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Echoes from the Void Adds New Bosses, Artifacts, and More to Monster Train 2

[p]Echoes from the Void is now live! Monster Train 2’s second FREE update is now available across all platforms the game is available! [/p][previewyoutube][/previewyoutube][p]This update features: [/p][p][/p][h3]New Bosses [/h3][p]The Fleshweaver and its Fleshlings, alongside the angelic twins Hallow and Stryx, join the roster of new bosses in Monster Train 2’s second free major content update, Echoes from the Void.
[/p][h3]New Artifacts[/h3][p]Defend the Banished Outpost against Heaven with ten new Artifacts to choose from. [/p][p][/p][h3]Train Cosmetics, Dimensional Challenges, Mutators, and more! [/h3][p]You can enjoy two new room cosmetics for you to enjoy and choose from in the Train Depot. Already mastered all the Dimensional Challenges? Enjoy 22 more in Echoes from the Void! Want more variation in your run? Mix things up with 54 New Mutators! Do note! Some of these may be considered spoilery, so please proceed with caution! [/p][p]
The full Patch Notes, icons, art, and screenshots are all included below for players who want a closer look at Monster Train 2: Echoes from the Void. Please let us know your thoughts either here in the comments or in the official Shiny Shoe Discord server. That’s also where you’ll get reminders for Shiny Shoe events, giveaways, dev-authored community challenges, and more! Want to see concept art and behind-the-scenes tidbits? Subscribe to the Shiny Shoe newsletter.

From the bottom of all our hearts here at Shiny Shoe, thank you so much for playing Monster Train 2: Echoes from the Void and for your incredible support![/p][p][/p][p][/p][p][/p]
Echoes from the Void Content
[p][/p][h2]New Bosses[/h2][p][/p][h3]Fleshweaver & Fleshlings
[/h3][p]Alternate to Arkion in battle 3.[/p][p][/p][p][/p][p][/p][p][/p][h3]Hallow & Stryx[/h3][p][/p][p]Alternate to Cael in battle 6/[/p][p][/p][p][/p][p][/p][p][/p][h2]Fifty-Four Mutators
[/h2][p]All of the 54 new mutators can be used in custom and community runs, and some of them will show up in daily challenges.[/p][p][/p]
[p]Agony[/p]
[p]Artificial Intelligence[/p]
[p]Attrition[/p]
[p][/p][p]All your units gain Corruption 1 after combat.[/p]
[p]Pyre Abilities now have a two turn Cooldown.[/p]
[p][/p][p]Friendly unit's health persists between battles.[/p]
[p]Banner-ed[/p]
[p]Bloodlust[/p]
[p]Brains and Brawn[/p]
[p]Banners no longer give Banner units.[/p]
[p][/p][p]All non-boss units fully heal on Slay.[/p]
[p][/p][p]Your units gain +2 ATTACK and +2 HEALTH per 10 cards in your deck.[/p]
[p]Bulked Up[/p]
[p]Cardcuffs[/p]
[p]Chronic Pain[/p]
[p]Enemy units have double health.[/p]
[p]Purging costs much more gold.[/p]
[p][/p][p]Add Curse of Entropy to your deck at the start of every battle.[/p]
[p]Circle of Life[/p]
[p]Cult of the Moon[/p]
[p]Die By the Sword[/p]
[p]Friendly units Propagate 1 on Slay.[/p]
[p]Friendly units gain Conduit 1 and lose -2 ATTACK on Mooncycle.[/p]
[p]Friendly units gain Corruption 2 on Strike.[/p]
[p]Divine Flame[/p]
[p]Dominion's Reign[/p]
[p]Downright Deployable[/p]
[p]Start with 2 copies of Torch that have Entropic Growth.[/p]
[p]Friendly units have one of Dominion's Boons at random.[/p]
[p]-1 EMBER per turn. +10 DEPLOYEMBER.[/p]
[p]Early Boarding[/p]
[p]Economy Class[/p]
[p]Empty Pockets[/p]
[p]On the turn after Deployment Phase, the first enemy wave ascends and the second wave enters.[/p]
[p]-2 CAPACITY on each floor.[/p]
[p]No longer gain card packs from non-Flying Boss battles.[/p]
[p]Fabulous Four[/p]
