Update 0.9.0: Shotguns and Fog of War Rework
The latest Granvir Demo update is live bringing a massive rework to the fog of war visuals. The pitch black fog covering unexplored areas is all cleared up and replaced with an atmospheric fog that fades in over a much longer distance. Hopefully these visuals are a bit more pleasing and can help improve navigation through the large and less open levels.

A new flavor of weapon arrives this update with the addition of two handheld shotguns. These weapons fire a large burst of inaccurate projectiles and have a shorter effective range than most melee weapons. Look forward to shotguns invading other weapon platforms like shoulder and wrist cannons in future updates.
0.9.0
Major Features
Minor Features
Adjustments
Bug Fixes

A new flavor of weapon arrives this update with the addition of two handheld shotguns. These weapons fire a large burst of inaccurate projectiles and have a shorter effective range than most melee weapons. Look forward to shotguns invading other weapon platforms like shoulder and wrist cannons in future updates.
0.9.0
Major Features
- Removed the pitch black fog of war effect obscuring parts of the map that have never been seen.
Minor Features
- Added the SG01 Huntsman and SG02 Widow, two new handheld shotguns.
Adjustments
- Changed the time advancement between the finale mission and boss stage to 1 hour instead of 12.
- Reduced travel time on normal difficulty to produce the same time of day drift that occurs on hard.
- Slightly increased the amount loot level goes up based on the depth of the region into the mission.
- Increased the penalty for not paying loans to 4x the minimum payment from 2x the minimum payment.
- Threat level is completely reset when entering the boss stage.
- Increased enemy bombardment delay by 1 second.
Bug Fixes
- Fixed ending a campaign not reseting the weather.
- Fixed weapon inaccuracy not being applied to weapon shots.
- Fixed non-player Granvirs starting the final boss fight.
- Fixed the weapons vendor having 2 random components instead of 2 random weapons.
- Fixed the Loaded Lance reload group saving to the wrong binding.