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Update 2.16.0: Parrying Swords

[p]This week's update breaks the drought of new melee weapons with the introduction of parrying swords. Parrying swords excel at handling other melee enemies using their quick to ready block and automatic counter attack on success. New parrying swords have been added to all tiers.[/p][p]A slew of other features and parts has also been added in an attempt to help melee focused builds. The back mounted disruptor cannon provides a new defensive option that interrupts enemy targeting at the cost of ammunition. The staggered status often applied by a successful block has also been tuned adding a melee damage multiplier to ensure builds that can reliably block are rewarded.[/p][p]2.16.0[/p][h3]Major Features[/h3]
  • [p]Added the FN01 Officer, FN02 Royal and FN03 Thorn, new tier 1, 2 and 3 one handed melee weapons with thrusting attacks and a parry that automatic counter attacks when used successfully.[/p]
  • [p]Added the FN04 White Lily, a new one handed melee weapon with thrusting attacks and a parry that automatic counter attacks when used successfully. The weapon also has an integrated pistol that reloads a shot when landing melee attacks.[/p]
  • [p]Added the DG01 Disruptor, a tier 1 back cannon that does little damage but interrupts enemy targeting.[/p]
  • [p]Added the DB03 Breacher, a tier 3 handheld shotgun with two shots per magazine.[/p]
  • [p]Added the DB04 Breacher, a tier 4 handheld shotgun with two shots per magazine. Landing a fraction of the pellets will disrupt enemy targeting.[/p]
[h3]Minor Features[/h3]
  • [p]Added an attack indicator to enemy melee attacks. A much larger indicator will appear if the attack is unblockable.[/p]
  • [p]Increased the parry ready up speed of knives by 100%.[/p]
  • [p]Reduced the parry heat cost of knives by 50%.[/p]
  • [p]Reduced the parry heat cost of large swords by 50%.[/p]
  • [p]Reduced the parry heat cost of of small swords held in two hands by 25%.[/p]
  • [p]Attacks made by an already staggered enemy will be parried at no heat cost so double attacks do not cost additional heat to parry.[/p]
  • [p]Staggered targets will now take 100% extra damage from melee attacks. A knife overhead on a staggered target deals roughly the same damage as a claymore overhead on an unstaggered target.[/p]
  • [p]Added the HR02 Steed and FN04 White Lily to the Zero Front finale part selection.[/p]
[h3]Fixes[/h3]
  • [p]Fixed the compass breaking under certain conditions after suspending a campaign or completing a mission.[/p]
  • [p]Adjusted some spawn points to prevent enemy Granvirs spawning inside other objects on the map.[/p][p][/p]

Update 2.15.0: Enemy Tanks

[p]Millennium Company tanks have reached the battlefield in this week's update. Among the enemy IFVs you'll now see the occasional tank. This enemy fights similar to the IFV but has more range, damage and durability so be sure to pay special attention to their targeting indicator.[/p][p]This update also includes new environment details with Millennium Company jets and helicopters soaring over the battlefield. In the extreme distance you can also spot their orbital bunkers descended into low orbit for combat. If you swing by a Millennium Company airfield you can see the new jet up close.[/p][p]The new Millennium Company jet and tank were provided by the 3D artist SofaMods! If you like their work, you can check out more of their materiel here.[/p][p]2.15.0[/p][h3]Major Features[/h3]
  • [p]Added enemy tanks, a new small enemy that appears alongside IFVs. The tanks have greater range and take longer to fire but their shots deal much higher damage.[/p]
[h3]Minor Features[/h3]
  • [p]Added the HR02 Steed, a tier 4 equine quadruped leg with boosted durability.[/p]
  • [p]Added skybox details to missions and rest areas including aircraft flyovers and orbital stations.[/p]
  • [p]Added a new Light Industry map to Millennium Horizon.[/p]
  • [p]Added the ability for certain parts without higher tier replacements to continue appearing even after their initial loot level is surpassed. This primarily affects modules but also includes the GR01 Mountaineer grappling pistol, the PD01 Module Pod, BP01 Cargo Pack and HL01/q Holster.[/p]
[h3]Fixes[/h3]
  • [p]Fixed small enemies never firing on fast moving targets with hitable surfaces behind them.[/p]
  • [p]Fixed sprint control groups loading from preference instead of pre-save assignment.[/p]
  • [p]Fixed unarmed primary attack control groups not loading from a save correctly.[/p]
  • [p]Fixed the RP04 Brynwick being considered light allowing wrist weapons to be used while holding it.[/p]
  • [p]Fixed tune up stats not being removed after suspending a campaign.[/p]
  • [p]Fixed the Canyon's smuggler shop not showing available credits.[/p]
  • [p]Fixed harpoon combination weapons being unable to reload for the rest of the mission if it is holstered while reloading.[/p]
  • [p]Fixed weapon control groups reassigning when reequipped after loading a save.[/p]
  • [p]Fixed ending a mission or exiting the testing grounds while firing a wrist mounted armament breaking certain animations.[/p]
  • [p]Fixed some objectives missing compass markers in Millennium Front.[/p][p][/p]

