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Update 0.8.0: Time of Day and Pile Bunkers

Version 0.8.0 of the Granvir Demo is live bringing a huge list of new features including a day/night cycle, two new melee weapon types and many quality of life features. Check out the full changelist below or dive right into the demo!



The new day/night cycle adds a smattering of environmental variety on top of an additional means for melee focused builds to shorten engagement ranges. Spending hours at rest and traveling to different region types will progress the time of day. Smart selection of regions and the occasional early departure can be used to keep the time of day at a time most compatible with your build.



Two new sets of heavy hitting melee weapons have also been added between a series of 3 two-handed axes and 3 wrist mounted pile bunkers. The axes bring two-handed melee weapons to lower loot levels. The pile bunkers offer a burst oriented melee option that can easily pivot into a build that requires the arm two wield a weapon. The lowest rarity pile bunker also improves early game access to effective melee as it can be accessed by upgrading a starting arm at the mechanic.



Shiny new features aside, the commitment to fixing bugs and smoothing out rough edges continue. Big quality of life improvements available this update include improved bombardment indicators and a new shop interface to better organize large available inventories.

0.8.0 Major Features
  • Added a day/night cycle that progresses as you perform activities and travel across the map.

Minor Features
  • Added the AX01 Woodsman Axe, AX02 Gemini Axe and AX03 Star Splitter Axe, new two-handed melee weapons.
  • Added the ARM/BR01pb Laborer, ARM/BR02pb Farmhand and ARM/GD02pb Grellen new armatures with wrist mounted pile bunkers. Base versions of these armatures can be upgraded into these new variants.
  • Added the GS01, GS02 and GS03 Gyroscropic Stabilizer, a torso module that improves top speed and acceleration.
  • Added tabs to the settings menu.
  • Added an effects volume setting.
  • Added an upper cut attack alternate attack to arms.
  • Changed the XT1 Longarm to perform its cable fist attack by changing attack style instead of its own control group.
  • Added the ability change the form of the CR01 Wraith while reloading.
  • Added an audio cue for when bombardments are incoming.
  • Added a new shop UI with tabs utilized at the munitions vendor, weapons vendor, component vendor and the black market.
Adjustments
  • Tweaked the upright leg standing idle to be more natural.
  • Reduced the volume on some dash effects.
  • Reworked the artillery strike indicator visuals.
  • Items equipped in hands will not appear in sell menus.
  • Adjusted the loot level required to roll certain legs.
  • Increased the minimum distance from obstacles soldiers can be.
  • Ammo acquired from resistance resupply will attempt to fill magazines before being added to the depot.
Bug Fixes
  • Added reload sounds to the CR01 Wraith.
  • Corrected the rarity of the XT1 arm to reflect it's loot tier.
  • Fixed the terrain at the package delivery point looking weird.
  • Fixed the GD01 Grellen armature being named the TB02 Grellen.
  • Improved AI navigation around satellite dishes.
  • Fixed the SB02/W Hunter having no heat cost for certain attacks.