Hotfix 2.1.3: Pile Bunkers, Aiming, Keybinds and Desync
[p]2.1.3[/p]
- [p]Added a pile bunker activation to the arm upper cut attack that comes out a little faster but has more upward force instead of pushing force on impact.[/p]
- [p]Disabled crosshair targeting on many objects such as trees to prevent briefly looking at them adjusting the targeting point of your mech and throwing off your shots.[/p]
- [p]Keybind changes on mouse and keyboard will now be reflected in the control glyphs. If I missed on let me know![/p]
- [p]Updated the Abandon Mission button to more accurately say Abandon Campaign.[/p]
- [p]Added the ability to manually reload autofiring weapons on torsos to prevent them from being unable to load more ammo.[/p]
- [p]Fixed a cause of desync induced by replacing a held weapon while your granvir's cargo hold is full.[/p]
- [p]Fixed region painting behaving inconsistently when painting hands.[/p]
- [p]Fixed being unable to fire the BR02pb Laborer pile bunker while supporting a two-handed weapon.[/p]
- [p]Fixed the squad depot inaccurately claiming items inside would be destroyed when they would be safe.[/p]
- [p]Fixed keybind rebind buttons not properly showing the mapped key.[/p]
- [p]Fixed the GT03 Squall and GB01 Torrent firing two projectiles with every shot.[/p]
- [p]Fixed Being unable to region paint the HC05 Bad Neighbor.[/p]
- [p]Fixed rifles reloading when using an offhand arm function if the fire button is pressed.[/p]
- [p]Fixed some ventral guns requiring heat to reload and getting stuck with no ammo when they fire their last shot with high heat.[/p]