMOD but integrated into Godot), since we were having so many problems and crashes with FMOD unofficial addons. This has taken some time to do, but it will hopefully make the game more stable since we don't need to rely on outside librarys and addons in this regard. Next up is integrating this into the project. We might open-source this system later if there is interest, it's called Chirp :)
Fixed
- Issue where the auto-assigner of staff would overload the staff, now works in a more graceful manner slower adding responsibilities one by one
- Horses now die later, if they die young a reason other than natural is given (earliest around 15 yo for natural causes) (effects new saves and foals born)
- Share purchase offers now expire after 14 days, accept/decline buttons are disabled and show "Offer expired (14 days)" message
- Share purchase offer notifications no longer send duplicate rejection notices, player offers now only process when manually accepted/rejected
- Some balance in the social events
- Quarantine big numbers did not work, and the toggle was broken
- Removed healing allocation, since the system was not really working in the way we intended
- Medical area text logic was flawed in multiple places, made it more simple
- Possibly fixing an issue in the breeding table, where the second parent table would become unsortable and show also ability and potential as numbers instead of stars
Experimental
- Hidden breeding ability, the higher this is the more positive mutations a breeding can have. This means that a dud could breed a star, and a star be a horrible breeder.
- Training table now shows relations of jockeys, trainers and stablehands with the horse
- In standings add a times category, where for each distance the top 100 times are shown
- When going to own stable horse profile, you can now change horse profiles with Q and E
- Three simulation stop toggles moved to Settings > Gameplay: Stop at Own Race, Stop at Own Auction, and Stop at Important Email. These work with any simulation method chosen
- Best Sire and Best Dam yearly awards, awarded to the sire/dam with the best average offspring earnings (minimum 3 racing offspring). Shows total offspring earnings, average earnings, and top 3 offspring performers
Improved
- If the horses have health risk, they get more sick and injured now, health risk effect was kinda minimal before this. Let's see how this feels, and if we need to adjust it up or down.
- We have created our own Godot native parameter audio system/simple DAW (similar to FMOD but integrated into Godot), since we were having so many problems and crashes with FMOD unofficial addons. This has taken some time to do, but it will hopefully make the game more stable since we don't need to rely on outside librarys and addons in this regard. Next up is integrating this into the project. We might open-source this system later if there is interest, it's called Chirp :)
Fixed
- Issue where the auto-assigner of staff would overload the staff, now works in a more graceful manner slower adding responsibilities one by one
- Horses now die later, if they die young a reason other than natural is given (earliest around 15 yo for natural causes) (effects new saves and foals born)
- Share purchase offers now expire after 14 days, accept/decline buttons are disabled and show "Offer expired (14 days)" message
- Share purchase offer notifications no longer send duplicate rejection notices, player offers now only process when manually accepted/rejected
- Some balance in the social events
- Quarantine big numbers did not work, and the toggle was broken
- Removed healing allocation, since the system was not really working in the way we intended
- Medical area text logic was flawed in multiple places, made it more simple
- Possibly fixing an issue in the breeding table, where the second parent table would become unsortable and show also ability and potential as numbers instead of stars
Experimental
- Hidden breeding ability, the higher this is the more positive mutations a breeding can have. This means that a dud could breed a star, and a star be a horrible breeder.