Lost Arsenal Free Content Update Out Now!
[p]Lost Arsenal is now live! Monster Train 2’s first free update offers plenty of new opportunities to hone your strategy and approach each run in new and exciting ways! In this update, you’ll find…[/p][h3]
New Cards for Every Clan[/h3][p] Every Monster Train 2 clan now has unique, powerful new cards to add to your arsenal and transform your run strategy. Whether you’re looking to scale your damage with Glutton’s Maw or reach new magical potential with Echo Vault, these new cards will open up a world of possibilities.[/p][p][/p][h3]New Clanless Equipment and Room Cards[/h3][p][/p][p]Strategize with a range of new room and equipment cards that bring additional layers of depth to your runs. Give the start of your turn an edge with cards such as Weapons Cache, which draws Equipment Cards and reduces its cost each time you spawn a new allied unit. This is just one of the many new cards to explore. See the full list with screenshots below![/p][p][/p][h3]A Newly Balanced and Tuned Game[/h3][p][/p][p]Want the full breakdown of everything that’s been added and changed? You can now view the complete balance notes for Lost Arsenal in a two part series on Steam. The first part, which details major reworks to existing cards, and the second offers a complete list of balance changes made to Monster Train 2. The list below details every balance change and bug fix in one place for your convenience.[/p][p][/p][p]Lost Arsenal brings a fresh wave of strategic depth to Monster Train 2, so pick your champion, optimize your deck and prepare for the ultimate run! We can’t wait to see how you adapt your strategies to the latest additions in Lost Arsenal and what new synergies you’ll discover. Let us know your thoughts on the update either in the comments or in the Shiny Shoe Discord server and be sure to share your most creative builds for everyone to enjoy! Want more Monster Train 2 content? Subscribe to the Shiny Shoe newsletter for behind-the-scenes tidbits! And, finally, don't forget to join us for a special dev stream on Twitch at 12:00 PM PDT today, September 10th! [/p][p][/p][p]Thank you for supporting our team by playing Monster Train 2: Lost Arsenal![/p][p][/p][h2]PATCH NOTES[/h2][p][/p][h3]New Clanless Equipment and Rooms[/h3][p][/p][p]Echo Vault [/p][p]
[/p][p][/p][p]Weapons Cache[/p][p]
[/p][p]Exile's Diadem[/p][p]
[/p][p]Iron-tongue[/p][p]
[/p][p]Stasis Crystal[/p][p]
[/p][p][/p][h3]New Monster Train 2 clan cards[/h3][p][/p][p]Heavensward - Banished Clan[/p][p]
[/p][p][/p][p]Smelted Treasure - Pyreborne[/p][p]
[/p][p][/p][p]Dusk Mantle - Luna Coven[/p][p]
[/p][p][/p][p]The Great Decay - Underlegion[/p][p]
[/p][p][/p][p]Mix-a-Lot - Lazarus League[/p][p]
[/p][h3]Other New Features & Quality of Life[/h3]
[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][hr][/hr][p][/p][h3]New Monster Train clan cards[/h3][p][/p][p]Rage Room - Hellhorned[/p][p]
[/p][p][/p][p]Oldgrowth - Awoken[/p][p]
[/p][p][/p][p]Frostpiercer - Stygian Guard[/p][p]
[/p][p][/p][p]Resin Blades - Melting Remnant[/p][p]
[/p][p][/p][p]Glutton's Maw - Umbra[/p][p]
[/p][h3]Hellhorned Changes[/h3]
