Update 2.15.0: Enemy Tanks
[p]Millennium Company tanks have reached the battlefield in this week's update. Among the enemy IFVs you'll now see the occasional tank. This enemy fights similar to the IFV but has more range, damage and durability so be sure to pay special attention to their targeting indicator.[/p][p]This update also includes new environment details with Millennium Company jets and helicopters soaring over the battlefield. In the extreme distance you can also spot their orbital bunkers descended into low orbit for combat. If you swing by a Millennium Company airfield you can see the new jet up close.[/p][p]The new Millennium Company jet and tank were provided by the 3D artist SofaMods! If you like their work, you can check out more of their materiel here.[/p][p]2.15.0[/p][h3]Major Features[/h3]
- [p]Added enemy tanks, a new small enemy that appears alongside IFVs. The tanks have greater range and take longer to fire but their shots deal much higher damage.[/p]
- [p]Added the HR02 Steed, a tier 4 equine quadruped leg with boosted durability.[/p]
- [p]Added skybox details to missions and rest areas including aircraft flyovers and orbital stations.[/p]
- [p]Added a new Light Industry map to Millennium Horizon.[/p]
- [p]Added the ability for certain parts without higher tier replacements to continue appearing even after their initial loot level is surpassed. This primarily affects modules but also includes the GR01 Mountaineer grappling pistol, the PD01 Module Pod, BP01 Cargo Pack and HL01/q Holster.[/p]
- [p]Fixed small enemies never firing on fast moving targets with hitable surfaces behind them.[/p]
- [p]Fixed sprint control groups loading from preference instead of pre-save assignment.[/p]
- [p]Fixed unarmed primary attack control groups not loading from a save correctly.[/p]
- [p]Fixed the RP04 Brynwick being considered light allowing wrist weapons to be used while holding it.[/p]
- [p]Fixed tune up stats not being removed after suspending a campaign.[/p]
- [p]Fixed the Canyon's smuggler shop not showing available credits.[/p]
- [p]Fixed harpoon combination weapons being unable to reload for the rest of the mission if it is holstered while reloading.[/p]
- [p]Fixed weapon control groups reassigning when reequipped after loading a save.[/p]
- [p]Fixed ending a mission or exiting the testing grounds while firing a wrist mounted armament breaking certain animations.[/p]
- [p]Fixed some objectives missing compass markers in Millennium Front.[/p][p][/p]