[0.9] - 2026-02-27
Added
- First experimental work in progress version of real life schedules, you can turn this on when creating a game in gameplay options. We will post instructions for this separately in Discord server, you can join here: https://discord.gg/VBdvbBEmx3
Improved
- In the racecourse pages, add location to the tables
- Made multiple daily functions more efficient so speed up sim a bit
- When you apply for a job, the conversation now goes down, instead of up
- Valuation of racecourses should now take into consideration also cash of racecourse
- The racecourse economics should be a bit less exploitable
- When player now creates stable, they won't quit automatically their job. This means that you can work for your own stable, but also for other stables. The owner does sometimes fire you for this, especially if they are temperament.
- When expanding capacity at racecourse, it now takes time. Player gets email when construction is done.
Fixed
- CPU horses will stop racing at age 7
- In quick registration, don't show races that have a travel conflict
- Entrance fees should now track in ecomonic email summary and the graph
- Another try at fixing the staff crime toggle
- Traits now follow the horse import and export
- In stable show one column for horse rating, not 3
- Racecourse construction should now send email when it's done
- First experimental work in progress version of real life schedules, you can turn this on when creating a game in gameplay options. We will post instructions for this separately in Discord server, you can join here: https://discord.gg/VBdvbBEmx3
Improved
- In the racecourse pages, add location to the tables
- Made multiple daily functions more efficient so speed up sim a bit
- When you apply for a job, the conversation now goes down, instead of up
- Valuation of racecourses should now take into consideration also cash of racecourse
- The racecourse economics should be a bit less exploitable
- When player now creates stable, they won't quit automatically their job. This means that you can work for your own stable, but also for other stables. The owner does sometimes fire you for this, especially if they are temperament.
- When expanding capacity at racecourse, it now takes time. Player gets email when construction is done.
Fixed
- CPU horses will stop racing at age 7
- In quick registration, don't show races that have a travel conflict
- Entrance fees should now track in ecomonic email summary and the graph
- Another try at fixing the staff crime toggle
- Traits now follow the horse import and export
- In stable show one column for horse rating, not 3
- Racecourse construction should now send email when it's done