New Cards for Every Clan[/h3][p] Every Monster Train 2 clan now has unique, powerful new cards to add to your arsenal and transform your run strategy. Whether you’re looking to scale your damage with Glutton’s Maw or reach new magical potential with Echo Vault, these new cards will open up a world of possibilities.[/p][p][/p][h3]New Clanless Equipment and Room Cards[/h3][p][/p][p]Strategize with a range of new room and equipment cards that bring additional layers of depth to your runs. Give the start of your turn an edge with cards such as Weapons Cache, which draws Equipment Cards and reduces its cost each time you spawn a new allied unit. This is just one of the many new cards to explore. See the full list with screenshots below![/p][p][/p][h3]A Newly Balanced and Tuned Game[/h3][p][/p][p]Want the full breakdown of everything that’s been added and changed? You can now view the complete balance notes for Lost Arsenal in a two part series on Steam. The first part, which details major reworks to existing cards, and the second offers a complete list of balance changes made to Monster Train 2. The list below details every balance change and bug fix in one place for your convenience.[/p][p][/p][p]Lost Arsenal brings a fresh wave of strategic depth to Monster Train 2, so pick your champion, optimize your deck and prepare for the ultimate run! We can’t wait to see how you adapt your strategies to the latest additions in Lost Arsenal and what new synergies you’ll discover. Let us know your thoughts on the update either in the comments or in the Shiny Shoe Discord server and be sure to share your most creative builds for everyone to enjoy! Want more Monster Train 2 content? Subscribe to the Shiny Shoe newsletter for behind-the-scenes tidbits! And, finally, don't forget to join us for a special dev stream on Twitch at 12:00 PM PDT today, September 10th! [/p][p][/p][p]Thank you for supporting our team by playing Monster Train 2: Lost Arsenal![/p][p][/p][h2]PATCH NOTES[/h2][p][/p][h3]New Clanless Equipment and Rooms[/h3][p][/p][p]Echo Vault [/p][p]
- [p]Added "Titan Trial Default" option to gameplay settings to optionally automatically enable all Titan Trials. Added a tutorial to explain this.[/p]
- [p]Added new Titan Cup that tracks the win streak for Titan victories at Covenant 10.[/p]
- [p]When using controller or keyboard controls, added ability to move room targeted cards around so you can move it out of the way if it is blocking something. Added a tutorial to explain this functionality.[/p]
- [p]Made it so the battle intro screen enemy unit stats take into account mutators and other gameplay effects beyond Covenant levels.[/p]
- [p]Added visual UI difference in Dragon's Hoard to differentiate rewards with one artifact from an artifact draft.[/p]
- [p]Added a copy sharecode button that copies it to the clipboard when playing on PC desktop.[/p]
- [p]Penitent's Bloodsuit cost reduced from 1 >>> 0.[/p]
- [p]Spike of the Banished increased from 3X >>> 4X Valor.[/p]
- [p]Fixed various behavior and communication bugs related to the interaction of Celestial Cascade and Fel's Unchained upgrade path.[/p]
- [p]Fixed 'Wyngh's Radiance' not fully showing effects of Doublestack upgrade on card text.[/p]
- [p]Fixed keyboard/controller Flight ability target selection glitch when room is at max unit capacity.[/p]
- [p]Gilded Egg and the variants can now attack if given an attack bonus.[/p]
- [p]Fixed Pyreborne’s Insignia persisting until the end of battle instead of unit death.[/p]
- [p]Fixed 'Pay Off' spells rigged with Holystone upgrades incorrectly scaling the amount of bonus Pyre healing.[/p]
