[0.8] - 2025-12-19
Later today we will also release an experimental branch with a WIP of the new race engine, so that the community can test what we have so far. This is not the final version. More information in Discord.
Added
- Valuation of the horses are now tracked for 12 months, you can see a graph of this after simming some months in the trade tab of horses
- In customization settings, you can now decide if you want to show halters or not in the horse profile
- Ability to copy data from any table in the game and paste it into spreadsheet program of you choice outside of the game (e.g. Excel, Google Sheets etc.). You can either doing this by highlighting rows and pressing CTRL + C (Command + C on Mac) or then right clicking to show context menu with copy option
- If you right click the header, there is also the option to copy the whole table
- In person finder you can now use traits as a filter
- You can now choose the default sort per data type in tables in settings -> data table, also added sane defaults so text sorts ascending (A first) and numbers decending (bigger first)
Improved
- If person dies without heir or spouse, then the other shareholders will divide the persons shares among them
- When sorting a column, clicking it a third time now removes the sort. Also works with multi-sort
- In transfering money between player and stable, made this more flexible where you can now also transfer cash between stables you own 100%
- The filters for persons and horses now save in cache, so you can sim a day and they will keep the filtering you had
- Trait cards have icons now, sometimes. We are still working on these
- If you double click between a column header, it will autofit the width of column
Fixed
- During world generation, NPCs did not get traits
- A bug in breeding pin, where if you pressed only mares or stallions, and had no breeding pins for that gender then it would show the ones without breeding pin
- If you are trying to buy shares, without enough cash show sonner warning
- Sorting values in some tables (say relative date was sorting alphabetically instead of underlying data)
- Race distance sorting in data tables now sorts correctly by actual distance (e.g., "1 mi 1 fur" now comes after "5 fur" when sorting)
- Race distance compatibility indicators now show: ✓ for good match, ↑ for race longer than preference, ↓ for race shorter than preference
- When fixed term contracts ran out, there was a bug where you got a fired social event
- When hiring multiple fixed terms in a row, the dropdown between negotiations would not reset properly
- In races -> betting and horse finder the movement was not double click to move like in rest of game
- In context menu, the universal trade should now work for horses and better pick who to negotiate with
- Ability to use player money in universal trade instead of stable
- In horse detail, move the race regsiter panel a bit more up so that the table is not under the screen
- Fixed issue with looping music having long pauses
Added
- Valuation of the horses are now tracked for 12 months, you can see a graph of this after simming some months in the trade tab of horses
- In customization settings, you can now decide if you want to show halters or not in the horse profile
- Ability to copy data from any table in the game and paste it into spreadsheet program of you choice outside of the game (e.g. Excel, Google Sheets etc.). You can either doing this by highlighting rows and pressing CTRL + C (Command + C on Mac) or then right clicking to show context menu with copy option
- If you right click the header, there is also the option to copy the whole table
- In person finder you can now use traits as a filter
- You can now choose the default sort per data type in tables in settings -> data table, also added sane defaults so text sorts ascending (A first) and numbers decending (bigger first)
Improved
- If person dies without heir or spouse, then the other shareholders will divide the persons shares among them
- When sorting a column, clicking it a third time now removes the sort. Also works with multi-sort
- In transfering money between player and stable, made this more flexible where you can now also transfer cash between stables you own 100%
- The filters for persons and horses now save in cache, so you can sim a day and they will keep the filtering you had
- Trait cards have icons now, sometimes. We are still working on these
- If you double click between a column header, it will autofit the width of column
Fixed
- During world generation, NPCs did not get traits
- A bug in breeding pin, where if you pressed only mares or stallions, and had no breeding pins for that gender then it would show the ones without breeding pin
- If you are trying to buy shares, without enough cash show sonner warning
- Sorting values in some tables (say relative date was sorting alphabetically instead of underlying data)
- Race distance sorting in data tables now sorts correctly by actual distance (e.g., "1 mi 1 fur" now comes after "5 fur" when sorting)
- Race distance compatibility indicators now show: ✓ for good match, ↑ for race longer than preference, ↓ for race shorter than preference
- When fixed term contracts ran out, there was a bug where you got a fired social event
- When hiring multiple fixed terms in a row, the dropdown between negotiations would not reset properly
- In races -> betting and horse finder the movement was not double click to move like in rest of game
- In context menu, the universal trade should now work for horses and better pick who to negotiate with
- Ability to use player money in universal trade instead of stable
- In horse detail, move the race regsiter panel a bit more up so that the table is not under the screen
- Fixed issue with looping music having long pauses