Endless Mode Explained
Hi there, I’m ModusPwnenz from the design team at Shiny Shoe and today we’re going to talk about Endless Mode; another new mode added to Monster Train 2!
Endless Mode is a new option that appears after a victory against Heaven’s armies. If you select it, you can continue the fight with your current deck and see how overpowered it truly is. This was the main goal for us when creating Endless Mode, to give an outlet for those insane runs you don’t want to end at Seraph.

The gameplay itself of Endless Mode is a straightforward setup. You must fight an endless series of battles as long as you can until your Pyre Heart is defeated. In between each battle there is no longer the usual train ride to different nodes, but instead you are given a choice between two options.

Each option will have one positive and one negative modifier. The bonuses are simple direct boosts, similar to ones you can find on normal runs but the negative modifiers can add new, stacking, permanent Curses that can start to throw wrenches in even the best laid plans. The image for example shows off the Curse of the Empty Mind; any decks that are too lightweight and have fewer than 30 cards will take some damage at the beginning of every battle. One of the goals with Curses is to put up some roadblocks for more popular strategies and eventually even be able to take down the most stacked decks.
Along with the Curses, we wanted to make sure the enemies rise to the challenge of the powerful deck you put together as well. To that end there are two other additions compared to the normal mode.
One, there is a new scaling system that makes all enemies more difficult by increasing their attack, health, armor, and also the amount of status effects they can apply. These all increase after each battle, endlessly, to ensure that enemies stay strong enough to be compelling to take down, and also pose a real threat.

Two, there are new Chosen Enemies added to the ranks. These fearsome creations are variations of enemies that have been juiced up by the Titans. Chosen Enemies have higher base stats, more powerful triggers, and bigger effects than their basic counterparts. An unsuspecting player or an unbalanced deck can be swiftly dismantled by facing off against the wrong one at the wrong time. Beware, Chosen Enemies can even appear in normal runs, something to look out for when ascending the Covenant Ranks!

I’m excited to be able to add fan-requested features like this to Monster Train 2 and hope that those of you who enjoy breaking the game will find a fun playground in Endless Mode!
Endless Mode is a new option that appears after a victory against Heaven’s armies. If you select it, you can continue the fight with your current deck and see how overpowered it truly is. This was the main goal for us when creating Endless Mode, to give an outlet for those insane runs you don’t want to end at Seraph.

The gameplay itself of Endless Mode is a straightforward setup. You must fight an endless series of battles as long as you can until your Pyre Heart is defeated. In between each battle there is no longer the usual train ride to different nodes, but instead you are given a choice between two options.

Each option will have one positive and one negative modifier. The bonuses are simple direct boosts, similar to ones you can find on normal runs but the negative modifiers can add new, stacking, permanent Curses that can start to throw wrenches in even the best laid plans. The image for example shows off the Curse of the Empty Mind; any decks that are too lightweight and have fewer than 30 cards will take some damage at the beginning of every battle. One of the goals with Curses is to put up some roadblocks for more popular strategies and eventually even be able to take down the most stacked decks.
Along with the Curses, we wanted to make sure the enemies rise to the challenge of the powerful deck you put together as well. To that end there are two other additions compared to the normal mode.
One, there is a new scaling system that makes all enemies more difficult by increasing their attack, health, armor, and also the amount of status effects they can apply. These all increase after each battle, endlessly, to ensure that enemies stay strong enough to be compelling to take down, and also pose a real threat.

Two, there are new Chosen Enemies added to the ranks. These fearsome creations are variations of enemies that have been juiced up by the Titans. Chosen Enemies have higher base stats, more powerful triggers, and bigger effects than their basic counterparts. An unsuspecting player or an unbalanced deck can be swiftly dismantled by facing off against the wrong one at the wrong time. Beware, Chosen Enemies can even appear in normal runs, something to look out for when ascending the Covenant Ranks!

I’m excited to be able to add fan-requested features like this to Monster Train 2 and hope that those of you who enjoy breaking the game will find a fun playground in Endless Mode!