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Update 2.6.0: Hover Jet Enemies and Toggle Controls

[p]This week's update directly tackles the roadmap item More Enemies. Millennium Company Granvirs can now be spotted utilizing hover jets. These new enemies will pop up into the air to gain a vantage point if their line of sight is obstructed. Three new enemy Granvir variants have been added across all escalation levels.[/p][p]Hover jet torsos have also been minorly reworked to make them a little more useable. All hover jet torsos will lose altitude much more slowly and their control groups can be set to toggle mode so you don't have to hold down the button. A slew of new hover jet equipped torso variants have also been added to celebrate their new found functionality. [/p][p]2.6.0[/p][h3]Features[/h3]
  • [p]Added the ability make any control group a toggle in the rebind menu.[/p]
  • [p]Added enemy Granvirs that utilize hover jets.[/p]
  • [p]Reworked hover jet torsos to be more capable of maintaining height in the air.[/p]
  • [p]Falling to your death now deals 400 damage on Normal difficulty, 1000 damage on Hard difficulty and resets your position to a previous safe point. Damage dealt through falling will not bypass hull until it is completely exhausted.[/p]
  • [p]Added the LS01 Minuteman, a tier 4 long range beam rifle with an extremely slow recharge time and laser bayonet.[/p]
  • [p]Sprinting will no longer build heat while not attempting to move.[/p]
  • [p]Added TS/TB01b Grenheiser variants with back ports.[/p]
  • [p]Added TS/BD01b Angel variants with back ports.[/p]
  • [p]Added a TS/QD01 Quadro variant with hover jets.[/p]
  • [p]Added a TS/QD02 Quadro variant with hover jets.[/p]
  • [p]Added a TS/TB02gss Grenweller variant with hover jets.[/p]
  • [p]Added a TS/TB02p Grenweller variant with hover jets.[/p]
[h3]Balance[/h3]
  • [p]Moved the TS/TB01b Grenheiser to tier 1 from tier 2 and adjusted its loot level and durability stats to match.[/p]
  • [p]Moved the TS/BD2b Angel to tier 2 from tier 3 and adjusted its loot level and durability stats to match.[/p]
  • [p]Reduced the damage of the MG01 Magbeam to balance it around utilizing its active cooling.[/p]
  • [p]Multiple jumps no longer stack. Only the strongest jump will be applied.[/p]
  • [p]Reduced the heat cost over time of the TS/BD2b Angel hover jets by 20%.[/p]
  • [p]Reduced the heat cost over time of the TS/FL01 Phoenix hover jets by 30%.[/p]
  • [p]Reduced the launch heat cost of the TS/FL01 Phoenix hover jets by 20%.[/p]
  • [p]Added an additional module port to the TS/WV02 and TS/WV03 Shriek.[/p]
[h3]Fixes[/h3]
  • [p]Fixed spamming the inventory open button in multiplayer opening the inventory again if it is quickly closed.[/p]
  • [p]Fixed the squadron reveal message sometimes appearing at the start of the Campaign 3 final boss.[/p]