[0.9.1] - 2026-03-11 (New race engine)
Added
- New race engine, we are still improving this, but we think the version is 0.75 of the race engine.
- You can now choose the precision of simulation for races, in settings for races. Less precision means faster simulation, but the live and sim races might diverge more
- Ability to buy, sell and manage auction houses, this follows a similar pattern to the racecourses. Is quite untested and possible unbalanced currently
- Free text searches added above some tables
- Sound for unlocking coat in breeding
- Sounds for a lof of buttons in mail related to money
- Sim to date option to movement dropdown
- Ability to rehome horses, in horse options to different roles after it's racing career
- Automation page in sidebar, most automation options are now stable specific, this way you can put different automation options to each stable you own
- When creating a new game, you can now choose for custom schedules what countries are included and made schedules their own section in the game
- Shows total bets, winnings and profit in Betting summary email
- In market, show a tab for made active offers
- A graph showing the number of newgen horses in developer stats
Improved
- To horse and person filter, add own stable / own staff filter capability
- You can now see in company -> shares how much dividends each shareholder will get
- Horse gallop sound in races uses positional audio
- Fades the auction crowd in and out properly
- Lowered employment age to 10, so that you can hire you own kids
- You can now import all race templates at once
- More recurring race options
- The world map uses a cascading load now
- If CPU suggests trade, you should now be able to counter
- Earnings from race results are now recorded for trainers and stablehands also
- Investments separated into separate category in financial summary
- Counter offers should now show your origianl offer also
- In cheat console add ability to acquire all shares of a stable
Fixed
- Horses can no longer be set to quarantine unless a quarantine facility is owned.
- Rating reset button fixed
- CPU no longer making phantom bids in auctions causing the bidding to end prematurely
- No longer possible to get stuck in an infinite loop of bids
- All stables honor set max cpu stable size value
- When CPU stables are generated also put stable facility to them
- Increased lootbox odds a bit
- Decreased slotmachine odds a bit
- Table column drag did not always work, should be more reliable
- In milestone email for wins, the grade should now show correctly
- Reporter should not when they ask about foals use the foals name
- Tooltips for skills should not show on asset page anymore
- Game now uses one dividend model, instead of two
- Trying to safeguard the easter egg emails coming multiple times
- Negative ages for horses if they were born before the year 1970
- If you put birthyear that is below the start year, the game will move your birthyear back so that you don't have a negative age
- Getting hired was using the wrong sound
- Mergers should now work better with share counts
- Number inputs should now be currency aware better
- When negotiating with staff, they would sometimes have a hidden demand they did not show you, resulting in a scenario where even if you offered what they wanted, they said it was not enough
- Some transaction types did not show up
- New race engine, we are still improving this, but we think the version is 0.75 of the race engine.
- You can now choose the precision of simulation for races, in settings for races. Less precision means faster simulation, but the live and sim races might diverge more
- Ability to buy, sell and manage auction houses, this follows a similar pattern to the racecourses. Is quite untested and possible unbalanced currently
- Free text searches added above some tables
- Sound for unlocking coat in breeding
- Sounds for a lof of buttons in mail related to money
- Sim to date option to movement dropdown
- Ability to rehome horses, in horse options to different roles after it's racing career
- Automation page in sidebar, most automation options are now stable specific, this way you can put different automation options to each stable you own
- When creating a new game, you can now choose for custom schedules what countries are included and made schedules their own section in the game
- Shows total bets, winnings and profit in Betting summary email
- In market, show a tab for made active offers
- A graph showing the number of newgen horses in developer stats
Improved
- To horse and person filter, add own stable / own staff filter capability
- You can now see in company -> shares how much dividends each shareholder will get
- Horse gallop sound in races uses positional audio
- Fades the auction crowd in and out properly
- Lowered employment age to 10, so that you can hire you own kids
- You can now import all race templates at once
- More recurring race options
- The world map uses a cascading load now
- If CPU suggests trade, you should now be able to counter
- Earnings from race results are now recorded for trainers and stablehands also
- Investments separated into separate category in financial summary
- Counter offers should now show your origianl offer also
- In cheat console add ability to acquire all shares of a stable
Fixed
- Horses can no longer be set to quarantine unless a quarantine facility is owned.
- Rating reset button fixed
- CPU no longer making phantom bids in auctions causing the bidding to end prematurely
- No longer possible to get stuck in an infinite loop of bids
- All stables honor set max cpu stable size value
- When CPU stables are generated also put stable facility to them
- Increased lootbox odds a bit
- Decreased slotmachine odds a bit
- Table column drag did not always work, should be more reliable
- In milestone email for wins, the grade should now show correctly
- Reporter should not when they ask about foals use the foals name
- Tooltips for skills should not show on asset page anymore
- Game now uses one dividend model, instead of two
- Trying to safeguard the easter egg emails coming multiple times
- Negative ages for horses if they were born before the year 1970
- If you put birthyear that is below the start year, the game will move your birthyear back so that you don't have a negative age
- Getting hired was using the wrong sound
- Mergers should now work better with share counts
- Number inputs should now be currency aware better
- When negotiating with staff, they would sometimes have a hidden demand they did not show you, resulting in a scenario where even if you offered what they wanted, they said it was not enough
- Some transaction types did not show up