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Monster Train 2 News

Introducing the Luna Coven

I’m Albert A. from the design crew. Today I’m here to introduce one of the clans in Monster Train 2, the Luna Coven!

Below, you’ll find Ekka, leader of the Luna Coven. A powerful magic wielder, she was present for the tragic destruction of the Coven’s home beyond Heaven. She is also one of the few champions who has seen first hand the corrupting force enveloping Heaven. Perhaps that is why her home was targeted.

Ekka, Luna Coven's main champion

She is accompanied by the second Luna Coven champion: Arduhn, Guardian of the Coven and personal guard to Ekka. He too, remembers the tragic fall of the Coven’s homeland and has made it his mission to return to Coven to the skies once more.

Arduhn, second champion of the Luna Coven

As you might have guessed, the Luna Coven are not original denizens of Hell or Heaven. They come from a place far beyond Heaven and hints of their origins are found throughout the game.

The Luna Coven clan was designed around the theme of balance between darkness and light, good and evil, the full moon and the new moon. From the beginning, players can see this balance at play with Ekka’s starter card, Witchweave. This card has dual properties and can be used to heal allies or cause damage to enemy units.

Ekka’s starter card, Witchweave

The Luna Coven utilizes magic power and spells to defeat their enemies, all while tapping into the mercurial power of the moon. The clan has a unique mechanic, each turn during combat the moon changes phases between New Moon and Full Moon. Some cards allow you to manipulate the current phase of the moon, in order to set up certain spells or units.

Luna Coven spell card: Moonrise

Certain cards gain bonuses based on the current moon phase, or whenever the moon changes phases. Mooncycle, shown below, triggers when the moon changes phases between turns.

Luna Coven spell card: Starstruck

Luna Coven Equipment Card: Luna Cyclestaff

Since the clan focuses on spell-slinging, there are various ways to make your spells more powerful than they already are. We already discussed one method, which was through utilizing the current phase of the moon. Another way to build up powerful spells is through a new status effect called Conduit, which you can apply to units, and which grants Magic Power for every stack.

Luna Coven spell card: Moon Ritual

Conduit isn’t only useful for spells. Units can also benefit from magic power as well! For example, with the card Moonlit Glaive, an equipment card that uses Magic Power to boost a unit’s attack. In the case of Moonlit Glaive, the equipment gives Mageblade 3. Mageblade increases a unit’s attack by +1 for each Magic Power on the floor.

Luna Coven Equipment card: Moonlit Glaive

And here’s another card,The Planetarium, which offers blanket boosts to Magic Power by granting all friendly units Conduit 5.

Luna Coven Room card: Planetarium

The Luna Coven is also where we as the designers first stepped away from the card designs of Monster Train 1 and took on a more experimental approach. Take, for example, the following:

Luna Coven spell card: Heavenfall

Heavenfall can affect all floors during the full moon. This ability was not present in any Monster Train 1 card and we were very excited to incorporate it into this sequel.

The Luna Coven is a magic casting clan, but not everything is about Magic Power, there are cards that have other ways of manipulating spells. For example, Stardust Invocation can copy spells which are made Ephemeral, meaning players have until the end of their turn to use the copied spell.

Luna Coven card: Stardust Invocation

Thank you so much for reading and I hope you will have as much fun playing the Luna Coven clan as it was to design it.

Note from ShinyCami:
This is just a small preview of the Luna Coven cards and there is more to come. We’ll be showing off these cards and more during our next stream on Friday, April 11th at 12:00 PM PST here. Come watch to find out more!

Want to chat with other players? Join the Discord server here!

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Edit: Cards and text updated for clarity and to reflect most up to date information in Monster Train 2.

