Development Update: Campaign 2
Welcome to another Granvir development update! Today we'll dive into the new features of Campaign 2 coming in Granvir's full release. Campaign 2 aims to approach the macro-game from a new angle by redefining the gameplay that links missions together.
[h3]Home Base[/h3]
At the highest level, one of the largest changes in Campaign 2 is the focus on a home base. After a mission, instead of visiting the local outpost, you will return to your home base and begin staging for the next mission. At the start of a campaign, the home base has few features but can be improved and specialized by spending credits, hours and manpower,

[h3]Projects[/h3]
Projects are a new mechanic that allow you to spend your resources on improving your home base. Familiar features such as the component and weapons vendor can be accessed and improved through this system. Additionally, entirely new outpost functionality such as manufacturing can be unlocked and cultivated. Not all projects will apply to the functionality of your home base, some can enhance your power on missions with Granvir backup or artillery support.

[h3]Coastline[/h3]
Alongside a new campaign will come an entirely new set of mission environments. The first region we'll focus on is the Coastline Region. Coastline is the first environment you'll have access to as your campaign begins and is home to a large settlement in need of liberation and a coastal battery warding away resistance support. In regions without extreme cliffs, your Granvir can dip their toes in the beach's water providing a small boost to cooling rate while reducing movement speed.

[h3]New Parts[/h3]
A new wave of Granvir parts will also arrive with Campaign 2. New parts will round out existing options across the tiers and form a tier 4 of powerful new parts. As the final part of this update, we'll dive into a few highlights of the upcoming parts.

The deep magazine of the Squall mounted cannon will be available to back mounts and your Granvir's grippers with a new high firerate back mounted cannon and two-handed handheld firearm.

The CC02 Agent legs push mobility even further with waist-mounted boosters and set a trend for alternate waist-mounted functionality. Unlike back mounts on a torso, waist mounts are permanently integrated into their legs similar to the ventral guns on torsos.

Thank you for tuning in for this Granvir Development Update! Keep an eye our on Steam for more development updates to come.
[h3]Home Base[/h3]
At the highest level, one of the largest changes in Campaign 2 is the focus on a home base. After a mission, instead of visiting the local outpost, you will return to your home base and begin staging for the next mission. At the start of a campaign, the home base has few features but can be improved and specialized by spending credits, hours and manpower,

[h3]Projects[/h3]
Projects are a new mechanic that allow you to spend your resources on improving your home base. Familiar features such as the component and weapons vendor can be accessed and improved through this system. Additionally, entirely new outpost functionality such as manufacturing can be unlocked and cultivated. Not all projects will apply to the functionality of your home base, some can enhance your power on missions with Granvir backup or artillery support.

[h3]Coastline[/h3]
Alongside a new campaign will come an entirely new set of mission environments. The first region we'll focus on is the Coastline Region. Coastline is the first environment you'll have access to as your campaign begins and is home to a large settlement in need of liberation and a coastal battery warding away resistance support. In regions without extreme cliffs, your Granvir can dip their toes in the beach's water providing a small boost to cooling rate while reducing movement speed.

[h3]New Parts[/h3]
A new wave of Granvir parts will also arrive with Campaign 2. New parts will round out existing options across the tiers and form a tier 4 of powerful new parts. As the final part of this update, we'll dive into a few highlights of the upcoming parts.

The deep magazine of the Squall mounted cannon will be available to back mounts and your Granvir's grippers with a new high firerate back mounted cannon and two-handed handheld firearm.

The CC02 Agent legs push mobility even further with waist-mounted boosters and set a trend for alternate waist-mounted functionality. Unlike back mounts on a torso, waist mounts are permanently integrated into their legs similar to the ventral guns on torsos.

Thank you for tuning in for this Granvir Development Update! Keep an eye our on Steam for more development updates to come.