Update 2.14.0: New Side Objectives

[p]Two new side objectives arrive to all campaigns this update to help increase the liveliness of each mission. Each objective has a one in three chance of appearing on any non-finale or starting mission and provides boosted loot level items as a reward. I'll be looking to add even more side objectives in the future especially for Millennium Front where there is a greater selection of potential rewards.[/p][p]A new set of horse-style quadruped legs are also available this update. These new legs focus on speed at the cost of agility similar to many wheeled leg options. Unlike wheeled legs, the horse legs benefit little from being on or off road. Their special dash can only be used to go forward but the legs will retain the speed granted by the dash so it can be a good way to accelerate or change direction.[/p][p]2.14.0[/p][h3]Major Features[/h3]
  • [p]Added a new side objective to all campaigns with a random chance of appearing on missions. A marked supply pod is added to the map and guarded by three Millennium Company Granvirs. The pod contains ballistic ammo and a boosted quality weapon and component crate.[/p]
  • [p]Added a new side objective to all campaigns with a random chance of appearing on missions. An unmarked supply Granvir will roam around the map. Destroying it will drop 2 high quality weapons and 2 high quality components.[/p]
  • [p]Added the HR01 Steed Legs, a T3 quadruped mobility platform that can reach high speeds on and off road but has low agility.[/p]
[h3]Minor Features[/h3]
  • [p]Added 50% movement speed slow resistance to all tank tracks and 25% slow resistance to quadruped legs and certain low mobility biped legs reducing the speed penalties applied by handheld weapon attacks, rough terrain and readying back weapons.[/p]
  • [p]Added a new rest music track and mission music track. A track will be selected randomly at the start of each rest and mission.[/p]
[h3]Fixes[/h3]
  • [p]Fixed the stats and rarity of the SPD02 Strider legs not matching the loot level they appear at.[/p]
  • [p]Fixed control groups not always loading as saved and reverting to the last preference instead when continuing a campaign.[/p]
  • [p]Fixed gaining or losing Groundbreaker reputation making their tune up available again after using it.[/p]
  • [p]Fixed the HC06 Sabertooth missing from the the loot table.[/p]
  • [p]Fixed the LZ01 Severance having the wrong icon.[/p]
  • [p]Fixed the SPD02 Strider having the wrong icon.[/p][p][/p]

Update 2.13.0: T4 Harpoon Weapons

[p]This week's update focuses on fixes but also introduces a handful of new combination weapons to tier 4. The new weapons combine harpoon and grappling cannons with low accuracy cannons. [/p][p]A number of changes and improvements have also been made to control groups. Many control groups now have more specific names and weapons like the new combination weapons will have extra text to describe which weapon the group controls. [/p][p]Changes to automatic binding will now more commonly avoid overlaps even when your previous assignment to that category of control group would conflict. The new system favors assigning each weapon to its own control group over combining weapons into one control group so you may need to rebind more frequently if you tended to put your left and right weapon into the same group.[/p][p]2.13.0[/p][h3]Major Features[/h3]
  • [p]Added the MN04 Trawler, a harpoon cannon with a built in rifle.[/p]
  • [p]Added the MN03 Pathfinder, a grappling pistol with a built in sub machine gun.[/p]
  • [p]Added a T4 Skewer variant, a side mounted cannon with a harpoon and ammo efficient auxiliary cannon.[/p]
  • [p]Added a T4 Sabertooth variant, a rifle with a chainsaw bayonet.[/p]
[h3]Minor Features[/h3]
  • [p]Updated the control group names of some attacks to be more specific.[/p]
  • [p]Added an extra qualifier to control group names for combination weapons with multiple of the same attack.[/p]
  • [p]User control group binding preference will no longer allow control group overlap if sharing conditions are not met. This primarily effects handheld weapons and should make key sharing much less likely when holding two handheld weapons.[/p]
  • [p]Improved the clarity of the Millennium Horizon finale objectives. [/p]
    • [p]All objectives are now marked as primary. [/p]
    • [p]An objective for reaching extracting has been added after the facility is destroyed. [/p]
    • [p]The package pickup compass marker will only be visible while the package is on the ground.[/p]
    • [p]Reworded "Survive the Detonation" to "Escape the Detonation".[/p]
    • [p]Added a growing indicator to highlight the edge of the blast radius.[/p]
[h3]Balance[/h3]
  • [p]Increased the damage of HP01 and HP02 Skewer by 50%.[/p]
  • [p]Increase the damage of the HC04 Sabertooth chainsaw bayonet by 50%.[/p]
[h3]Fixes[/h3]
  • [p]Fixed being able to escape the map through the glacier start area.[/p]
  • [p]Fixed being able to escape the map through the train tracks going off the edge.[/p]
  • [p]Fixed being able to fire the PG01 Xax while holding small weapons.[/p]
  • [p]Fixed armature control groups never using attack specific control group names.[/p]
  • [p]Fixed d-pad up never being used when automatically choosing a control for a group on controller.[/p]
  • [p]Fixed the mercenary starting with a T3 gyroscopic stabilizer instead of a t1 in Millennium Front.[/p]
  • [p]Fixed certain weapons saving as a lower tier variant when added as a carry over part option.[/p]
  • [p]Fixed the water in certain lakes appearing in the wrong location.[/p]
  • [p]Fixed losing your selection after reentering the mech builder after having opening its controls menu in the previous use when using a controller.[/p][p][/p]

Hotfix 2.12.2: Next Campaign+ Custom Difficulty Fix

[p]2.12.2[/p][h3]Fixes[/h3]
  • [p]Fixed custom difficulty settings not transferring to the next campaign in Next Campaign+.[/p]
  • [p]Fixed a certain rock formation in the boneyard lacking a hitbox.[/p][p][/p]
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