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Update 0.10.0: Flamethrowers and Jaw Arms

This week's update adds a wave of new Granvir parts to round out the catalog. The DB02 Crocodile torso sports the first flamethrower, a short-range heat-based ranged weapon. Jaw arms also further round out the weaponized armature category offering a middle ground between punches and pile-bunkers. Look forward to a combination of the two in future updates.

New parts aside, the RHX leg series has been reworked to provide a continuous agile dash similar to the existing rocket dash but with far more control. This new extreme form of mobility is intended to offer an alternate option to low-cost long-range dash legs for those seeking extreme mobility.

The part market economy also receives some touch ups with earlier access to the specialized vendors and some high impact bug fixes. The weapon and component vendors are now both available in the starting region, allowing players interested in assuming massive debt to more quickly abandon their starting parts. Additionally, the quality of parts in the specialized vendors have been improved to help balance out a fix for them not charging hours to purchase.

0.10.0
[h3]Major Features[/h3]
  • Added the DB02 torso, a tier 2 torso with a built in flamethrower.
  • Added the BR01j Laborer arm, a tier 1 arm variant with no hand but a powerful jaw attack.
  • Added the GD01j Grellen arm, a tier 2 arm variant with no hand but a powerful jaw attack.

[h3]Minor Features[/h3]
  • Added the DB1 torso, a basic tier 2 torso with evenly weighted defense stats.
  • Added shoulder mount variants of the RH03 Starling torso.
  • Added both the weapon and component vendor to the starting map region.
  • Added either the weapon or component vendor to the second map region layer.
  • Added new "Continuous Boost" dash type to the RHX series legs.
  • Added a settings option to disable controller input.

[h3]Adjustments[/h3]
  • Improved the item tier available in the weapon and component vendor.
  • Decreased the loot level of half the items in the black market.
  • Dashing while airborne allows leg alignment to the dash direction mostly affecting the AX01 Predator Pounce.
  • Berserker plumes will reset their cooldown at the start of missions.
  • Added arm aim adjustment to the lance set attacks to give the tip a more reliable position.
  • Decreased small object culling radius on Low and Medium quality for improved performance.
  • Reduced the credit value of the DS01 Buckler.
  • Increased the credit value of the MS01 Clamshell.
  • Added a deadzone to controller left stick movement input.
  • Added screenshake to lance jousting hits.
  • The threat level 5 hit squad will no longer drop within 30 units of the player.

[h3]Bug Fixes[/h3]
  • Fixed the effects volume slider not saving its value.
  • Fixed some sounds not being affected by mixer settings.
  • Fixed the weapon and component vendor not applying hour costs.
  • Fixed not being able to carry over gyro stabilizers or load them in saves.
  • Fixed shields always loading from a save in a broken state.
  • Fixed some item icons not being framed correctly.
  • Fixed a memory leak occurring at the start of each mission.
  • Fixed enemies intended to spawn off screen being able to spawn within view.