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Horse Racing Manager News

[0.9.2.2] - 2026-03-20

Added
- Added travel mode and accomodation to the training menu also so that you see a better overview of everything in one table
- You can now interact with your spouse to try to make kids
- In stable -> pregnant table added the feed, care and stablehand options
- Peek ability to auction houses (press P in game and then hover over data table rows, press space to freeze an panel)

Improved
- There is a cooldown of 14 days before a horse can get straw mites when traded or born
- You can now choose the default feed and care options in the training page

Fixed
- If you adopted child, they should now get the school check even if they are past 5 yo
- Can now put scout assignment to scout own horse
- Aborted horses could get born
- There was a random possibility to get straw mites even if you had good feed
- Added information about F prefix to encyclopeida
- Some issues with low tier races still generating for the custom schedules fixed
- Threading working for races possibly a bit better
- Foal illnesses was not guarded by the injury and illness on/off toggle
- Horse form in the time table fixed
- Lowered foal sickness probability
- You could never cure the foal illness
- Stables that liquidate now release their assets
- In some emails still the player was referencing themself
- There was no guard in how many times you could accept stable sponsorships

[0.9.2.1] - 2026-03-20

Added
- Automation toggle to automatically quarantine horses that contract contagious illnesses (requires quarantine facility space)

Fixed
- Restricted foal syndromes only to foals
- Made probability of them lower and also probability of straw mites lower
- Make race registration more performant, this had started to become a bottleneck
- Restrict syndicate purchases for own syndicates

[0.9.2] - 2026-03-19

Added
- Added to game rules setting how much genetic material is passed or not, the default (current) is 50%. 0% produces more random results, while 100% produces less random results.
- Prefix F added for standing studs and mares that are leasable
- Ability to rename child, spouse and yourself
- In the stable dropdown you now see your familys controlled stables and control them
- To custom tabs add more options like "is any of" and also add the pins to be able to filter with them
- In settings you can now turn off euthanasia emails
- Minimum skill level setting for auto-hired staff in Automation settings (default 10, range 10-100)
- Added to stable a times table, that shows the best racetimes of all your horses per SMILE
- Some races have a max earnings limit
- Ability to select default timeskip option in settings -> interface
- Added straw mites event to the game that can happen if you feed the horses only hay
- Add sponsor tab to horses, where you can see current sponsors and win history
- Ability in settings -> customization to choose what prefixes show for horses
- Invite only races, NPC owners of racecourses can now invite you to races
- You can also create invite races, and invite horses via right click context menu on tables
- Two new notification options regarding this, first is to stop at them, the second is to choose if you want them or not
- In past results add a graph for rating
- Added to stable -> training tab the current weekly programme and daily programme that the horse is following, also added this information to horse detail training tab
- Social system now works where you first have to date people, before marrying them
- NPC can now ask you to date and marry (if you have relationship stuff turned on)
- There can now be pregnancy random events, like sickness and abortions for horses. Probability of getting the events depends on your avg vet level and also what you feed and how you care for pregnant horses. You should also keep stablehands assigned to them.
- In tables you can now show a small horse image and person image (you can turn this off in interface settings)

Improved
- When you are not scouting, you don't pay the scouting budget
- If you have auto training on, say so in the context menu

Fixed
- When you changed name of horse on market it would keep appending the prefix
- For inbreeding detection, add direct parents
- Email referencing wrongly the player
- Retired horses are not considered when counting neede staff
- Staff relationships with horses should now work better
- Person filter should work a bit better, with the show unemployed
- Comments after race are now not duplicated if you have multiple horses with the same name in the race
- Autobalance now does add the player, if the toggle is off to exclude player in automation options
- Ability to scroll the horse description
- If you use manual filter it now deactivates the button filters in race register
- Monthly financial snapshot was running duplicated making financial graph look weird
- Staff could snitch on yourself in some cases, did not really make sense
- When you imported horses, in the pedigree tab they would appear dead
- Stars in horse details and tables should now be aligned
- Sometimes the inbox buttons could overflow if there were too many
- Made notebook a bit safer and less crash prone
- In real world schedules also support ISO2 and ISO3 alias match (recommended to use ISO2 for all country stuff)
- IPO and secondary offering money now goes to the stable
- Injected capital should not be taxable now
- In descriptions of divorcees, if they had multiple divorces each would be listed

[0.9.1.9] - 2026-03-19

Added
- As a manger for another stable, you now have a budget that you can use from the stables full finances. You negotiate it when you start, and the owner can increase it also
- Cheat console additions regarding racecourses and auctionhouses
- In context menu you can now participate in multiple auctions
- In context menu you can now cancel races and auctions
- Summary email of your hosted auctions results and your commissions, also as a setting in notifications
- Next race and last race columns added to the stable races table, and custom tabs
- Horse tidbits under the traits, based on skills and traits (and some randomization)
- Surface added to upcoming races and past results and other places

Improved
- Ability to favorite auction houses and racecourses
- Summary emails for economics, training and scouting are now locked behind owning the building
- Jockey assignment should work a bit better in conflict situations

Fixed
- Critical bug where race registration broke for some stables (also fixes the automatic race regsitration not working)
- Staff poaching offers now account for win percentage compensation, not just base salary
- Possible fix for the breeding page not always working
- Gossip mail did not have clickable persons, also removed players name from bottom
- Fix entity names (stables, persons) that were not clickable across multiple email types
- Loans missing from monthly emails
- Auction house upgrades was empty
- When creating auctions you were always auto participating
- Ability to add auction houses in universal trade
- Bug where recurring auctions would break if you got a sponsor
- Auction house level replaced with prestige and condition
- World generation for custom data should not create around player entities anymore
- For custom data don't generate racecourses
- Some travel cost adjustments
- Clustering of generated stables and racecourses should be a bit more spread out
- In past results show date and remove the raw skill
- If bidding goes over buyout in auction, the buyout becomes unavailable
- Staff departures should not be silent anymore in some rare cases
- When assistant manager dies, intern now takes over again
- For the milestone email count career wide instead of just stable
- Incorrect times in race results caused by a rounding error
- Dominant white showing the wrong color mane/tail

[0.9.1.8] - 2026-03-18

Added
- New notification system, where you can see in the top bar the history of the notifications for 7 days
- Interactive betting tutorial

Improved
- For real life schedule, you can now disable qualifying race requirements
- Improvements to daily speed
- Can now move tutorial boxes by dragging

Fixed
- Scaling problem in training fees, this made UI and game super slow the longer you went, also added migration for this
- When gaining and losing majority control, change automation options
- The custom horse names are no longer applied if the setting (Options -> Customization -> Use custom horse names in races) is turned on but the file hasn't been modified.
- Fix issue where company summary did not include stable salaries
- Fixed multiple horse coats, modifiers and patterns not appearing correctly or at all. ADDED: silver dapple as a silver black variant, seal brown and mealy. FIXED: smoky black, varnish roan appaloosa, champagne, roan, sooty, cremello and some appaloosa variants. NOTE: Rabicano and red roan have not been added yet.
- Betting summary after race showing wrong totals and win amounts
- Horizontal scroll bar for betting panel
- Reduced prints a bit to keep log size more reasonable