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  3. [0.8.3] - 2026-01-13

[0.8.3] - 2026-01-13

Added
- Asahi Gold Awards, gives yearly awards to the fastest horse in each SMILE distance category
- Three maturity styles: early bloomer, average, late bloomer that can be seen in horse details. Determines how quickly the horse can reach it's potential and how quickly it will start deteriorating. We want feedback on the balance of this also, since we are unsure how noticeable it should be.
- Dynamic staff capacity, that is based on your leadership (and other social skills), alongside your assistant managers and head trainers leadership skill. This makes it so staff capacity is between 1-10 horses per staff for trainers, caretakers, jockeys and scouts depending on your management teams leadership skill.
- Ability to quick load when in-game, press CTRL + L or use the command bar
- Give up for adoption interaction for your children

Improved
- Increased finish time precision in the race scene result panel
- Auto-remove staff with automatic training if they have filled their role potential

Fixed
- Fixed a crash at the start of harness races
- Fixed too many instances of hoofstep sounds being played when harness racing
- Fixed horses slowing down too much when catching up to the car at the start of a harness race
- Fixed horses not being ordered correctly on the Z-axis at the start of a harness race
- Fixed car continuously opening and closing the gate after the race has started. No flying cars allowed!