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Destiny of the Railforged Patch 2.1

[p]We hope you are enjoying the Wurmkin and the Destiny of the Railforged DLC! We have been carefully watching feedback and have added a few new features on top of additional bug fixes in this update.[/p][p][/p][h2]New Soul Savior features[/h2]
  1. [p]Soul Savior Win Streak Tracking - one streak for each of the difficulties.[/p]
  2. [p]Soul Savior Stat Tracking - a separate section in the Logbook for your best stats specifically in Soul Savior mode.[/p]
  3. [p]Soul randomization updated to work like clan randomization. You cannot see the randomized Souls until the run begins and the decision to choose random Souls is persisted across runs.[/p]
  4. [p]Added ability to detach souls directly from the Soul list in the HUD. Also, Soul attaching and detaching should now be allowed in most areas excluding in battle. It wasn't previously possible in the merchant screen, for example.[/p]
[p][/p][h2]Soul Savior Changes and Fixes[/h2]
  1. [p]The number of allowed Soul draft rerolls are now limited per-run rather than per-draft.[/p]
  2. [p]Changed Soul Savior upgraded Merchants to no longer apply a discount to the Purge and Reroll options for consistency and improved communication.[/p]
  3. [p]Fixed Showtime triggering the unit stat boost in the Deployment Phase. It now only happens at the end of combat outside of the Deployment Phase. This makes Showtime consistent with other similar effects.[/p]
  4. [p]Fixed incorrect Gorgon soul bonus stat scaling when equipped on Hammerfall.[/p]
  5. [p]Fixed a bug where rapid inputs in certain UI situations could result in Soul duplication.[/p]
  6. [p]Fixed Mimic soul sometimes being offered as a draft reward when it should be excluded.[/p]
  7. [p]Fixed inconsistent Stackstone/Entropic Stone Merchant filtering for cards with the Mollis Soul present.[/p]
  8. [p]Soul upgrades on cards will no longer cause normal Merchant upgrades to be excluded.[/p]
  9. [p]Souls presented for draft rewards will be skipped on the next re-roll, if enough unlocked Souls are available to make that possible.[/p]
  10. [p]Fixed bug in where upgrading a Champion for the 4th time after fully upgrading one path would only provide one option.[/p]
  11. [p]Fixed Slacy spelling when applied to card.[/p]
  12. [p]Fixed Metamind soul showing doubled bonus text.[/p]
  13. [p]Athane the Fallen in Soul Savior now Incants rage instead of infested. She also Retreats on Strike.[/p]
  14. [p]Fixed Lifemother stat values not scaling with the Difficulty setting in the battle intro screen.[/p]
  15. [p]Fixed Soul Savior negative mutator Sadist applying additional Witherbloom when Troop stacks are added.[/p]
[p][/p][h2]Railforged Clan Changes and Fixes[/h2]
  1. [p]Fixed Herzal permaforge upgrade line tiers 2 and 3 not persisting attack increases correctly across battles.[/p]
  2. [p]Fixed Heph's Weaponsmith buffs being applied to enemies when equipping them.[/p]
  3. [p]Changed Burst to only decrement after all attacks from Multistrike have occurred.[/p]
  4. [p]Car Collapse cost reduced from 2 >>> 0. Added Consume.[/p]
  5. [p]Magnetic Relay updated from "Return a friendly unit..." >>> "Return a non-champion friendly unit..."[/p]
  6. [p]Fixed Magnetic Relay not returning grafted equipment on units that are not the original grafted unit.[/p]
  7. [p]Pyre Steward updated. Removed ability 'Pyre Repair'. Now has "Slay: Restore 2 Pyre Health." Stats updated from 10 atk/30 health >>> 30 atk/10 health.[/p]
  8. [p]Made Forge buffs apply when playing Penitent's Bloodsuit or Penitent's Deathsuit on player's units.[/p]
  9. [p]Fixed Herzal's Blacksmith champ path incorrectly rendering green text when viewed from the Logbook.[/p]
  10. [p]Fixed Herzal's Hammer accidentally showing Titanskin tooltip.[/p]
  11. [p]Boilerplate removed from Red Crown event pool and Grafted Equipment event pool, due to it not synergizing with other clans that might draft it.[/p]
  12. [p]Added missing Forge and Smelt tooltips to some Railforged artifacts.[/p]
  13. [p]Fixed Heph's hand overlapping on Hammer handle.[/p]
[p][/p][h2]Other Changes and Fixes[/h2]
  1. [p]Updated Fleshweaver enemy compositions for each variant. The more difficult versions should be slightly easier now.[/p]
  2. [p]Dazed, Suppressed and Inert status effects no longer block "Attack Immediately" effects.[/p]
  3. [p]Fixed various visual issues with the unit limit indicator that appears when a room has 7 units.[/p]
  4. [p]Fixed awkward camera motion when a boss is killed while entering Relentless by the Sentry Turret.[/p]
  5. [p]Fixed bug where it was possible to play cards immediately after an Undo before some artifacts could trigger, which could break Undo.[/p]
  6. [p]Fixed Endless restoring grafted equipment to revived unit card.[/p]
  7. [p]Fixed Abyssal Prism not granting card draw bonuses for Beelziebub soul correctly.[/p]
  8. [p]Fixed bug where Pyreborne's Insignia would be impacted by Dualism.[/p]
  9. [p]Fixed Dusk Mantle granting extra Titanskin when unit is silenced or muted. This should also fix anything else that instantly grants an upgrade related to Full Moon or New Moon triggers while interacting with silenced/muted.[/p]
  10. [p]Fixed characters with Vanguard not losing their bonuses if Silenced or Muted when at front of room.[/p]
  11. [p]Fixed Wurmkin map banner position.[/p]
  12. [p]Improved text consistency in error message when trying to play unit or room in Pyre room.[/p]
  13. [p]Scrivener ability Spellweave updated to only target non-starter cards.[/p]
  14. [p]Rootseeds atk increased from 2 >>> 3.[/p]
  15. [p]Removed mention of test mechanic 'Dormant' in Fuel tooltip.[/p]
  16. [p]Fixed 'Forgone Power' incorrectly attempting to discard Persistent cards such as 'Scrap Metal'.[/p]
  17. [p]Fixed Pyre Heart dialog title in Run Setup screen not properly updating.[/p][p][/p]