- [p]Pyreblooded cost reduced from 2 >>> 1.[/p]
- [p]Devilish Details pyre damage decreased from 10 >>> 8.[/p]
- [p]Fixed Scrivener ability Spellweave cost reduction not stacking.[/p]
- [p]Nightingale updated "New Moon: Multistrike 1 >>> 2."[/p]
- [p]Silver Empress stats updated from 15/10, 20/15, 30/20 >>> 20/20, 25/25, 30/30. Silver Empress I conduit increased from 15 >>> 20.[/p]
- [p]Hexscalation cost reduced from 2 >>> 1.[/p]
- [p]Updated Hierophant Arduhn. "Silent units gain double armor" >>> "Silent units gain +1/2/3 ATK."[/p]
- [p]Fixed spells copied when units with Conduit are present incorrectly doubling the Conduit bonus.[/p]
- [p]Sporesinger Madame Lionsmane III updated "When a unit gains Decay, it gains +4 >>> +5 stacks."[/p]
- [p]Underlegion Mossystone now additionally grants +10 HP on top of the existing 10 Regen.[/p]
- [p]Headsman III ATK increased from 100 >>> 160.[/p]
- [p]Executioner Bolete upgrade line updated from: "Harvest: Gain Regen 2/3/5 and Rage 2/3/5." >>> "Siphon: Spawn 2/2/3. Troop adds +1/2/3 HP per stack." Stats updated from 10/30, 30/60, 50/120 >>> 30/20, 50/50, 80/100.[/p]
- [p]Fixed bug where Evolutionary Instinct would count hidden statuses that drive abilities and some equipment.[/p]
- [p]Fixed bug where Evolutionary Instinct might trigger multiple times when adding statuses, especially on spawn.[/p]
- [p]Fixed an issue with Funguy incorrectly resetting equipment cooldowns when adding Troop stacks.[/p]
- [p]Organ Harvester ember cost increased 1 >>> 2.[/p]
- [p]Increased the cost of Test Subject Alpha from 2 to 3.[/p]
- [p]It's Alive ATK decreased from +10 >>> +7.[/p]
- [p]Baron Grael Learning Limb stats updated from 15/25, 30/40, 60/60 >>> 10/25, 20/45, 40/80. Permanent ATK granted to equipment increased from 2/4/6 >>> 3/6/9.[/p]
- [p]Baron Grael It Hungers HP reduced from 25/45/85 >>> 20/40/80.[/p]
- [p]Savage Spirit now grants 40 HP.[/p]
- [p]Wyngh's Spirit HP increased from 70 >>> 75.[/p]
- [p]Heart of the Pact Pyre Heart HP increased from 55 >>> 65.[/p]
- [p]Made Pyre Heart Savagery upgrade "unique" so it isn't copied by Fecundity.[/p]
- [p]Freezestone now grants -1 cost.[/p]
- [p]Benevolence ability updated from “Restore friendly units to full health” >>> “Restore friendly units to full health and grant +5 Max HP.”[/p]
- [p]Changed Enchant effects to use blue style 'state' display icons.[/p]
- [p]Fixed Triboulet artifact incorrectly removing health from purged Ephemeral cards.[/p]
- [p]Updated flavor text order in TitanEntropy event to match the order of the choices.[/p]
- [p]Fixed bug where Curse of Forgetfulness could trigger from unit abilities.[/p]
- [p]Changed Fecundity upgrade behavior so that the card copy mechanic only happens once. It had to be done.[/p]
- [p]Fixed 'Emot Tome' incorrectly copying cost bonus from 'Ancient Roots' onto its Ephemeral duplicate card.[/p]
- [p]Fixed exploit where cards that reduce a unit's Max HP could be used on the Titan fight to kill an individual Titan without the others being at 1 HP.[/p]
- [p]Fixed bug where various persistent effects granted by equipment/rooms/enchantments would be stripped off a unit upon removal of those things even if the unit had those effects previously already because it was provided by spells or was innate. Some examples: Trample, Quick, Silence, etc.[/p]
