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Horse Racing Manager News

[0.8.5.6] - 2026-01-26

Fixed
- Added encyclopedia item for the rating system, and what the difference between race rating and the average weighted rating is (ovarall rating)
- Renamed the overall rating to average weighted rating to better reflect what it is
- In horse detail show average weighted rating and the peak average weighted average, also make the tooltip clearer
- In other places where peak rating was shown, show the peak average rating now (like breeding)

[0.8.5.5] - 2026-01-25

Fixed
- Bug where staff did not quit old jobs with new negotiating system

[0.8.5.4] - 2026-01-25

Added
- New staff negotiation system where you get to see their character a bit more (based on traits), you can also give a % of winnings either per associated horse or all horses
- New person culling system, this should help with freshing up the people a bit
- In horse detail text now say how many horses the horse has sired/given birth to
- Ability to change training speed multiplier during start of game and in game settings
- In race register tables now show the avg rating of the field

Improved
- Lootbox cost now goes from stable instaed of player cash, since the stable gets the horse

### Fixed
- Changed the race distances not to do a random range, but instead use furlongs as baseline since this is the most international measurement in horse racing for SMILE distances
- Created a migration for this also, this should fix like 2 meter increments in the standings and times
- Changing skills in cheat console now does not reset
- Moved the shoe materials to a dictionary inside game, this should stop weird bugs caused by invalid file access
- In betting there was a bug that when you pressed the bet amount buttons it did not update the add buttons monetary label
- Stake races showing prize money for winner as 0
- Made it so that CPU tries to keep horses to around 200
- In market featured page, the age range for the auctions were not correct
- If a horse has won an award in it's live, exclude it from culling mechanic

Removed
- Sign-on bonus and healthcare benefits for now, if there is demand for these we can add them back

[0.8.5.3] - 2026-01-25

Added
- V2 of rating system, now give rating for each individual race, similar to timeform/bayer speed figures, the horse rating is then calculated from the past 5 races
- Rating now still considers time as factor (more precisely for that exact distance instead of SMILE), but also added what position horse got, what grade the race was and field strength. There were cases where horses won in the last system but still lost points, that did not really make sense
- This new system should be more easy to grasp, hopefully :)

Fixed
- The new hotkey system did not take into consideration when you where typing so it was triggering say command bar with S when you wrote something with S, this has now been fixed

[0.8.5.2] - 2026-01-24

Added
- Parameters for race and sim time difference multipliers, until we fix them to be equal. This is kinda duct taping the time differences that leads to issues with ratings
- Made it so that if you have graded a horse to say G1, then you can participate in G1 races even if you don't have the needed rating

Fixed
- Race live and sim times should now be more equal, also added a migration that might make old saves a bit more compatible
- Staff can now work for your stable even if your stable prestige is lower, but they will want more money, but also balanced this to be more sane
- Mouse buttons now work for going back and forth
- In manual training, condition re-generation is now faster closer to the automatic training rate