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  3. [0.9.2.5] - 2026-03-25

[0.9.2.5] - 2026-03-25

Added
- Ability to post job openings from staff -> hiring for positions and have NPC apply
- In scouting you can now see previously scouted horses and persons, you can also remove them with context menu
- Ability to turn on economic summary emails for stables you have invested in (notification settings)

Improved
- Race names now work where we first pick the race name, then fallback to the race day name
- The race name generation also improved, before race names were quite technical (you might see this if you are playing an older save for a while until new races are generated)
- Player also now functions as a scout in scouting assignments
- Better random spread for populating cities in world generation
- When results screen appears after a race, fade out the horse and crowd sounds
- All social interactions should now have emails
- Music flows better when changing tracks

Fixed
- In upcoming races don't show races that has been run the same day
- Removed the minorly sick allowance to race, and participate in other stuff. If a horse is now sick or has injury it can't participate in anything
- Dropped probability of colic, and increased chance of succesful surgery
- When going to unemployed person it would cache information of hired people in the left panel sometimes
- In staff training, fix the stars showing 0
- Some pages locked when you are unemployed
- Scout capacity is not hardcoded to 5 anymore but relative like rest of staff
- The bully event has more social impact also on whole stable if you don't take action
- In staff table there stars are fixed now
- Coat rarity color would not get reset if you changed horses
- Cursor jumping around sometimes in cash inputs, should work a bit better now
- When hiring staff and going to staff table you did not always see new staff, this should now be fixed
- Ability to choose the currency precision in settings
- Multi-affairs should work a bit better now
- Harness races are a lot less broken, still WIP