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Granvir News

Update 2.12.0: New Tank Tracks

[p]A full complement of new tank tracks and variants are available this update rounding out the measly single selection. The new tracks span across all tiers and feature a module slot on all variants so you can easily install a barrier. Variants of the new tracks include a large amount of cargo space, broadside auto cannons and a rear mounted rocket booster.[/p][p]A large number of fixes and improvements for controller are also included in this update. As with any controller interface overhaul, it is possible that the active selection can be lost due to an oversight in the new controls. If you manage to lose your active selection and have to revert to mouse and keyboard, please let me know here or on the Steam forums so I can fix the related menu.[/p][p]2.12.0[/p][h3]Major Features[/h3]
  • [p]Added 9 new tracks and variants to all tiers. The new tracks are unlocked by completing the Zero Front campaign on any difficulty.[/p]
  • [p]Added the DB02 Breacher, a tier 2 one-handed small magazine shotgun.[/p]
  • [p]Added the PZ01 and PZ02 Daneweller torsos, a tier 2 and tier 3 torso that lack side ports but feature a powerful cannon and two special module ports.[/p]
  • [p]Added sorting to the part enhancer so installed parts are listed first.[/p]
[h3]Minor Features[/h3]
  • [p]Projectile impact audio will play faintly at all ranges if the player is the one who fired the projectile.[/p]
  • [p]Added pitch variation with speed to track driving audio.[/p]
  • [p]Added driving audio to wheeled and tracked legs.[/p]
  • [p]Added ammo type as a part stat and removed it from part descriptions.[/p]
  • [p]Overhauled the mech builder controls on controller. More functions are available using direct button presses and the active selection is relocated significantly less.[/p]
  • [p]Improved region selection on the region map when using a controller.[/p]
  • [p]Reenabled friendly fire on flamethrower weapons and entirely disabled their ability to damage their firer independent of friendly fire difficulty settings.[/p]
[h3]Fixes[/h3]
  • [p]Fixed issues caused by extracting from a mission while firing a laser weapon.[/p]
  • [p]Fixed certain communicator conversations appearing multiple times in Millennium Front.[/p]
  • [p]Fixed the start area of some Snow Forest maps allowing movement too far backwards.[/p]
  • [p]Fixed items in shop menus not properly reframing in the scroll view after a purchase when using a controller.[/p]
  • [p]Fixed not being able to buy the last item in a shop on controller after the second to last item is purchased in the same viewing.[/p]
  • [p]Fixed the active selection disappearing when exiting the testing grounds on controller.[/p]
  • [p]Fixed the vital bar background color not matching other HP bar elements.[/p]
  • [p]Fixed the active selection being hidden after unpacking a crate using a controller.[/p]
  • [p]Fixed tutorial steps getting skipped when using a controller.[/p]

Hotfix 2.11.3: HUD Compass

[p]2.11.3[/p][h3]Features[/h3]
  • [p]Added a compass for tracking distant objectives and points of interest to replace the in-world markers.[/p]
  • [p]Added starting location variation to the first map in Millennium Front.[/p]
  • [p]Added a map variant of each liberate mission in Millennium Front.[/p]
  • [p]Added a map variant of the coastal battery, trainyard and satellite dish array in Millennium Front.[/p]
  • [p]Added an additional boneyard map to Millennium Front.[/p]
  • [p]Items can now be added to the squad depot when it is locked due to another player using it using drag and drop. If the item cannot be added due to a change in inventory state during network communication, it will return to your depot.[/p]
  • [p]Items can now be removed from the squad depot when it is locked due to another player using it using item context buttons.[/p]
[h3]Fixes[/h3]
  • [p]Fixed shop tabs resetting after a purchase in a shop.[/p]
  • [p]Fixed ground attack indicators showing as blue unless the setting is changed manually.[/p]
  • [p]Fixed hover jets not properly activating for non-host players on Granvirs they do not have authority over.[/p]
  • [p]Fixed destroyed enemies activating their barriers.[/p]
  • [p]Fixed some Bodai variants missing their name suffix.[/p]
  • [p]Fixed walking over some ground pipes in Millennium Front being awkward.[/p]
  • [p]Fixed chainblade attacks not bouncing when excessive heat has been applied.[/p]
  • [p]Fixed the chain spear not applying heat when its chainblade attacks hit.[/p]
  • [p]Fixed being able to modify the squad inventory while not owning it on controller causing desync issues.[/p]
[p][/p]

Update 2.11.0: River Maps

[p]A wave of new maps featuring lakes and rivers has been implemented across the Millennium Horizon and Zero Front campaigns. The waters of rivers and lakes will raise during storms and impede movement and boost cooling when entered.[/p][p]Some small quality of life features have also been added. The color of enemy attack indicators can now be customized to improve visibility according to your preferences. On the gameplay front, weapons that can be held in one or two hands will remember their last grip type so they can more easily be two-handed while swapping weapons with holsters.[/p][p]2.11.0[/p][h3]Major Features[/h3]
  • [p]Added new forest and farmlands maps to Millennium Horizon and Zero Front featuring rivers and lakes that raise during storms.[/p]
  • [p]Added rivers to all canyons maps in C2.[/p]
[h3]Minor Features[/h3]
  • [p]Added a setting for adjusting the color of enemy attack indicators to white, blue, yellow or purple.[/p]
  • [p]Weapons that can be wielded in one or two hands will remember their previous grip when equipped through the inventory or a holster.[/p]
[h3]Fixes[/h3]
  • [p]Fixed swapping between certain weapons breaking the animations of the newly equipped weapons.[/p]

Granvir is part of the Steam Winter Sale with a 20% off discount!

[p]Hey all,[/p][p][/p][p]Just a little announcement that Granvir is 20% off until January 5th for the Steam Winter Sale! Pick up the game for yourself or a bunch of friends (up to 10) to spread the multiplayer mech co-op goodness to ring in the holidays! Stay tuned as we have more updates in the pipeline![/p][p][/p][p]Until Next Time! [/p]

Update 2.10.0: Next Campaign+

[p]Next Campaign+ is now available, allowing you to continue any completed campaign into the New Campaign+ version of the next campaign. Your Granvir and escalation level will carry over into the next campaign for all pilots in your squad. When completing the final campaign, Millennium Front, you can return to Zero Front to run it all over again.[/p][p]2.10.0[/p][h3]Major Features[/h3]
  • [p]Added Next Campaign+. Next Campaign+ begins the next campaign carrying over your Granvir and threat level. The new campaign level will not increase after the next campaign option is selected for the first time.[/p]
[h3]Minor Features[/h3]
  • [p]Added a new custom difficulty setting to adjust the limit of the escalation based scaling of enemy strength. Escalation based scaling can be increased by up to 50% or completely removed.[/p]
  • [p]Reduced the escalation based scaling limit from 4 levels to 3 levels on normal difficulty.[/p]
  • [p]The part enhancer now shows the numerical value of the enhancement to be applied.[/p]
  • [p]Added a return to main menu button to the end campaign screen.[/p]
  • [p]Renamed the Abandon Campaign button to Suspend Campaign.[/p]
  • [p]Removed friendly fire and self-damage from flame throwers to prevent some awkward self kills.[/p]
[h3]Fixes[/h3]
  • [p]Fixed supporting inventory slots being selectable on controller.[/p]
  • [p]Fixed multiplayer desync that could occur when damage is taken after winning a campaign.[/p]