1. Granvir
  2. News
  3. Hotfix 2.1.9: Multiplayer Mech Jitter

Hotfix 2.1.9: Multiplayer Mech Jitter

[p]Additional logging and consistency checks have been added to help track down a source of multiplayer desync. There is at least one known causes of desync that can occur between the start of a mission and the ending of Granvir modification. I have not been able to reproduce the error so, if you experience desync, I would appreciate you sharing your log file to help me hunt down the cause.[/p][p]2.1.9[/p]
  • [p]Increased Resistance Ace starting credits by 10,000 in Millennium Front (Campaign 3).[/p]
  • [p]Slightly reduced the base threat offset (300>250) and base threat scaling (110>100) of Millennium Front (Campaign 3) Extreme difficulty .[/p]
  • [p]Increased the starting credits from 10,000 to 30,000 in Millennium Front (Campaign 3) on Normal difficulty.[/p]
  • [p]Increased the damage of the CC02 Comet throw damage by 50%. It previously matched the damage of its T3 predecessor the CC01 Comet.[/p]
  • [p]Fixed jittering of enemy Granvir facing for non-host players most prominent when they are aiming at a stationary target.[/p]
  • [p]Fixed other Granvirs not showing reload animations for mounted cannons for non-host players.[/p]
  • [p]Fixed inventory items getting stuck on screen when dragging with both mouse buttons down.[/p]
  • [p]Fixed energy cells not recharging after loading a campaign despite the energy cell recharging project being completed.[/p]
  • [p]Fixed the ammo widget for energy weapons not updating when they are automatically charged.[/p]
  • [p]Fixed the Millennium Front (Campaign 3) loot level resetting after doing one mission in New Campaign+.[/p]