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Hotfix 2.0.12: Co-Op Loading Desync

[p]2.0.12[/p]
  • [p]Fixed multiplayer desync caused by loading a save where a player had a firearm in a holster with ammo loaded in it.[/p]
  • [p]Fixed mercenary starting debt growing higher every time a new campaign is started.[/p]
  • [p]Fixed mercenary starting debt behaving strangely when multiple mercenaries are in the campaign.[/p]
  • [p]Fixed gaining debt when loading a campaign if a character with starting debt was selected at the time of loading.[/p]
  • [p]Fixed non-host players gaining 5000 credits when a save is loaded for the first time.[/p]
  • [p]Corrected the loot level of the tier 3 TB03GR Jesten Arm from 600 to 400.[/p]
  • [p]Fixed the rebind menu appearing behind boss HP bars.[/p]
  • [p]Fixed crashes caused by bouncing two melee attacks at once.[/p]
[p]2.0.11[/p]
  • [p]Fixed a possible source of desync at the start of missions.[/p]
  • [p]Fixed evidence of the Campaign 3 boss fight remaining after the campaign ends.[/p]
  • [p]Fixed some typos.[/p]
[p][/p]