- [p]Changed equipment merging to no longer allow two pieces of equipment with abilities to be merged.[/p]
- [p]Updated Clan selection dialog to properly highlight currently selected Clan and Pyre Heart.[/p]
- [p]Updated hitbox of trial and start battle buttons in battle intro screen to reduce the likelihood of misclicks.[/p]
- [p]Fixed keyboard A/D key binds not navigating left/right.[/p]
- [p]Updated Mute and Silence tooltips to specify they will block "Enchants" from applying as well.[/p]
- [p]Fixed Heavenfall card saying "Russian>><
- [p]Fixed room navigation tooltip not showing up when you switch from mouse to keyboard.[/p]
- [p]Win streaks now have tooltips in the run summary screen.[/p]
- [p]Fixed rewards and cards from drawing over the deck screen during events.[/p]
- [p]Fixed sometimes clicking on a unit ability putting the game in a bad state.[/p]
- [p]Fixed bug where Slay triggers would not always happen if the unit with the trigger died or was reanimated simultaneously.[/p]
- [p]Fixed issue where a unit in Stasis could take damage from statuses if they were given to the unit before entering Stasis.[/p]
- [p]Fixed 'Vola's Tuning Fork' bonus being incorrectly duplicated by artifacts that copy cards.[/p]
- [p]Fixed Graft + Jack in the Box interaction if the box gets duplicated or upgraded with Endless.[/p]
- [p]Fixed bug where Loamcoat's Propagate was impacted by Dualism.[/p]
- [p]Fixed not being able to generate a Community Challenge from a custom run.[/p]
- [p]Fixed clicking on ability and activating other unit's ability under certain conditions.[/p]
- [p]Fixed quitting while card draft open and resuming showing different cards.[/p]
- [p]Fixed battle messages (e.g. "Hand full") sometimes coming up at the end of continue or undo.[/p]
- [p]Fixed units with Endless going to the Consume pile when killed on the same turn as a Cardless unit.[/p]
- [p]Added tutorial that appears when replacing an ability on a unit to explain that a unit can only have one ability.[/p]
- [p]Fixed wrong enemies shown in pre-battle screen on Quicksilver Cherubs (2), Penance Seekers (4), and Corrupted Crusade (5).[/p]
- [p]Fixed soft lock if no units in deck, and winning large wing in Clipped Wings story event.[/p]
- [p]Fixed soft lock when no movement keys are bound and card movement tutorials are displayed.[/p]
- [p]Added capacity tooltips to cards that were missing it.[/p]
- [p]Made some under the hood changes to reduce memory leaks.[/p]
- [p]Improved English text consistency on a variety of content.[/p]
- [p]Integrated various translation improvements into Russian, Japanese, and Chinese.[/p]
- [p]Fortify updated from Spell >>> Equipment. Renamed to "Fortified Pauldrons". "Apply Armor 8" >>> "Armor 6. Resolve: Gain Armor 6."[/p]
- [p]The Unbroken Horn artifact’s text updated to reflect it also conserves Ember in the Deployment Phase.[/p]
- [p]Imperialist Shardtail Queen effect updated to be an ability: "Action: Kill all Imp units. Deal 20 damage per Imp to enemy units." >>> Ability: Imp Toss. CD 1. "Kill all Imp units. Deal 20/40/60 damage per Imp to enemy units".[/p]
- [p]Wrathful Prince. Stats updated from 15/15, 25/25, 40/40 >>> 25/25, 35/50, 45/75. "Revenge: Gain Rage 3/4/6 >>> 4/5/6."[/p]
- [p]Reaper Prince. Added Ability: Culling. CD 6/3/1. “Attack immediately." [/p]
- [p]Branding Rite damage decreased from 5 >>> 3.[/p]
