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Update 2.16.0: Parrying Swords

[p]This week's update breaks the drought of new melee weapons with the introduction of parrying swords. Parrying swords excel at handling other melee enemies using their quick to ready block and automatic counter attack on success. New parrying swords have been added to all tiers.[/p][p]A slew of other features and parts has also been added in an attempt to help melee focused builds. The back mounted disruptor cannon provides a new defensive option that interrupts enemy targeting at the cost of ammunition. The staggered status often applied by a successful block has also been tuned adding a melee damage multiplier to ensure builds that can reliably block are rewarded.[/p][p]2.16.0[/p][h3]Major Features[/h3]
  • [p]Added the FN01 Officer, FN02 Royal and FN03 Thorn, new tier 1, 2 and 3 one handed melee weapons with thrusting attacks and a parry that automatic counter attacks when used successfully.[/p]
  • [p]Added the FN04 White Lily, a new one handed melee weapon with thrusting attacks and a parry that automatic counter attacks when used successfully. The weapon also has an integrated pistol that reloads a shot when landing melee attacks.[/p]
  • [p]Added the DG01 Disruptor, a tier 1 back cannon that does little damage but interrupts enemy targeting.[/p]
  • [p]Added the DB03 Breacher, a tier 3 handheld shotgun with two shots per magazine.[/p]
  • [p]Added the DB04 Breacher, a tier 4 handheld shotgun with two shots per magazine. Landing a fraction of the pellets will disrupt enemy targeting.[/p]
[h3]Minor Features[/h3]
  • [p]Added an attack indicator to enemy melee attacks. A much larger indicator will appear if the attack is unblockable.[/p]
  • [p]Increased the parry ready up speed of knives by 100%.[/p]
  • [p]Reduced the parry heat cost of knives by 50%.[/p]
  • [p]Reduced the parry heat cost of large swords by 50%.[/p]
  • [p]Reduced the parry heat cost of of small swords held in two hands by 25%.[/p]
  • [p]Attacks made by an already staggered enemy will be parried at no heat cost so double attacks do not cost additional heat to parry.[/p]
  • [p]Staggered targets will now take 100% extra damage from melee attacks. A knife overhead on a staggered target deals roughly the same damage as a claymore overhead on an unstaggered target.[/p]
  • [p]Added the HR02 Steed and FN04 White Lily to the Zero Front finale part selection.[/p]
[h3]Fixes[/h3]
  • [p]Fixed the compass breaking under certain conditions after suspending a campaign or completing a mission.[/p]
  • [p]Adjusted some spawn points to prevent enemy Granvirs spawning inside other objects on the map.[/p][p][/p]