[p]Fancy Footwork[/p]
[p]Frontline Fighter[/p]
[p]Gain all other Champions for your clans. They gain a random upgrade each time you use the Light Forge.[/p]
[p][/p][p]All units gain +2 ATTACK on movement.[/p]
[p]Enemy units get Titanite when they are in the front.[/p]
[p]Full Of It[/p]
[p]Gear Up[/p]
[p]Gladiatior's Boon[/p]
[p]The Full Moon is always active.[/p]
[p]A Merchant of Arms appears in the middle of the tracks after the first battle.[/p]
[p]Start with Golden Idol.[/p]
[p]Grow Up Big and Strong[/p]
[p]Grubbery[/p]
[p]Half a Heart[/p]
[p]Friendly units gain +1 ATTACK permanently when healed.[/p]
[p]Friendly units enter with Avarice 5.[/p]
[p]Friendly units have double health, but it is unhealed.[/p]
[p]Hammer Time[/p]
[p]Heavy Burden[/p]
[p]Imaginary Armor[/p]
[p]Start with Heph's Hammer and it has Deployable.[/p]
[p]Units cost 1 more EMBER.[/p]
[p]All damage is now Piercing.[/p]
[p]Lootsplosion[/p]
[p]Money is Power[/p]
[p]More Damage, Less Time[/p]
[p]Gain an extra card pack for each clan from Flying Bosses.[/p]
[p]Spells gain 1 Magic Power per 100 GOLD you start the turn with.[/p]
[p]Frostbite and Decay deal an extra 1 damage per stack.[/p]
[p]Ninja's Best Friend[/p]
[p]Not So Free Range[/p]
[p]On Strike[/p]
[p]Start with Shadow's Sheath.[/p]
[p]Start with 4 copies of Alchemy.[/p]
[p]Steward units are removed from the deck.[/p]
[p]Organic[/p]
[p]Our Powers Combined[/p]
[p]Paid in Blood[/p]
[p]Replace Train Stewards with Graft units.[/p]
[p]Drafts can have cards from any clan.[/p]
[p]Take 4 Pyre damage when purchasing any merchant option.[/p]
[p]Perma Scaling[/p]
[p]Point of Entry[/p]
[p]Pyre of Glass[/p]
[p]Start with Blood of the Apex and Advanced Growth.[/p]
[p]During Deployment friendly units can only be summoned on the top floor.[/p]
[p]Your Pyre takes an additional 3 damage from all sources.[/p]
[p]Redhot Renovations[/p]
[p]Savagery's Champion[/p]
[p]Scrumptious Snacks[/p]
[p]At the start of battle, apply Inferno Room on all floors.[/p]
[p]Your Champion gains all of Savagery's Boons.[/p]
[p]Summon three Morsel units on random floors at the start of each turn.[/p]
[p]Soft Handed[/p]
[p]Soul Exchange[/p]
[p]Soul Harvesters[/p]
[p]Your units no longer deal any damage to enemy units.[/p]
[p]Start with Soulsmelter and it has Deployable.[/p]
[p]Enemy units gain +3 HEALTH on Harvest.[/p]
[p]Stoneform[/p]
[p]Super Glue[/p]
[p]Top Heavy[/p]
[p]Enemy units enter with Armor equal to 50% of their HEALTH.[/p]
[p]Train Rooms can not be replaced.[/p]
[p][/p][p]+10 CAPACITY on the top floor and -5 CAPACITY on the other two.[/p]
[p]Uncoordinated[/p]
[p]Weapon Master[/p]
[p]Zombies![/p]
[p]Friendly non-Champion units' ATTACK is halved.[/p]
[p]Draft 2 cards added in Lost Arsenal.[/p]
[p]Enemy units enter with Reanimate 3. Friendly units enter with Reanimate 1.[/p]
[p][/p][p][/p][h2]Ten New Powerful Artifacts[/h2][p][/p]
[p]Departure Manifest[/p]
[p]Void Fragment[/p]
[p][/p][p]Non-banner units have Deployable.[/p]
[p][/p][p]At the end of the entire battle, purge a card.[/p]
[p]Judge's Scales[/p]
[p]Crystallized Wing[/p]
[p][/p][p]On Deployment Phase, discard any number of cards, then draw that many.[/p]
[p][/p][p]X Cost cards and cards that cost 3 EMBER or more have Permafrost.[/p]
[p]Abyssal Prism[/p]
[p]Pact of the First Armageddon[/p]
[p][/p][p]The first time each turn you target a friendly unit with a spell, non-move effects also hit all other friendly units on the floor.[/p]
[p][/p][p]Drafts only offer selections from your allied clan.[/p]
[p]Shardsoul[/p]
[p]Lifemother's Seed[/p]
[p][/p][p]+1 EMBER per turn.
