Update 0.11.0: New Enemies
After a longer than usual delay, version 0.11.0 of the Granvir Demo is live. This update focuses on adding some extra enemy variety with new small enemies, new enemy Granvirs and improved weapon usage for existing enemies.
The first of the new small enemies is a missile truck that will bombard enemies from within outposts. The truck can fire far further than it can see and relies on allies to fire at maximum range.
The second enemy, a small combat vehicle, functions similar to the spider drones but fires a higher damage opening salvo and weaker followup attacks. This enemy is far more durable than the spider drones but can still be handily crushed under foot.
If you encounter these enemies on the battlefield, let me know how it felt to fight them. Hopefully they can provide a different experience than existing enemies.
0.11.0
[h3]Major Features[/h3]
[h3]Minor Features[/h3]
[h3]Adjustments[/h3]
[h3]Bug Fixes[/h3]
The first of the new small enemies is a missile truck that will bombard enemies from within outposts. The truck can fire far further than it can see and relies on allies to fire at maximum range.
The second enemy, a small combat vehicle, functions similar to the spider drones but fires a higher damage opening salvo and weaker followup attacks. This enemy is far more durable than the spider drones but can still be handily crushed under foot.
If you encounter these enemies on the battlefield, let me know how it felt to fight them. Hopefully they can provide a different experience than existing enemies.
0.11.0
[h3]Major Features[/h3]
- Added a new small enemy, a long range missile truck that fires from within enemy outposts.
- Added a new small enemy, an infantry fighting vehicle that fires a powerful rocket barrage and weaker followup attacks.
[h3]Minor Features[/h3]
- Added an enemy Granvir with a rifle and ventral guns.
- Added an enemy Granvir with a pistol and sword.
- Added an enemy Granvir with two short swords.
- Added the threat level required to trigger each level to the level description.
- Added an automatic camera zoom to prevent clipping the camera through surfaces.
- Removed the camera pitch limit when the camera is in 3rd person perspective.
- Weakened the reactor of the double pistol enemy Granvir to reduce its mobility.
[h3]Adjustments[/h3]
- Reworked the part enhancer to cost 1 hour to visit and 1 hour to apply each upgrade.
- Added an extra module option to the part enhancer.
- Promoted the BQ1 Pistol to tier 3 to match its loot roll threshold.
[h3]Bug Fixes[/h3]
- Fixed some incorrect descriptions for the axe weapon types.
- Fixed the drill lance being able to get stuck spinning.
- Fixed Granvirs with held weapons often holding back their shots and not firing.
- Fixed small enemies often firing at blocking walls.
- Fixed weird lighting artifacts on some buildings and structures.
- Fixed shoulder weapons not playing reloaded or no ammo sound cues.
- Fixed some shop credits costs missing the credit label.
- Fixed joysticks and virtual joysticks causing the Granvir to move and break certain UI elements.