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Update 1.14.9: Multiplayer Fixes

This week's small update focuses on multiplayer fixes and a variety of minor features while under-the-hood work progresses for the second campaign. A set of tier 1 upright legs has been added to inject some extra loot variety into the early pool. A small quality of life feature in inventory prioritization has been added to address issues magnified by the addition of holsters and the desire to keep your offhand open.



Finally, the attack animations of the lance have been updated to target the crosshair. If you like this style of attack control, let me know. The additional vertical control will eliminate the need for high/low attacks on weapons like the spear.

0.14.9
[h3]Minor Features[/h3]
  • Added BR03 Wayfinder legs, a new tier 1 upright leg option with a short dash but improved heat cost.
  • Added sorting priorities to inventory operations that choose a container for you. Ammo will favor magazines, weapons will favor holsters and empty hand slots will be lowest priority.
  • Adjusted the lance attack animations to look better and roughly target the point under the crosshair instead of using attack style to stab high or low.
  • Updated the description of Stock Metals to describe their secondary use.

[h3]Bug Fixes[/h3]
  • Fixed a network desynchronization issue caused by ejecting ammo or dropping items by dragging them out of their container.
  • Fixed not being able to restart matches in the demo.
  • Fixed the paint menu staying stuck open returning to the main menu.
  • Fixed tutorials staying stuck on when the host starts a mission.
  • Fixed tutorials staying stuck on when the host leaves the game.
  • Fixed the rest area breaking when the host leaves while using the world map.
  • Fixed the inaccurate holster size of the ultra claymore.