+1 DEPLOYEMBER.
+2 CAPACITY on each floor.
Draw +1 each turn[/p]
[p][/p][p]At the end of combat, create a permanent copy of a random non-champion card in your deck.[/p]
[p]Lifemother's Bloom[/p]
[p]Lifemother's Remnant[/p]
[p][/p][p]At the end of combat, create a permanent copy of a non-champion card in your deck.[/p]
[p][/p][p]Create a permanent copy of the first non-champion card played each turn.[/p]
[p][/p][p][/p][h2]Two Room Cosmetics[/h2][p][/p][h3]Rootbound Alcove[/h3][p]Rootbound Alcove adds a rustic feel with wood walls and some undulating vines creeping throughout.[/p][h3][/h3][h3]Dante's Chambers[/h3][p]Add a high-class carriage to your train with Dante’s Chambers[/p][p][/p][p][/p][h2]Run Types Stat Board

[/h2][p][/p][h2]New Dimensional Challenges [/h2][p]We’ve added a second page of Dimensional Challenges, 22 new runs in all, with 54 new mutators added to the game to mix up the new challenge runs.

Quality of Life Update: When leaving a Dimensional Challenge, the game will return to the Dimensional Portal and select the challenge in-progress instead of returning directly to the Outpost.[/p][p] [/p][p][/p][h2]4 New Events[/h2][p]We have added four new Celestial Alcove events with fresh gameplay twists to mix up your runs.[/p][p][/p][h3]Event #1: The Soulforge[/h3][h3][/h3][h3]Event #2: The Reliquary[/h3][h3][/h3][h3]Event #3: The Beacon[/h3][h3][/h3][h3] Event #4: Lifemother's Remnant[/h3][p][/p][p][/p][p][/p]
Patch Notes
[p]Pyreborne Changes[/p]
  1. [p]Fenix killing himself with activated ability will now trigger Conjure effects.[/p][p][/p]
[p]Luna Coven Changes[/p]
  1. [p]Fixed Dusk Mantle not properly enabling Moon mechanics when acquired when playing clans other than Luna Coven.[/p]
  2. [p]Fixed Heavenfall doing only 60 damage instead of 80 in certain cases.[/p][p][/p]
[p]Underlegion Changes[/p]
  1. [p]Fixed Emot Tome incorrectly copying cost bonus from Ancient Roots onto its Ephemeral duplicate card.[/p]
  2. [p]Unearth Treasure wording changed from "Draw a random spell from your consume pile..." >>> "Return a random spell from your consume pile..." due to 'draw' being inaccurate to what the card is actually doing.[/p]
  3. [p]Fixed an issue with Funguy incorrectly resetting equipment cooldowns when adding Troop stacks.[/p]
[p][/p][p]Clanless Changes[/p]
  1. [p]Titanite no longer reduces piercing damage.[/p]
  2. [p]Changed Dominion Titan's Resolve effect to skip over units with Stasis instead of failing against them.[/p]
  3. [p]Changed interaction between Stasis and cards with Spawn to still increase Troop size.[/p]
  4. [p]Changed interaction between Stasis and Unstable so that units in Stasis will not be killed by Unstable since they're not supposed to take damage.[/p]
  5. [p]Changed interaction between Stasis and Captain's Halo / Martyr's Signet so they will skip over units in Stasis who can't technically be "targeted" by the artifacts, and will instead apply their bonus to the next unit in line.[/p]
  6. [p]Made Rooms no longer apply direct bonuses to units in Stasis to resolve inconsistency where some rooms were applying bonuses and some weren't, and to better match behavior in comparison to AOE spells and abilities that also omit Stasis units.[/p]
  7. [p]Fixed bug where cards that would transfer statuses like Balmabello would include Stasis units in their transfer.[/p]
  8. [p]Fixed Split Anvil artifact not applying if it is acquired before Ancient Roots artifact.[/p]
  9. [p]Made Entropic Growth cards resolve their upgrades simultaneously, speeding up the end of turn animation.[/p]
  10. [p]Fixed Frontload mutator saying it will add +20 ember next turn, even though the ember was already added before the deployment phase.[/p]
