Hotfix 2.1.5: Campaign Balance
[p]2.1.5[/p][p]Balance[/p]
- [p]Increased the time between firing by 1 second for enemy Granvirs on Normal difficulty.[/p]
- [p]Increased the loot level scaling in Millennium Horizon (Campaign 2) so all region types reach a loot level above 500 in the second to last mission. This significantly diminishes the presence of T2 parts in the loot pool.[/p]
- [p]Added an extra supply pod to each mission in Millennium Horizon (Campaign 2).[/p]
- [p]Reduced the magazine capacity of the Millennium Horizon (Campaign 2) final boss from 8 to 6 and doubled its reload duration to reduce the heat build up from attempting to dodge every shot. 1000 Cooling Rate allows a full cycle to be dodged at +75 heat on 50 heat dodge legs in the first phase on Hard+.[/p]
- [p]Munition stockpiles will scale their content with player count in Millennium Front (Campaign 3).[/p]
- [p]Disabled enemy spawns within 120 units of the start location. For context, the baseline visibility range is 100 units.[/p]
- [p]Added an interface volume slider.[/p]
- [p]Added a field of view slider.[/p]
- [p]Armatures with cannons will now receive Ammo Efficiency and Reload Speed modifiers instead of melee modifiers.[/p]
- [p]Hybrid melee/ranged weapons can now receive ranged and melee modifiers in random loot.[/p]
- [p]Regions that cannot be revisited in Millennium Horizon (Campaign 2) extend travel range to prevent soft-locking on the region map.[/p]
- [p]Fixed the TB03 Chaser having 21 rounds in a magazine instead of 20 making the final shot unfireable. [/p]
- [p]Fixed tracks not being able to receive a speed boost modifier from part enhancement.[/p]
- [p]Fixed regions becoming revisitable after loading a save.[/p]
- [p]Fixed certain parts like weaponized armatures and torsos being unable to receive high fire rate and ammo efficiency part modules in part enhancement.[/p]
- [p]Fixed being able to clip the camera into certain buildings.[/p]
- [p]Fixed Replacement Parts dropping in scavenger loot outside of the Zero Front campaign. Other healing items will drop in its place.[/p]
- [p]Fixed enemies not navigating around certain buildings properly.[/p]
- [p]Fixed shields causing the user to take double damage in multiplayer when they are hit but are not positioned to absorb the damage.[/p]
- [p]Fixed infantry and small vehicle projectiles consistently phasing through targets but still dealing damage for non-host players.[/p]
- [p]Fixed the camera facing reseting when opening the settings menu.[/p]