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  3. Lost Arsenal Preview 2: Introducing Two Game‑Changing Cards to Monster Train 2

Lost Arsenal Preview 2: Introducing Two Game‑Changing Cards to Monster Train 2

[p]Hi again! Cami from Shiny Shoe here! We’re still working on Monster Train 2’s first major update, Lost Arsenal, and we’re overjoyed by the positive response to our first card reveals last week! As we inch closer to revealing the launch date, I have two new Room Cards to share with you! So, please, keep reading to learn all about Echo Vault and Weapons Cache!  [/p][h3]Echo Vault[/h3][p][/p][p]Imagine you are roaming through each room of the Skull Crusher when a glowing rune catches your eye. You extend your hand and find your magic not only absorbed but reflected back towards you.[/p][p]
That is the Echo Vault, a room card that will replay the last spell card played on a floor during combat. Have an OP Spell Card that would annihilate all the floor in maybe not one but two fell swoops? Echo Vault can do that!

This Room Card will cost 2 Ember and will add a tactical depth to the order you choose to play your spell cards. Have an overpowered Heavenfall card that could remove all your enemies from the floor but you also could really use the heal from two Cycle of Life cards? With Echo Vault, you’ll have to consider your cards carefully, as play order can make or break a turn!  [/p][h3]Weapons Cache[/h3][p][/p][p]Step into a chamber that has long slumbered in obscurity. Endless rows of gleaming swords, weathered ancient relics, and rare magical items, hum with latent power. How did this trove come to be? And why does it now beckon you? While the answers have been lost to time, the weapons inside are a welcome gift during wartime.[/p][p]
While Echo Vault lets you multiply your magic potential, Weapons Cache lets you quickly equip your units. Echo Vault kicks in at the end of the turn, Weapons Cache can give you an edge at the beginning. Used together in the same battle, think of the possibilities! [/p][p][/p][p]Not only that but costing only one Ember and reducing your Equipment Cards by -2 Ember each, the Weapons Cache is also a resource boon. This card can stretch a small amount of Ember or fix a bloated deck by letting you use lots of cards in a small amount of time.
[/p][p]Now, if only you could control when you draw these cards… 😜
[/p][p]These two cards, a fiery spell crescendo and an equipment accelerator, bring new strategic choices to the Monster Train 2 universe. Whether your playstyle leans on weapons, spells, or a combo of each, there are two new fresh tools to amplify your runs. [/p][p]
Leave your thoughts, feedback, or general excitement for these new cards in the comments or in the Shiny Shoe Discord server! Want some sneak peeks and inside looks at what the studio is working on? Don’t forget to sign-up for our newsletter!

As always, thank you, thank you for your continued support of all of us here at Shiny Shoe and for playing Monster Train 2! I hope you enjoyed these two new cards, coming to Monster Train 2 with the first free major update, Lost Arsenal! More to share soon![/p][p][/p]