- [p]Imp-olate damage increased from 20x imps >>> 25x imps.[/p]
- [p]Consumer of Crowns cost reduced from 8 >>> 4. Updated effect from: "Costs -1 EMBER per Imp unit in your deck." >>> Ability: Warlord's Tithe. "Sacrifice Imp. Attack immediately. Cooldown 2."[/p]
- [p]Hellhorned Furystone updated from Rage 10 >>> Rage 12.[/p]
- [p]Inferno damage increased from 100 >>> 120.[/p]
- [p]Molting Imp damage increased from 8 >>> 10.[/p]
- [p]Vent damage increased from 3X >>> 5X.[/p]
- [p]Alloy of the Ancients armor increased from 25 >>> 30.[/p]
- [p]Horn Break damage increased from 5 >>> 8.[/p]
- [p]Spike of the Hellhorned armor and rage increased from 3X >>> 4X.[/p]
- [p]Shardtail Royalty stats updated from 10/10, 10/20, 10/40 >>> 10/15, 15/30, 25/60.[/p][p][/p]
- [p]Awaken updated from Spell >>> Room. "Awaken" >>> "Awakening Thicket". "Restore 40 health. Apply Regen 3." >>> "Friendly units have +20 Max HP and restore 10 health on Resolve."[/p]
- [p]Husk Hermit HP increased from 30 >>> 35. Added new effect: "Revenge: +3 ATK."[/p]
- [p]Animus of Speed new ability "Swiftshot: Attack any enemy immediately."[/p]
- [p]Thornlord Wyldenten. Converted effect into an ability. “Summon: Add 3 Sting spells with Frozen to your hand.” >>> “Ability: Needlebloom. (Add 3 Sting spells to your hand).” [/p]
- [p]Awoken’s Rail Spike updated to not allow additional card draw during the current turn after casting to prevent infinites.[/p]
- [p]Changed 'Edge Prior' unit's healing spell cost bonus to also include Regen spells.[/p]
- [p]Vinemother updated from "Resolve: Add a Sting spell to your hand" >>> "Ability: Vinewrath (Add 2 Sting Spells to your hand. CD 2.). End of Turn: Sting Spells in your deck gain +4 magic power."[/p]
- [p]Spreading Spores. Regen 2 and Spikes 2 >>> Regen 3 and Spikes 3. Now also restores 3 health[/p]
- [p]Awoken Hollow Max HP increased from 15 >>> 25.[/p]
- [p]Thorned Hollow Max HP increased from 15 >>> 25. Spikes on Rejuvenate increased from 3 >>> 4.[/p]
- [p]Steelsinger buffed from permanent +1 ATK>>> permanent +3 ATK on Rejuvenate.[/p]
- [p]Updated Ensnare to be able to target any unit.[/p]
- [p]Focused Growth. "Restore 25 health. Draw +2 next turn" >>> "Restore 20 health, twice. Draw +2 next turn."[/p]
- [p]Restore regen increased from 1 >>> 2.[/p]
- [p]Razorsharp Edge ATK increased from 10 >>> 12.[/p]
- [p]Restoring Retreat cost increased from 1 >>> 2. HP restored increased from 10 >>> 25.[/p]
- [p]Sharpen. +4 ATK and Spikes 5 >>> +6 ATK and Spikes 6[/p]
- [p]Wildwood Sap. “Apply Regen 5” >>> “Apply Regen 4 and +4 max HP”[/p]
- [p]Husk Hermit attack 5 >>> 3[/p]
- [p]Siren’s Song updated from Spell >>> Room card. Effect now happens at the start of combat and only affects non-boss units. Cost increased 1 >>> 2.[/p]
- [p]Cuttlehex updated from: "End of Turn: Apply Frozen to a random card in hand" >>> "Ability: Freeze Ray: Apply Frozen to a card in hand."[/p]
- [p]Titanchannel Solgard updated to be an ability. Stats reduced from 60/60, 120/20, 250/250 >>> 0/5. "Incant: Gain Shard 1. At 4 Shard stacks, remove Stasis." >>> "Incant: Gain Shard 1. Ability: Resurgence. (Remove Stasis and gain +6/10/15 ATK/Max HP per shard.)".[/p]
- [p]Handheld Totem Tethys new ability "Runespeak: Draw a damage spell and apply +5/10/20 magic power." Cooldown 3.[/p]
- [p]Updated Offering Monument: "Incant: -5 Max HP. Draw 1." >>> "Incant: Draw +1 next turn." HP reduced from 40 >>> 1.[/p]
