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Horse Racing Manager News

[0.8.4] - 2026-01-19

Added
- Horse shoes added to the game and farriery skill activated, has small effect on training and injury risk. Will later also later effect racing.
- In horse details show indicator of peak skill (for old saves, this will only start tracking with this update, so historic data will not be correct)
- Moved betting to own item in sidebar away from racing, under misc items
- Added small minigames like slotmachine and horse lootboxes to the betting page

Fixed
- Issue in horse trade tab, where it would sometimes overflow
- Some issues with bar graphs
- Fixed a flawed SQL query that checked player auctions incorrectly. This caused a possible soft lock.
- Fixed champagne and sooty coats never being generated
- Changed amber champagne tail/mane color to brown
- Fixed pintaloosa patterns not showing at all. Pintaloosas now use a combination of an appaloosa pattern with a pinto pattern. Note: Some pintaloosa patterns are still broken and will be fixed at a later date.
- If staff resignes, should not be recorded as firing anymore
- In standings and times, when you went to a horse and back the tab names would become unreadable.

[0.8.3.2] - 2026-01-16

[p]Added[/p][p]- In gameplay options you can now turn off violence, legal drama and relationship drama (this also removes the options from the UI)[/p][p][/p][p]Fixed[/p][p]- Disabled slider sound in New Game when rolling personality stats and when toggling custom mode[/p][p]- Updates bet add button amount when changing amount[/p][p]- Added noto color emoji font as a fallback, this might fix for some Linux users emojis not showing[/p][p]- Made tooltip for no cash in interactions a bit clearer, that cash needs to be on personal account[/p][p]- Fixed old saves not including staff training courses[/p][p]- Fixed training not having an effect on horse stats[/p]

[0.8.3.1] - 2026-01-14

Fixed
- Migrations always ran for care and feed recipes, overwriting players custom ones if there was a new migration
- Remove unused training effect table

[0.8.3] - 2026-01-13

Added
- Asahi Gold Awards, gives yearly awards to the fastest horse in each SMILE distance category
- Three maturity styles: early bloomer, average, late bloomer that can be seen in horse details. Determines how quickly the horse can reach it's potential and how quickly it will start deteriorating. We want feedback on the balance of this also, since we are unsure how noticeable it should be.
- Dynamic staff capacity, that is based on your leadership (and other social skills), alongside your assistant managers and head trainers leadership skill. This makes it so staff capacity is between 1-10 horses per staff for trainers, caretakers, jockeys and scouts depending on your management teams leadership skill.
- Ability to quick load when in-game, press CTRL + L or use the command bar
- Give up for adoption interaction for your children

Improved
- Increased finish time precision in the race scene result panel
- Auto-remove staff with automatic training if they have filled their role potential

Fixed
- Fixed a crash at the start of harness races
- Fixed too many instances of hoofstep sounds being played when harness racing
- Fixed horses slowing down too much when catching up to the car at the start of a harness race
- Fixed horses not being ordered correctly on the Z-axis at the start of a harness race
- Fixed car continuously opening and closing the gate after the race has started. No flying cars allowed!

[0.8.2.1] - 2026-01-09

Added
- In mare description how say if the foal will transfer or not with the mare

Fixed
- If user bred with an outside mare, and it was sold, then the player lost the foal
- Issue where juvenile races were not shown if you had natural birthdays and aging, this is now fixed, but for old saves it might take a in-game year before it starts taking effect
- Fixed a bug where age could in rare cases be negative with natural birthdays and aging at start of game
- Staff training migration now works for old saves
- Removed stuf fee cap
- You can now start game with 0 cash
- In horse detail training dropdowns, only show care and nutrition that has been activated
- In stable training table, the food and care dropdowns now work
- In races -> betting table the dates were not sorting correctly
- Don't create lethal white overos at startup