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Horse Racing Manager News

0.9.0.1 - 2026-03-02

Added
- Video tutorial link for new players in multiple places in the game
- Ability to change breeding ability for the horses in cheat console

Fixed
- Cheat console was adding padding 0 for the ids sometimes
- Possible bug for the races not generating when buying a racecourse
- More full sim fixes, where players stables could sometimes start getting hundreds of CPU horses
- Race generation should work better for different race types
- Updated main character appearance and hair color.
- Corrected racetrack description.
- Hiring story event duplication fixed
- The minimum hiring age for staff is 16 years.

Video Tutorial & New Demo

[p]Hello everyone![/p][p][/p][p]Quick update,[/p][p]While we are working on a proper in-game tutorial, our main developer has created a YouTube video guide to help you get started.[/p][p]If you're feeling lost or just want to learn the mechanics faster, make sure to check it out![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Also, we have released a new Demo that reflects current state of main game, it includes all of latest improvements and updates. Perfect time to jump in and test it out! [/p][p][/p][p]/HRM Dev Team[/p]

[0.9] - 2026-02-27

Added
- First experimental work in progress version of real life schedules, you can turn this on when creating a game in gameplay options. We will post instructions for this separately in Discord server, you can join here: https://discord.gg/VBdvbBEmx3

Improved
- In the racecourse pages, add location to the tables
- Made multiple daily functions more efficient so speed up sim a bit
- When you apply for a job, the conversation now goes down, instead of up
- Valuation of racecourses should now take into consideration also cash of racecourse
- The racecourse economics should be a bit less exploitable
- When player now creates stable, they won't quit automatically their job. This means that you can work for your own stable, but also for other stables. The owner does sometimes fire you for this, especially if they are temperament.
- When expanding capacity at racecourse, it now takes time. Player gets email when construction is done.

Fixed
- CPU horses will stop racing at age 7
- In quick registration, don't show races that have a travel conflict
- Entrance fees should now track in ecomonic email summary and the graph
- Another try at fixing the staff crime toggle
- Traits now follow the horse import and export
- In stable show one column for horse rating, not 3
- Racecourse construction should now send email when it's done

[0.8.9.9] - 2026-02-26

Added
- Sound for getting hired
- Sound when selecting a country on the map
- To finance page add income graphs and costs graphs to better see trends per items

Improved
- Glue men now wait a week before sending a new email
- Financial email summaries V2, they are now using the table component, all categories show change and you can also graph the trend
- Added line graphs to the top of monthly staff and horse skill changes, to show the average of the stable
- To possible foal add breeding ability and health risk

Fixed
- Scouting slider sound playing when re-visiting the page
- Auction crowd talking when a horse is moving to the stage
- Player made races should not block CPU from generating races anymore (hopefully)
- If you put ridiculous prices to racecourse entries etc. you should not gain billions now
- Balance racecourse economics a bit
- Localization distances should be fixed in tables and other places now
- In horse description, if horse has won billion say billion
- Time trials should not send family_message emails anymore
- Another try at fixing share page tables showing duplicate rows
- Breeding ability filter is now wordified
- Sometimes players stable still did not become a full sim stable, this was causing major bugs, migration added for older saves
- Multiple music tracks playing at the same time
- Region and country specific music not working

[0.8.9.8] - 2026-02-25

Added
- In interactions you can now make horse wagers with other managers
- Peek panel, to active go to settings or press P key (you can also disable it like this). When you now hover over entities in data tables it will open a small info panel. You can also freeze a panel to have multiple on the screen by pressing spacebar.

Improved
- You can now question/accuse employees of stealing on the interaction page and in the context menu
- Staff stealing probability has been halved
- Default horse rating set to 45
- In racecourses tab for stables, only show owned tracks not visited

Fixed
- Be your own boss, should also now show the correct location dropdowns
- In negotiations for win % and equity, the owner should not go lower once they have put an counter out
- Save and load menus now list the saves in scroll containers
- The horse that the CPU is challenging you with was changing
- Breeding cost when breeding own stable horses is now zero
- Added knowledge range to persons intelligence and other similar skills