- [p]Updated Gifts for a Guard to have Consume and only target damage spells.[/p]
- [p]Deep Offering's Ember cost increased from 2 >>> 3.[/p]
- [p]Updated Energy Siphon to be able to target any unit.[/p]
- [p]Titan's Gratitude damage increased from 35 >>> 60.[/p]
- [p]Fixed Ancient Synergy counting ephemeral spell cards as "in deck".[/p]
- [p]Unnamed Tome mute reduced from Mute 5 >>> Mute 3.[/p]
- [p]Token of a Traitor damage increased from 2 >>> 3.[/p]
- [p]Crucible Extension updated from Spell >>> Room card. "+1 capacity on this floor" >>> "+4 capacity."[/p]
- [p]Engine Upgrade updated from Spell >>> Room card. Cost reduced from 1 >>> 0.[/p]
- [p]Morsel Made Atk and HP on Gorge increased from 2 >>> 4.[/p]
- [p]Teeth of Gold now damages the lowest health enemy unit instead of the back enemy unit.[/p]
- [p]Crucible Collector HP increased from 20 >>> 35.[/p]
- [p]Overgorger HP increased from 25 >>> 35.[/p]
- [p]Forever Consumed damage increased from 40 >>> 80.[/p]
- [p]Blazing Bolts damage at all tiers increased from 40 >>> 60.[/p]
- [p]Mine Collapse can now also target friendly units.[/p]
- [p]Alloyed Construct now starts with Fuel 2.[/p]
- [p]Cultivate effects no longer target Morsel units.[/p]
- [p]Glutton Penumbra stats increased from 20/20 (all ranks) >>> 20/20, 35/35, 50/50.[/p]
- [p]Made Retch only return units to hand, and not overflow to the draw pile when hand is full.[/p]
- [p]Fixed bug where Superfood Primordium would give double its status effects to a unit with Dualism.[/p]
- [p]Stalwart Snack III stats updated from 3/3 >>> 10/10.[/p]
- [p]Dark Calling Rector Flicker effect updated to be an ability: "Resolve: Reform 2 random units and apply +10/15/25 ATK." >>> Ability: Cryptcall. CD 1.[/p]
- [p]Little Fade path Little Icarus starting Spikes increased from 5 >>> 7.[/p]
- [p]Votivary updated from "Extinguish: Draw 1." >>> "Extinguish: Draw 2 next turn."[/p]
- [p]Changed Lady of the House to have +5 ATK for every stack of Burnout. Base ATK reduced from 45 >>> 25.[/p]
- [p]Memories of the Melted updated from Spell >>> Room. Renamed to "Memorial for the Melted". "Gain 1 EMBER for each friendly unit death this battle." >>> "Friendly units have Endless." Cost increased from 0 >>> 1.[/p]
- [p]Hallowed Halls increased to 3 cost.[/p]
- [p]Fixed bug where Resin Block would not interact with Reanimate correctly.[/p]
- [p]Resin Removal cost increased from 1 >>> 2.[/p]
- [p]Draff ATK increased from 10 >>> 15.[/p]
- [p]Legion of Wax base stats increased from 8/8 >>> 16/16. (Smaller versions updated to match).[/p]
- [p]Updated Hallowed Drippings: "Apply Burnout 5 to friendly Burnout units." >>> "Apply Burnout 5 and +5 ATK to friendly Burnout units." Cost increased from 0 >>> 1.[/p]
- [p]Fixed slow animation timing when cards with Offering are discarded.[/p]
- [p]Fixed buffs from Melting Spout, Grrrg's Goad, and Winged Technology being incorrectly duplicated by Fecundity.[/p]
- [p]Fixed Vine Grasp not targeting Titan of Dominion.[/p]
- [p]Fixed "ClassSpikes" event allowing Shroud Spike to show up when not playing Umbra. Now it should only appear when playing as Umbra, as in MT1.[/p]
- [p]Fixed bug where stats granted through Sacrificial Resurrection or Prism Retrieval would not carry over to a reformed unit.[/p]
- [p]Sped up delay after playing a unit card, so you can play morsels more rapidly.[/p][p][/p]