  11. [p]Made Twinstone remove itself when its Spellchain trait is removed, to make the remaining card text and tooltips less confusing on the copied card.[/p]
[p][/p][p]General Bug Fixes & Text Clarification[/p]
  1. [p]Fixed Echo Vault not correctly previewing unit Incant effects for its recast spell.[/p]
  2. [p]Fixed bug where combining the Graft event and Red Crown events could lead to a unit having two equipment on at once.[/p]
  3. [p]Fixed an Overgrowth Carapace bug allowing upgrade to apply to a unit's card when the spawned unit was no longer eligible.[/p]
  4. [p]Fixed cards that copy themselves which are then upgraded with Spellchain causing copies to go to the discard pile with Ephemeral applied to them.[/p]
  5. [p]Fixed some artifacts not working correctly in Endless Mode.[/p]
  6. [p]Fixed Purified Soul Shard artifact and Savage Shackles blight modifying combined unit card cost incorrectly.[/p]
  7. [p]Fixed a bug with X cost spells upgraded with Holystone when recast by Echo Vault.[/p]
  8. [p]Fixed Titan of Dominion floating above floor when viewed from floor below.[/p]
  9. [p]Fixed bug where several passive abilities would not function while a unit is in Stasis.[/p]
  10. [p]Fixed undiscovered enemy silhouette in logbook not being shown for multi-variant enemies.[/p]
  11. [p]Removed run type counter stats from end run comparison/highlight. No more new records for doing one more run than before. This information is still in the logbook though.[/p]
  12. [p]Added missing sounds for some spells, status effects, and equipment.[/p]
  13. [p]Fixed a few glitches in event art where objects weren't sorting correctly.[/p]
  14. [p]Fixed boss trials sometimes showing duplicate trigger tooltips.[/p]
  15. [p]Updated Piercing tooltip to reflect it also ignores Titanskin.[/p]
  16. [p]Fixed Historian event not telling Russian players what artifact they will lose in the first event option.[/p]
  17. [p]Fixed Dimensional Portal title label overflowing outside the box in Russian.[/p]
  18. [p]Integrated a number of Chinese, Russian, and German text suggestions.[/p]
  19. [p]Fixed missing artist attribution on a few cards.[/p]
[p][/p][p][/p][hr][/hr][h3]MAJOR SPOILERS WARNING!![/h3][p][/p][p][/p][p]Past this point are the patch notes that contain spoilers for content after unlocking 6 pyre hearts. Please only keep scrolling if you are alright with this.[/p][hr][/hr][p][/p][p][/p]
Patch Notes (continued)
[p]Awoken Changes[/p]
  1. [p]Fixed an Awoken card param swap text issue in Korean, Japanese, and Spanish.[/p]
[p][/p][p]Stygian Guard Changes[/p]
  1. [p]Fixed text on card Offering Monument shrinking too much.[/p]
  2. [p]Fixed an undo failure related to Offering Token.[/p]
  3. [p]Fixed an undo failure related to Drain.[/p]
  4. [p]Fixed undo of Echo Vault with Offering Token showing choice at start of turn.[/p]
  5. [p]Excluded cards that can't have their damage upgraded in shop (ones that damage the pyre) from Tethys's Runespeak ability, and Gifts for a Guard spell.[/p]
[p]Umbra Changes[/p]
  1. [p]Teeth of Gold artifact now does Piercing damage.[/p]
  2. [p]Fixed the strongest tier of Blazing Bolts erroneously dealing damage 5 times instead of 4.[/p]
[p]Melting Remnant Changes[/p]
  1. [p]Fixed Hallowed Halls failing to put cards back in the Consumed pile if the units die while being spawned. Originally reported in the context of Curse of Friendly Fire endless mode artifact.[/p]
  2. [p]Fixed a bug when activating the Worthy Sacrifice ability on Legion of Wax wouldn't work.[/p]
[p]
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