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Hotfix 2.0.10: Desync Fixes and More

[p]This update resolves one reproducible source of multiplayer desync along with applying a handful of other fixes. I've made other changes with less certainly to prevent other causes of desync but it is hard to be sure if these changes are affected. [/p][p]As with any update that addresses multiplayer desync, please let me know if it is still occurring for you after updating. Thank you for your patience while working through these issues.[/p][p]2.0.10[/p]
  • [p]Fixed another instance of multiplayer desync caused by starting New Campaign+ with items in your cargo hold.[/p]
  • [p]Fixed the campaign select menu being hidden when a player joins allowing for the campaign selector to reopen after the campaign starts.[/p]
  • [p]Fixed a locked game state when abandoning mission while building with at least one part installed.[/p]
  • [p]Reduced the volume of the FL01 Phoenix torso initial boost effect and fixed its volume roll-off.[/p]
  • [p]Reduced the volume of the FL01 Phoenix continuous boost sound.[/p]
  • [p]Fixed the MG01 Magbeam not consuming ammo or showing the beam when firing for remote players.[/p]
  • [p]Fixed the MG01 Magbeam displaying a one-hand strength stat.[/p]
  • [p]Fixed a misoriented map tile in the Frozen Forest.[/p]
  • [p]Fixed cargo hold inventory not carrying over in New Campaign+.[/p]
  • [p]Fixed not being able to lock on to the Campaign 3 final boss with lock on weapons (This strategy is inadvisable).[/p]
  • [p]Corrected some typos.[/p]