Monster Train 2 - Official Clans Reveal Video

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You’ve theorized, you’ve speculated, and now it’s time for you to properly Meet The Champions of the upcoming Monster Train 2 clans! After all this time of waiting and only seeing their logos in the demo, it’s time we reveal the biggest mystery of all: WHO ARE OUR NEW HEROES? I’m sure you’re shaking with anticipation, and we’ve got a news trailer that aims to put that trembling to rest! (Although, if shaking still persists, you may want to see a doctor)

You’re all probably familiar with the clans in the demo. The fallen Banished, a clan composed of angels and hymnists alike, focusing on stacking valor and heavy equipment. The fierce Pyreborne, as ruthless as they are greedy, with their pyregel and hoards of goodies. This trailer gives you a look into the three clans that have proved more elusive. Perhaps you’ve mused over the mystical Luna Coven, using the power of the moon and their mighty witchcraft to take down any corrupted foe. Or, you could embody an endless cycle of decay, growth, and (most importantly) mushrooms with the power of the Underlegion. If neither of those caught your eye, then consider the mad scientists of the Lazarus League, brewing concoctions both vile and beneficial to take on Heaven’s legions.

Even though you’re only getting a small taste of the clan’s champions in this trailer, fear not! In the coming weeks, each clan’s going to get their own Deep Dive Blog here on Steam, so keep an eye out for all the new ways to bring Seraph to his knees! Until then, make sure to wishlist Monster Train 2!

https://store.steampowered.com/app/2742830/Monster_Train_2/

Endless Mode Explained

Hi there, I’m ModusPwnenz from the design team at Shiny Shoe and today we’re going to talk about Endless Mode; another new mode added to Monster Train 2!

Endless Mode is a new option that appears after a victory against Heaven’s armies. If you select it, you can continue the fight with your current deck and see how overpowered it truly is. This was the main goal for us when creating Endless Mode, to give an outlet for those insane runs you don’t want to end at Seraph.



The gameplay itself of Endless Mode is a straightforward setup. You must fight an endless series of battles as long as you can until your Pyre Heart is defeated. In between each battle there is no longer the usual train ride to different nodes, but instead you are given a choice between two options.



Each option will have one positive and one negative modifier. The bonuses are simple direct boosts, similar to ones you can find on normal runs but the negative modifiers can add new, stacking, permanent Curses that can start to throw wrenches in even the best laid plans. The image for example shows off the Curse of the Empty Mind; any decks that are too lightweight and have fewer than 30 cards will take some damage at the beginning of every battle. One of the goals with Curses is to put up some roadblocks for more popular strategies and eventually even be able to take down the most stacked decks.

Along with the Curses, we wanted to make sure the enemies rise to the challenge of the powerful deck you put together as well. To that end there are two other additions compared to the normal mode.

One, there is a new scaling system that makes all enemies more difficult by increasing their attack, health, armor, and also the amount of status effects they can apply. These all increase after each battle, endlessly, to ensure that enemies stay strong enough to be compelling to take down, and also pose a real threat.



Two, there are new Chosen Enemies added to the ranks. These fearsome creations are variations of enemies that have been juiced up by the Titans. Chosen Enemies have higher base stats, more powerful triggers, and bigger effects than their basic counterparts. An unsuspecting player or an unbalanced deck can be swiftly dismantled by facing off against the wrong one at the wrong time. Beware, Chosen Enemies can even appear in normal runs, something to look out for when ascending the Covenant Ranks!



I’m excited to be able to add fan-requested features like this to Monster Train 2 and hope that those of you who enjoy breaking the game will find a fun playground in Endless Mode!

Beloved roguelike sequel Monster Train 2 is almost here, and you can try it now

Alongside Slay the Spire, Monster Train is easily one of the best and most beloved roguelike deckbuilders around. Almost five years after launch it sits at over 18,000 Steam user reviews with a 96% score, netting it the highly elusive 'Overwhelmingly Positive' rating. Set on a train to Hell, it twists the genre with multiple vertical battlegrounds you need to manage, and a whole lot of cards. Now, we finally have a release date for the sequel, Monster Train 2, and we don't have long to wait.


Read the rest of the story...

Monster Train 2 is now set for release on May 21

Following the news I shared yesterday about Monster Train 2 being Steam Deck Verified, they've today revealed the release date as well.

Read the full article here: https://www.gamingonlinux.com/2025/04/monster-train-2-is-now-set-for-release-on-may-21/